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IRC log for #minetest-dev, 2016-10-07

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All times shown according to UTC.

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12:21 _Megaf good morning gentleman
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12:47 nrzkt sfan5: why don't you test LZ4 ?
12:48 sfan5 i have no time right now
12:49 sfan5 i can do lz4 later
12:49 nrzkt okay, lz4 wrapper and compilation isquite easy, two functions :)
12:50 nrzkt 1 compress, 1 decompress, 4 files to add to cmake lib
12:50 nrzkt lz4 doesn't take any cpu on my server it's impressive :)
12:50 nrzkt for your compressions tests, did you want to change compression for sent blocks to client onr only for storage?
12:51 Calinou sent blocks should definitely be compressed
12:51 sfan5 they are
12:52 sfan5 blocks sent to clients do not contain any additional compressed data
12:52 sfan5 so it doesn't matter
12:52 _Megaf [13:47:53] <nrzkt> sfan5: why don't you test LZ4 ?
12:52 _Megaf ^
12:52 _Megaf +1
12:52 Krock <sfan5>i have no time right now
12:52 nrzkt lol
12:53 nrzkt Calinou: they are already compressed, my question is to change the compressed mode for sending blocks
12:53 _Megaf wait, blocks are decompressed client side?
12:53 nrzkt server load block decompress, sent it compressed to client, client decompress yes
12:53 nrzkt it's normal
12:53 _Megaf maybe it would be interesting to have an option for server and client about that.
12:53 sfan5 nrzkt: my changes obviously make it use brotli for server-client transfer too
12:54 nrzkt no _Megaf because uncompressed mapblocks take many MB memory, BW is not cheap for everybody
12:54 nrzkt sfan5: super, i think we should do this
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12:56 sfan5 now i just need to find out why it wants to send brotli blocks to clients who don't support then (normal 0.4.14-dev)
12:56 sfan5 bbl
12:58 sfan5 (i probably need to skip ser ver 26 entirely)
12:58 _Megaf so it would be very interesting if indeed we could use brotli or lz4 for eveyrhting, compress the store map and transfer
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14:58 sfan5 _Megaf: transfer already is compressed
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15:10 _Megaf sfan5: I understand, what I mean is compressing everything that is compressed with the same lib,
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17:47 Hijiri anyone want to seal the deal with another review of #4409?
17:47 ShadowBot https://github.com/minetest/minetest/issues/4409 -- Attached Particle Spawners by raymoo
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19:08 paramat since i'm about to merge an update to lua_api.txt perhaps i'll also finally document 'nodeupdate(pos) and nodeupdate_single(pos)'
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20:00 Megaf paramat: Hello
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20:00 Megaf paramat: if you wish, you can delete your comments about the code review
20:00 Megaf I will delete my replies to your posts
20:02 Megaf paramat: https://github.com/minetest/minetest_g‚Äčame/issues/1311#issuecomment-252115384
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20:04 paramat yeah i will
20:04 sfan5 lz4's api is absolutely horrible
20:05 sfan5 they expect you to keep the last 64KB of something(?) in memory
20:05 Megaf Oo
20:05 sfan5 it says "blocks"
20:05 sfan5 i have no idea what that is
20:05 sfan5 also it doesn't say what this function returns
20:06 sfan5 well i can't code it like this
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20:30 Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.14, May 15 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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21:44 paramat perhaps i'll just document 'nodeupdate_single(pos)' for now, because of #4594
21:44 ShadowBot https://github.com/minetest/minetest/issues/4594 -- Interesting bug with nodeupdate(pos)
22:13 paramat updated #4589 still ok to merge? added nodeupdate_single(pos) docs
22:13 ShadowBot https://github.com/minetest/minetest/issues/4589 -- Lua_api.txt: Add biome and nodeupdate documentation by paramat
22:57 paramat +1 for #4330 i'll merge this too soon
22:57 ShadowBot https://github.com/minetest/minetest/issues/4330 -- Textures: Ignore unknown node in override.txt by SmallJoker
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23:04 paramat will merge 4330 4589 in a moment
23:06 T4im Hm, just a thought; shouldn't this be moved to minetest.nodeupdate_single or perhaps falling.nodeupdate_single?
23:07 T4im if this becomes public api i mean
23:10 T4im and, can of course be done in an extra PR, i guess, so nvm
23:11 paramat indeed the issue discusses this
23:12 paramat i won't close the issue but will change it's title
23:12 paramat merging
23:16 paramat complete
23:22 paramat hi hmmmm i'm wondering if you are willing to complete #4530 before release? gregorycu is taking a break from / has left MT dev
23:22 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
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23:53 PR4530 works nice already in current state for almost 3 weeks of testing (calendar, playing each day)
23:54 paramat heh the PR speaks

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