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IRC log for #minetest-dev, 2017-10-04

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All times shown according to UTC.

Time Nick Message
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13:57 jas_ #6491
13:57 ShadowBot https://github.com/minetest/minetest/issues/6491 -- minetest.conf csm_autodownloads = true setting and mechanism needed.
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17:25 Flitzpiepe Hello everyone
17:26 Flitzpiepe How to find out the coords of the map-blocks at a minetest-server?
17:26 Krock Hello. This is the development channel. --> #minetest  for such questions
17:26 Flitzpiepe ah ok, sorry and thanks :)
17:34 red-001 anyone able to review #6087?
17:34 ShadowBot https://github.com/minetest/minetest/issues/6087 -- [CSM] Don't load the IO library. by red-001
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18:36 basicer I fixed #6395 up if someone has a few moments to review.
18:36 ShadowBot https://github.com/minetest/minetest/issues/6395 -- Add setting for near plane distance. by basicer
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20:28 paramat game#1881 is ready, code is very similar to the map mod
20:28 ShadowBot https://github.com/minetest​/minetest_game/issues/1881 -- Add binoculars mod with binoculars item to allow zoom by paramat
20:30 sofar that's neat
20:31 paramat something todo later: remove wield when zoomed
20:33 sofar not sure about the periodical inventory scan, though, seems harsh
20:40 paramat we intend to add inventory callbacks to the engine later, which will improve the behaviour, then the cyclic scan can be less frequent or removed
20:44 paramat maybe 3s is too often, however i have people complaining about any delay :]
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20:53 paramat it used to be 7s, maybe 5s is better
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20:59 Fixer hackish
21:00 paramat temporary
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21:03 paramat and currently no other way
21:12 sofar can you enable/disable zoom through lua (not "allow"/"disallow") ?
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21:32 paramat don't think so
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21:34 paramat the idea of these mods is to keep the same controls, because players are used to them and they're convenient to use. see my comment in the map mod PR thread
21:34 rubenwardy I started working on that, sofar
21:35 rubenwardy wait no
21:35 Fixer if it is that fucked up, maybe add some hint in descriptions (press F9 to activate minimap, press Z to zoom)
21:35 rubenwardy I started working on the minimap one
21:35 sofar ah
21:35 Fixer nice
21:37 rubenwardy I'm using a new packet - FeatureActiveChange - which sends a feature name, eg: "minimap", "fly", and an integer - 0 off, 1 on, 2 toggle
21:37 paramat Fixer i could do that if wanted
21:37 rubenwardy and for the Lua API I decided on   player:set_minimap_visible() as it's a nicer API
21:37 sofar makes sense
21:38 rubenwardy 0/1/2 isn't great for modders, and "feature" is vague
21:38 Krock or add callbacks when :set_properties() is called ?
21:39 rubenwardy doesn't help with showing minimap on item use
21:40 paramat rubenwardy your new feature will be useful, but for minimap players already have F9 for minimap and won't want to have to 'use' or hotbar select minimap to display it
21:41 rubenwardy that's bad UI
21:41 rubenwardy it's fine to use F9 as well
21:41 paramat oh i see
21:41 paramat ok
21:41 rubenwardy but players will expect to be able to use on_use
21:41 paramat if it's in addition, ok
21:41 paramat yeah
21:42 rubenwardy an alternative would be to have minimap and binocular slots to make it more obvious that it's a thing you carry but don't on_use,
21:43 paramat the alternative sounds much worse
21:44 paramat anyway, can i merge my PR then these changes can be done later?
21:44 rubenwardy yeah, it less clean
21:45 sofar don't see why not
21:45 rubenwardy If I were making a subgame I'd combine it with an accessory system
21:46 rubenwardy and clothes, but meh
21:47 Fixer kinda sad mtg in such dissarray in terms of gameplay
21:47 paramat stop it
21:48 Fixer is there general vision of what you want mtg to be (in gameplay)
21:48 paramat that's been asked many times and discussed to death, see the threads
21:48 Fixer if there is map and binoculars, then probably it is survival-like?
21:53 Fixer entity movement by liquds?
21:56 Fixer no hard feeling allowed
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23:09 rubenwardy hmmmm
23:10 rubenwardy closed unpopular PR with author abandonment: #6166
23:10 ShadowBot https://github.com/minetest/minetest/issues/6166 -- More helpful server connect error messages by Wuzzy2
23:23 paramat fine by me
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23:37 Fixer !tell nerzhul "client disconnected" for me on newest
23:37 ShadowBot Fixer: O.K.
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