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IRC log for #minetest-dev, 2017-06-15

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All times shown according to UTC.

Time Nick Message
00:10 VanessaE ok, I think we have a problem with the engine
00:10 VanessaE every so often, mapblocks stop loading
00:10 VanessaE but all other activities seem to run normally - players digging, walking around, I can place a torch and watch it auto-rotate, the whole bit
00:10 VanessaE just no map blocks after a while.
00:11 VanessaE it's client-side..  I think.
00:11 VanessaE (I can log out and log back in and it works again, without a server restart
00:11 VanessaE )
00:13 VanessaE entities DO load, however.
00:13 VanessaE just no terrain
00:33 VanessaE might be related to the player-delete bug we used to have - I've since done `/clearobjects quick` and have not been able to reproduce it since, even after flying around and loading 10x as much map as before.
00:34 VanessaE (I'm trying to trigger it again so I can get the related log output(
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01:02 zorman2000 Hi all
01:03 bigfoot547 Hey zorman2000
01:03 zorman2000 Here goes a noob question. I'm taking a look at Minetest's code using Eclipse (yeah just don't want to really touch it without an IDE)
01:03 zorman2000 And it
01:03 bigfoot547 yesss
01:04 zorman2000 it's marking f32, u32 as errors
01:04 zorman2000 I know they aren't, but how can I get it to recognize those types?
01:04 bigfoot547 Oh. Make sure you have irrlitch
01:04 bigfoot547 That is where those types are defined.
01:05 zorman2000 Ohhh. Do I have to download irrlicht code on same folder as I have minetest?
01:05 zorman2000 Sorry, I'm noob to C++ development
01:06 bigfoot547 Idk about windows but in linux use apt-get to get dependencies. Mayby in libmesa or something?
01:06 kaeza I have no experience with Eclipse, but I'd guess you should just put it somewhere and change some header search path in the project
01:06 bigfoot547 What OS do you use?
01:06 zorman2000 I'm on Ubuntu. I have the dependencies because I do compile Minetest
01:06 zorman2000 Ok, kaeza, yes, that makes sense
01:07 bigfoot547 !next
01:07 ShadowBot Another satisfied customer. Next!
01:07 bigfoot547 lol
01:07 bigfoot547 That never gets old
01:07 kaeza but please don't do that here :)
01:09 kaeza zorman2000, there's also Code::Blocks
01:09 kaeza I know CMake can generate Code::Blocks projects, not sure about Eclipse projects
01:10 zorman2000 I have worked with Code::Blocks before and specifically for C. Yes, sounds worth a try
01:10 zorman2000 Thanks for the suggestion
01:10 kaeza sure
01:16 VanessaE ok, managed to trigger the map-stops-loading bug.  I simply sat there doing nothing for a while.  when I turned around after a while (about 6 minutes), the map behind me had un-loaded by that point, and refused to load.
01:16 * VanessaE checks her log
01:19 zorman2000 VanessaE, I think lhofhansl did some work on this feature
01:19 zorman2000 Not sure if it was for previous release though
01:19 VanessaE ?
01:19 zorman2000 Unloading blocks from behind you
01:19 VanessaE ok
01:20 VanessaE I'm still on the server, waiting for the map to load, while others are playing totally normally.
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01:20 VanessaE what can I look for in my logs, or in the F5/F6 displays to get some clue about this so I can file a bug report?
01:22 VanessaE oh and just FYI,
01:22 VanessaE I can still build within the loaded area
01:22 VanessaE place events are logged, and the object persists after placement
01:22 VanessaE and everything else works normally too
01:22 VanessaE just no terrain is being loaded.
01:22 VanessaE (by logged, I mean the *server* log shows it)
01:31 VanessaE and other users can see what I place, and I can see what they place next to my items, as long as they're placed in the area that's already loaded for me.  If I place an item right at the edge of where it refuses to load, I can see inside the item if I fly into the unloaded area i.e. not all faces are being drawn.
01:31 VanessaE ditto for the items the other user places around my test item
01:36 VanessaE here's what I'm seeing:  http://i.imgur.com/s8RIBZq.png  the node that is selected by the outline is one I placed just inside the loaded area
01:38 VanessaE come on, where the hell IS everyone?
