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IRC log for #minetest-dev, 2016-08-14

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All times shown according to UTC.

Time Nick Message
00:45 BrunoMine joined #minetest-dev
00:51 APNG does minetest come with sockets?
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01:00 BrunoMine Minetest server use a socket
01:01 BrunoMine Port 30000
01:14 APNG I mean can I use sockets from Lua?
01:21 BrunoMine I think that no
01:22 BrunoMine Minetest use c
01:22 BrunoMine For manager sockets
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01:31 Warr1024 APNG: look at the irc mod.  It's not exactly easy, but it's possible.
01:31 Warr1024 keep in mind that lua is single-threaded, too, so you don't want to block on socket IO
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02:23 BrunoMine Is possible close a socket with Lua?
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02:48 Hijiri BrunoMine: if you're using sockets you're probably using a library which lets you close sockets
02:48 Hijiri I don't think you can close any of the sockets that minetest uses internally
02:49 Hijiri there is probably some way to do it with memory hacking, I don't know
02:49 Hijiri but no normal way
02:52 T4im you can kick a player to close that socket ;)
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03:10 BrunoMine Hijiri: Yes, minetest open a socket ( with C), but no close when the server is crashed
03:25 Hijiri the OS should collect it after it dies
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07:54 tenplus1 would some kindly dev look into game#1238 and add a few approvals
07:54 ShadowBot https://github.com/minetest​/minetest_game/issues/1238 -- Default: Optimise and simplify leafdecay ABM, remove cache by paramat
07:55 tenplus1 it can reduces server lag and has been tested to do so
07:57 Krock time for another review phase :3
07:58 tenplus1 many little things that can be changes to improve overall speed :)
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08:23 thePalindrome Oh, you mean network sockets
08:23 thePalindrome I thought you meant unix sockets :P
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09:14 paramat i tested #3810 and posted results
09:14 ShadowBot https://github.com/minetest/minetest/issues/3810 -- Try to fix jumping at node edge again by ShadowNinja
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12:19 paramat \o` see #4442
12:19 ShadowBot https://github.com/minetest/minetest/issues/4442 -- Fix updateFastFaceRow tiling issue by SmallJoker
12:31 paramat (perspiring waving stickman)
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12:48 BrunoMine the OS should collect socket after it dies, but if the server is open by another processo (a Shell script for example) the socket not close
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14:31 paramat i'll merge #4445 soon
14:31 ShadowBot https://github.com/minetest/minetest/issues/4445 -- Changed maxwear to uses in lua_api.txt by DonBatman
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15:38 paramat merging 4445
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15:44 paramat complete!
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17:58 paramat hi hmmmm a PR has been made #4442 for the patch you seem to approve of already in #4091
17:58 ShadowBot https://github.com/minetest/minetest/issues/4442 -- Fix updateFastFaceRow tiling issue by SmallJoker
17:58 ShadowBot https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix
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23:20 BrunoMine A minetest server open the socket 30000 but not closes
23:22 BrunoMine If the server is opened by a shell script, the socket continue opened
23:23 BrunoMine And disrupts the Shell reopen the server
23:24 BrunoMine How a fix this problema?
23:26 Megaf BrunoMine: tem certeza que não fecha a porta?
23:26 Megaf BrunoMine: #Minetest-Br
23:27 BrunoMine Megaf: Sim, realizei inúmeros testes
23:27 BrunoMine Ok
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