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IRC log for #minetest-dev, 2017-01-12

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All times shown according to UTC.

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00:36 VanessaE 2017-01-12 01:35:58: WARNING[Server]: ServerEnv: Trying to store id = 23 statically but block (-20,12,44) already contains 17498 objects. Forcing delete.
00:36 VanessaE is this ever gonna be fixed?
00:37 VanessaE (the per-block limit is 500 on that server...)
00:37 Ganesha Why fix?
00:37 Ganesha it only happens on servers, correct?
00:37 VanessaE it can happen in singleplayer also.
00:38 Ganesha yeah but
00:38 VanessaE singleplayer is just a local server and local client run together.
00:38 Ganesha is it?
00:38 VanessaE yes.
00:38 Ganesha I didn't know. Sorry.
00:42 Ganesha That bug does seem to be occurring more often
00:42 Ganesha You're the 3rd person in a week to bring it up
00:48 Ganesha Maybe we could focus on a big bug busting effort
00:48 Ganesha instead of new features for a while
00:49 VanessaE maybe.
00:49 Ganesha I can't find the issue number
00:49 Ganesha do we even know what causes it yet?
00:50 VanessaE #1426 is an old one by me
00:50 ShadowBot https://github.com/minetest/minetest/issues/1426 -- repeated errors trying to delete extraneous entities from a block ends in segfault
00:50 VanessaE and I have no idea of the cause.
00:51 VanessaE that's the only relevant one I can find, and it was actually a crash report, not a "too many entities" issue as such.
00:51 Ganesha does it still segfault?
00:51 VanessaE no
00:51 Ganesha ok
00:52 VanessaE it just slows the server down (a lot) and causes players to time out
00:52 VanessaE (player handles are still being deleted with these "ghost" entities)
00:52 Ganesha I wonder how long it would take me to reproduce it
00:52 Ganesha may as well try at least!
00:53 Ganesha I can put breakpoint where the warning is generated
00:53 Ganesha might help
01:01 Fixer VanessaE: there were some fixes of that not far from release
01:01 Fixer i think
01:02 Fixer RobbieF also has this crap I believe
01:02 Fixer and he has crash iirc
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01:04 VanessaE I don't get crashes from it, just overloading of ghost entities.
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13:24 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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21:38 nrzkt sofar, i added approval to #5027 you can merge when you want
21:38 ShadowBot https://github.com/minetest/minetest/issues/5027 -- Add several helper functions for angles/vectors. by sofar
21:39 nrzkt if someone can look at #5022 to merge this simple SAO code factorization + little perf fix could be good
21:39 ShadowBot https://github.com/minetest/minetest/issues/5022 -- Cleanup content_sao by factorizing similar code parts + little perf fix by nerzhul
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22:05 paramat Zeno` sofar and all, #4953 is updated and corrected, simple bugfix
22:05 ShadowBot https://github.com/minetest/minetest/issues/4953 -- Meshes: Make object mesh face shading consistent by paramat
22:07 Zeno` Why are the results reversed for X and Z?
22:08 Zeno` .X tests used to result in applyFacesShading (vc, 0.836660f)
22:10 Zeno` paramat ^
22:11 Zeno` now they do applyFacesShading (vc, 0.670820f)
22:11 Zeno` just wondering why
22:12 paramat that's the bugfix
22:12 paramat if you lok at a falling node it has dark faces opposite to normal nodes
22:12 paramat see screenshots in the thread
22:13 paramat (look)
22:13 Zeno` ah ok
22:13 Zeno` seems fine then
22:14 paramat compare to https://github.com/minetest/minetest/b‚Äčlob/master/src/mapblock_mesh.cpp#L1169
22:14 paramat it now matches that
22:15 paramat thanks!
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