01:39 bigfoot547 I'm here
01:39 bigfoot547 at my computer
01:39 VanessaE I meant the core devs who could answer my question :P
01:39 VanessaE I just want to file a damn bug report :-/
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06:19 Hijiri Can somebody review #5612
06:19 ShadowBot https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo
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16:55 paramat please can anyone merge game#1776 ? high priority. rubenwardy sfan5 nore
16:55 ShadowBot https://github.com/minetest​/minetest_game/issues/1776 -- Book: Also limit the max size of the title. by red-001
16:57 paramat game#1764 is updated. also, game#1777
16:57 ShadowBot https://github.com/minetest​/minetest_game/issues/1764 -- Adding backface culling to stairs by MrRar
16:57 ShadowBot https://github.com/minetest​/minetest_game/issues/1777 -- Crafting: Remove duplicate reversed recipes by paramat
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17:16 paramat oops sorry, game 1764 has not been updated yet
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18:04 nerzhul can someone finish to review #5984 please ?
18:04 ShadowBot https://github.com/minetest/minetest/issues/5984 -- C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) by nerzhul
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18:37 VanessaE G*d damn it
18:37 VanessaE thanks a fucking lot guys
18:37 VanessaE you completely broke pipeworks' chest redefinitions
18:38 VanessaE it's impossible for me to fix because local-this and fucking local-that in the new chests
18:38 VanessaE I asked before 0.4.15 went out for this stuff to be mod-modifiable but noooooooooooooo
18:38 paramat please could you open an issue about your map-loading bug? lhofhansl might be able to help, we'll tag him
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18:39 VanessaE 0.4.16 I meant
18:39 paramat yeah i regret new chests now, but others supported
18:40 VanessaE paramat: no point - I can't reliably reproduce it and nothing in the logs gave any hints that it happened
18:40 paramat hm ok
18:41 VanessaE someone is going to just have to sign onto VE-S, get all of the surrounding map in all directions loaded up (out to the load limit of course), and let their client sit there idle for 10 mins or so
18:41 VanessaE and keep repeating that until they see it happen
18:42 VanessaE as for the new chests, how do I proceed now? we're not going to see a point release any time soon, but I can't make pipeworks honor the new openable chests without a fix and a version number I can point users to?
18:43 VanessaE and because of the conversion LBM, this affects ALL existing chests
18:43 VanessaE meaning pipeworks can't even work around the problem by e.g. making chests not open anymore
18:48 VanessaE apologies for being so pissed off, but I've had a particularly unpleasant past 24 hours.
18:48 paramat a point release for MTG may happen when the point release for MT is made, MTG 0.4.16 had a major bug we missed
18:49 paramat so yes we can make a point release soonish
18:49 VanessaE that's good, but the way you guys have been talking that's still months away
18:50 paramat well the point release for MTG can be sooner, i'm asking for one asap
18:50 paramat game#1768
18:50 ShadowBot https://github.com/minetest​/minetest_game/issues/1768 -- Point release due to important bugfix?
18:51 VanessaE 7 days ago and no comments from anyone who has any control over the release process.
18:51 VanessaE (besides yourself)
18:51 VanessaE == no one gives a shit :(
18:52 paramat please could you open an issue in MTG with the fix you require for chests and a request for a point release soon after?
18:52 VanessaE why?  my request was already shot down
18:52 paramat yeah MTG devs have been very elusive, exams, and no sofar
18:52 paramat oh
18:53 paramat i guess your requset was in the chest thread ..
18:53 VanessaE I think it was over IRC actually
18:54 VanessaE all I require is that the functions and variables in the current chest code be made global.
18:54 VanessaE that's all
18:54 paramat ah that
18:54 paramat seems trivial
18:54 paramat wonder what the objection was?
18:54 VanessaE incredibly trivial - about four lines to change if I didn't miscount.
18:54 VanessaE I don't remember now what it was, just that it couldn't get in for 0.4.16 even though we were only one day into freeze
18:55 paramat i see
18:55 paramat well if you open an issue there's a good chance of that being accepted and done now
18:56 paramat and yes a point release is likely very soon
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18:57 paramat i'll probably +1 your request
18:57 VanessaE I am not sure what all to request.  there's like two functions and a variable that need to be made global, but that still means I have to copy the entirety of the chest registration stuff into pipeworks and modify as needed.
