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IRC log for #minetest-dev, 2016-08-22

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All times shown according to UTC.

Time Nick Message
00:00 alkotob Even better.
00:00 Warr1024 even if mods are not shared, you might just have some "unknown" things in there in certain worlds...
00:00 alkotob Warr that would be spectacular
00:00 Megaf with base64 we can send via regular text or binary any kind of data
00:00 paramat closed #4247
00:00 ShadowBot https://github.com/minetest/minetest/issues/4247 -- Coredump under Archlinux
00:00 alkotob Absolutely spectacular
00:00 alkotob I just thought the game would crash with unknown IDs
00:01 Warr1024 no, minetest is pretty nice about that
00:01 alkotob Well that's perfect
00:01 Megaf alkotob: https://en.wikipedia.org/wiki/Base64
00:01 alkotob Thanks
00:01 Megaf it can be done in Lua...
00:02 Warr1024 I'm now tempted to play w/ inventory sync again, even w/o the automatic redirects.
00:02 alkotob Really? I thought all the network code was on the C end
00:02 Megaf it is
00:02 alkotob Are there Api calls for connecting?
00:02 Megaf but you don't need to touch the C code to test the exchange of data
00:03 Warr1024 I did something like that once for a certain more well-known mining-themed game, back before they had multi-dimension multiplayer, using some awful awful perl hacks.
00:03 Megaf if you use IRC mod as API of data exchange
00:03 alkotob Ah ok
00:03 alkotob What about the server switch itself?
00:04 alkotob I'll write a list of short specific Todos
00:04 alkotob Ah it's not even necessary
00:04 Megaf worldfolder/players/PlayerName
00:04 Megaf that's the player info file and inventory
00:05 paramat closed #4262
00:05 ShadowBot https://github.com/minetest/minetest/issues/4262 -- Ability to see mapchunk borders ingame
00:05 Megaf it can be easily encoded
00:05 Megaf $ du -b players/Megaf
00:05 Megaf 7016    players/Megaf
00:06 Megaf $ du -b MegafData.base64
00:06 Megaf 9480    MegafData.base64
00:06 Megaf for a single file base64 is not necessary tho
00:06 alkotob less than a kilobyte
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00:07 Megaf Lua base64 enconder/decoder https://gist.github.com/bortels/1436940
00:10 Megaf but I think the first step is make servers exchange information
00:10 alkotob Actually the first step before exchanging info
00:10 alkotob maybe the switching process
00:10 alkotob may be*
00:12 alkotob i.e. in-game command to disconnect and reconnect to the required server
00:12 alkotob I honestly have no idea how this is handled
00:12 alkotob Will be diving into more C
00:14 Megaf a lot of stuff are actually done in Lua in Minetest
00:14 Megaf but I have no idea. I'm just a server admin
00:17 alkotob Looking at the server lua atm
00:17 alkotob It'll take a short while to go over the whole Lua scripts
00:17 alkotob Then I'll know for sure what the C does ;P
00:18 alkotob i.e. the rest
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01:00 est31 its really pleasing to see that at least the list of public servers is growing : https://gist.github.com/est31/66602d589b225b27afd5
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01:01 est31 129 in march, now its 167.
01:01 est31 thats 38 servers, or 29%
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01:21 alkotob Cool
01:21 AntumDeluge I'm having trouble creating a custom node (green glass).....
01:21 AntumDeluge Code is here: http://pastebin.com/69xJs16P
01:22 AntumDeluge Screenshot is here: https://postimg.org/image/drhchmty5/
01:23 AntumDeluge I can't get the node to work right. The inventory image isn't displayed (I can set a custom inventory image) & when it's held in hand it is just a white rectangle. I can't place it either.
01:24 AntumDeluge I'm sorry if that's not enough details to help me out. Please let me know if there is anything else I need to post.
