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IRC log for #minetest-dev, 2016-11-21

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All times shown according to UTC.

Time Nick Message
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02:54 paramat ok i'll merge some game stuff now
02:55 paramat +1 for carts, let's merge so we can get more feedback and testing
02:55 paramat will also merge game#1391 game#1400
02:55 ShadowBot https://github.com/minetest​/minetest_game/issues/1391 -- Default: Add water footstep sounds by paramat
02:55 ShadowBot https://github.com/minetest​/minetest_game/issues/1400 -- Farming: Add forgotten colon by Thomas--S
02:55 paramat in a moment
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03:22 paramat now merging
03:28 paramat merged, nice
03:39 paramat made some minor edits to carts PR on merge, see thread
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11:34 Zeno` hi all
11:38 Zeno` did lhofhansl happen to join?
11:38 Zeno` celeron55, have you seen his work?
11:44 sfan5 Zeno`: he was here for a few hours yesterday
11:44 Zeno` oh cool
11:44 Zeno` what's he like?
11:46 Zeno` I like his code
11:46 Zeno` but haven't spoken to him so I don't really have a "feel" for the person behind the code heh
11:46 Zeno` errr.. him/her
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14:46 Zeno` hi hmmmm
14:46 Zeno` you're here early
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17:20 red-001 would it be possible to modify the valleys mapgen to generate
17:21 red-001 water slopes?
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17:55 ShadowNinja Update on some touchpad/mouse issues I had on Windows: after a driver update the mouse/touchpad no longer drifts after you stop moving, but using wsad still cuts out the touchpad.  I found that if I tap shift the touchpad will work until I release the motion keys -- unless I tap space in which case it will cut out again, but only for a few seconds.  I can reproduce the problem in Xonotic and Terasology, so it sounds like a driver/OS bug.
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18:30 est31 ShadowNinja: we still should try to work around it, as microsoft won't fix it for us
18:30 est31 in the MS ecosystem you dont wait for bugs to be fixed (that never happens), you workaround them
18:30 est31 or well, rarely happesn
18:30 est31 happens*
18:31 est31 often wine has to replicate bugs in windows apis to make apps work...
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18:42 Krock they don't have issues there. it would require additional personal to manage them
19:00 PR4800lives anyone remembers: do lava flowing/source turns dirt with snow below into dirt?
19:04 Krock R
19:12 PR4800lives ok, yes it does
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20:08 cheapie It seems like entities are being cleared (which STILL includes players for some still-unexplained reason) even with nowhere near the limit.
20:10 cheapie I'm getting the "Trying to store id=whatever statically but block (whatever) already contains 49 objects. Forcing delete." messages in mapblocks that don't have anything spawning anywhere near that many entities, and they're often followed by the usual "Canceling: No player for peer_id=whatever disconnecting peer!"
20:17 garywhite Hi cheapie
20:17 cheapie Hi.
20:18 garywhite My first try at running Linux on my PC (in a VM) and I end up finding a bug that won't let me install
20:19 cheapie This probably isn't the channel for that.
20:19 garywhite Yeah, but I was gonna install MT into the Linux VM to see how it runs. I'll shut up now
20:20 cheapie Try #minetest if you're having issues installing MT, or ##linux (or the support channel for your distro) if it's Linux itself giving you problems.
20:21 garywhite I already told the person who recommended the distro, he said it was odd and that he needed to talk with the devs about it
20:39 nrzkt est31, look at slide 22 => http://garret.ru/PageLevelCompression.pdf
20:40 est31 interesting
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20:45 cheapie Well, I *did* find a rather hacky (and possibly "dangerous", not sure yet) workaround for the players-get-deleted-with-entities issue.
20:47 cheapie Basically cutting out lines 2184-2190 of environment.cpp seems to stop it from deleting them when saving the mapblock. They still seem to get deleted when /loading/, but that doesn't seem to be killing off players.
20:53 PR4800lives cheapie: are you sure it actually kills off player? I've seen reports about this crap, but I never suffered from them :(
20:54 cheapie PR4800lives: Yep, there's a world here that's infamous for that if you want to try it: http://daconcepts.com/vanessa/hobbies/​minetest/worlds/Creative_World.tar.bz2
20:54 garywhite infamous for what?
20:55 cheapie garywhite: You know how it takes like 5 attempts to join VE-C, and clients get dropped at random? That.
20:55 garywhite oh ok
20:55 PR4800lives nrzkt: but whats the problem with zlib?
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21:33 ShadowNinja est31: I agree, but it doesn't look like it will be easy seeing as the other two games I listed have the same issue.
21:34 est31 does minecraft have it?
21:34 est31 that's the game that most people compare minetest with
21:35 est31 I think kahrl has written something about it on github
22:03 ShadowNinja IDK.  I don't have it and it seems spetty hardware dependent.
22:04 ShadowNinja pretty*
22:04 ShadowNinja s/it/MC/ s/it/the bug/
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22:08 paramat red-001 water slopes? in what way different from the sloping rivers with sections of sloping flowing nodes?
23:12 paramat hmmmm are you able to add any initial comments to #4774 ? (i understand you may not have finished your review)
23:12 ShadowBot https://github.com/minetest/minetest/issues/4774 -- Adding particle blend, glow and animation by sfan5
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23:38 paramat i might fix game#1402 later
23:38 ShadowBot https://github.com/minetest​/minetest_game/issues/1402 -- debug spam with "nodeupdate: deprecated" message
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