18:57 VanessaE see, not only do I have to add a few items to the node defs, I have to modify the formspec to add the split/no-split switch
18:57 paramat well that's reasonable, it will work at least
18:58 paramat but making a few things global seems good to me
18:58 VanessaE (pipeworks has to know, for example, which sides of a chest the tubes can connect to, and what conditions dictate if an item can be inserted, including the above switch)
18:58 Fixer VanessaE: minetest_game development is as vibrant as ever
18:59 VanessaE so?
18:59 Fixer VanessaE: /s
18:59 VanessaE oh :P
18:59 paramat because i don't know chests well you'll need to specify in an issue what needs changing
18:59 paramat yeah MTG slowness is frustrating for me too
18:59 paramat i want to do stuff and no-one is around
19:00 paramat (exams i guess)
19:00 Fixer paramat: MTG needs inclusion of volunteers from modding community
19:02 paramat it does already, they're called MTG devs :]
19:02 VanessaE working on it, paramat
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19:03 paramat thanks
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19:04 paramat even better, make the PR
19:04 kilbith <Fixer> VanessaE: minetest_game development is as vibrant as ever
19:04 Fixer paramat: still, it does not feel that much open and inviting
19:04 kilbith this is only because I don't contribute to it anymore ;)
19:05 Fixer paramat: sofar went afk and it pretty much stall, and you can't develop entire game on your own - too much work for one person
19:06 GreenDimond How long has sofar been MIA?
19:06 Fixer he is busy, but will be back later more or less
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19:07 GreenDimond And also, why does every name notify me and get highlighted? o_O
19:08 VanessaE paramat: https://github.com/minetest​/minetest_game/issues/1778
19:11 VanessaE no PR here because I simply don't know how much needs to be changed to be "proper" in the eyes of minetest devs (my first instinct is to remove "local" from all functions and top-level variables, and add "default." or "minetest." in front of their names so that they don't pollute the global namespace, but that's probably wrong)
19:12 paramat ok
19:13 VanessaE (added that ^^ comment to the issue)
19:13 paramat Fixer any new dev has to be very well known and trusted, and good with MTG, we can't be casual about it
19:13 Fixer paramat: and thats the price you pay then, few people in project
19:16 paramat more mtg devs is not always a good thing, design by commitee
19:16 paramat more argumeants, more lack of artistic cohesion
19:16 paramat fewer more active devs is best
19:16 paramat and many small groups, each devving a subgame
19:17 paramat this is why mtg is a subset of devs
19:17 paramat i think we have enough, they just need to be more active if they can
19:18 paramat we have 7 but the ninj is inactive
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19:34 VanessaE paramat: I think his point is that *everyone* is inactive except for you, so having more devs wouldn't be a problem
19:35 VanessaE having 7 active old devs is just the same as having 6 inactive old, 1 active old (you), and 6 new devs
19:37 paramat then problems happen when all are active. i think 7 with half inactive is fine too, things go smoother in a way
19:38 VanessaE maybe, but as has been clearly pointed out today, having so many people inactive is bad for the project.
19:38 VanessaE (and doesn't do us modders a whole lot of good either :P )
19:40 paramat i agree
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19:46 paramat i have a small fix for https://github.com/minetest/minetest/commi​t/f55816f93a8d80371878a5292f4f432e90dcc582 i will merge later
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20:34 nerzhul merging #5985 in ~10 mins
20:34 ShadowBot https://github.com/minetest/minetest/issues/5985 -- Improve chatcommand params consistency by Ezhh
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22:11 paramat anyone know why the wieldhand is red in creative mode?
22:18 paramat #5991
22:18 ShadowBot https://github.com/minetest/minetest/issues/5991 -- Red wieldhand in creative mode
22:35 paramat rubenwardy why is 'creative.is_enabled_for' not added here https://github.com/minetest/minetest_gam​e/blob/master/mods/creative/init.lua#L17
22:36 sfan5 which player name would you pass as an argument there?
22:38 paramat ok, there may be good reason
22:44 paramat so nevermind
22:50 paramat will merge #5990 later, trivial and tested
22:50 ShadowBot https://github.com/minetest/minetest/issues/5990 -- Mgv6 mudflow: Also check for 'ignore' nodes by paramat
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