01:25 alkotob I hope to have some of them connected into a hub
01:25 alkotob Would make the first distributed MMO
01:25 alkotob afaik
01:25 alkotob *decentralized
01:26 est31 I've done this little project
01:26 est31 https://github.com/est31/share_login
01:26 est31 but its not ready yet for super primetime
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01:50 alkotob est31 cool
01:52 alkotob est31 So that's the sync done, we just need to allow world-switching initiated in-game
01:52 est31 yes
01:53 alkotob I've been looking at the C and I might be able to wrap a quick hack
01:53 est31 but in fact this sync isnt the way it should be done
01:53 est31 instead we should use a system with a shared auth server
01:53 alkotob Ah, but it works, no?
01:53 est31 the client logs in to that server, then gets an auth token
01:53 alkotob As a prototype at least.
01:53 est31 then connects with that to the server
01:53 est31 alkotob, yes
01:53 est31 it works as prototype
01:54 est31 but note its already some time ago since I've worked on it
01:54 alkotob Well my first priority now is the in-game switch initiation, and the database sync will come directly after.
01:54 alkotob So I'll look into your code soon.
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01:56 alkotob I'm jumping from C file to C file exploring, someone more knowledgeable would've made it by now
01:58 alkotob est31 Ah it's from July. You spoke as if it's pre-0.4
01:58 alkotob XD
01:58 est31 :)
01:58 est31 one month is a long time
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02:08 AntumDeluge Texture files seem to be fine. I replaced default:glass with them & they looked fine. Something is wrong in the register_node script.
02:14 alkotob Are the texture files being found?
02:14 alkotob Maybe they're misplaced and it's not throwing an error
02:15 alkotob AntumDeluge check whether there's a typo in the name or maybe you have to specify a sub-directory
02:15 alkotob Ah nvm I just saw your most recent message
02:16 alkotob Perhaps an alfa layer is missing or something else with the image format
02:16 alkotob alpha*
02:16 alkotob That could cause it to misrepresent it
02:17 Warr1024 alpha blending only works in a few places in mt; for most of the rest, alpha isnreduced to either fully transparent or fully opaque
02:18 Warr1024 e.g. for glasslike
02:19 paramat translucency causes visual bugs in MT
02:19 est31 translucency is a big problem in many games
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02:20 est31 because how games draw their stuff
02:20 AntumDeluge This is the layout of the textures in the filesystem: https://postimg.org/image/4c62i61b1/
02:20 paramat btw modding discussion should be in minetest channel
02:20 AntumDeluge Names look okay to me.
02:20 AntumDeluge Oh, sorry. I thought that was more for casual talk.
02:21 AntumDeluge #minetest is just for core development then. right?
02:21 est31 #minetest-dev is, yes
02:21 est31 but #minetest is not the place core development usually happens
02:22 est31 #minetest allows actually lots of off topic talk
02:22 est31 just this channel is monitored (aka they read the logs) by people interested in minetest development
02:22 est31 e.g. developers
02:23 est31 and if we'd talk about various topics here it would bloat the stuff to read
02:23 AntumDeluge Okay, I'll move my questions to #minetest.
02:28 paramat there's usually more modders around to help in the other channel too
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02:43 est31 #4461
02:43 ShadowBot https://github.com/minetest/minetest/issues/4461 -- Client: disable pre v25 init sending by default by est31
02:43 est31 ^ much needed for security IMO
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14:45 Megaf alkotob: did you see that?
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15:26 Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.14, May 15 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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16:01 alkotob Megaf see what?
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18:33 paramat classic post from the other channel: "i have dug a hole now what do i do?"
18:33 sofar "duck and cover"
18:34 octacian scream
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19:05 paramat game#1266
19:05 ShadowBot https://github.com/minetest​/minetest_game/issues/1266 -- Remove cape from player model
19:24 paramat closed #902
19:24 ShadowBot https://github.com/minetest/minetest/issues/902 -- Toggling in-game console sets wrong focus
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