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IRC log for #minetest-dev, 2016-05-09

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All times shown according to UTC.

Time Nick Message
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05:27 Etzos Before I go accidentally polluting my copy of the mintest source folder with generated files, was the CMake configuration ever changed to support out of source builds?
05:48 hmmmm i don't think it was...
05:52 hmmmm actually it does support out of source builds, generated object files go into src/CMakeFiles/<target>.dir
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05:57 hmmmm paramat:  i've decided on what my goal should be with this mapgen cleanup
05:57 hmmmm each major "feature" such as biomes, caves, dungeons have their own set of parameters
05:58 hmmmm the MapgenParams contains its own generic parameters, and then the specific mapgen parameters, biome parameters, cave parameters, dungeon parameters
05:58 hmmmm so each ThingParams per Thing
05:59 hmmmm and all of this is modifiable in lua because you'll be able to construct the entire MapgenParams structure explicitly on mod initialization, and each ThingParams will be required to have a lua serialize/deserialize method
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06:01 hmmmm i promise i won't get carried away with this subclassification and abstraction, only to the point where it minimizes redundant code
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06:53 Zeno` I think I might make a mese texture
07:59 hmmmm paramat:  perhaps biomes should be generated after caves
07:59 hmmmm caves can be marked as such in the voxelmanip and ignored by biome-specific node placement
08:11 nore Zeno`: feel free to do so, there will be more choices :)
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10:49 Zeno` hi kahrl
10:50 kahrl hi Zeno`
10:50 kahrl on the subject of out-of-source builds, yes they work, but one problem is that locale files (.mo files) do not get put into a place where minetest can find them
10:50 kahrl Etzos: ^
10:50 Zeno` oh
10:51 Zeno` maybe that's why my locale tests never work :)
10:51 kahrl one can fix this by simply copying the generated locale directory to the minetest directory
10:52 Zeno` thanks kahrl (even though you weren't addressing me it solved something very low down on my TODO list to research) :)
10:52 kahrl :)
10:52 kahrl it would be nice if this was fixed in CMakeLists.txt, but I have no idea how...
10:55 Zeno` yeah I was just going to ask if it could be fixed
10:55 Zeno` who is the cmake expert?
10:58 kahrl not me ;)
10:58 * Zeno` votes for kahrl to be the cmake maintainer
10:58 kahrl it's genius!
10:59 kahrl hrmm, it uses a macro called set_mo_paths but I don't even know where that comes from
11:00 kahrl oh
11:00 kahrl case sensitive grep strikes again... it's defined as SET_MO_PATHS
11:01 Zeno` isn't using grep cheating?
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11:03 kahrl fine. I'll use KDE nepomuk!
11:03 Zeno` lol
11:04 Zeno` nah, use grep
11:04 Zeno` nepomuk is taking things too far
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13:44 gregorycu So yeah
13:44 gregorycu #3770
13:44 ShadowBot https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja
13:50 gregorycu I think I found the issue
13:50 gregorycu I better tag Fixer, he may be excited with this news
13:52 Zeno` what news?
13:52 gregorycu So, are you familiar with what that intends to do
13:53 Zeno` yes
13:53 gregorycu I read somewhere that when Irrlicht is low on shaders, it will unload some
13:53 gregorycu Of course, my constant cache doesn't know when they are unloaded
13:54 gregorycu Which means, when the shader is reloaded, none of the constants are set
13:54 gregorycu However, my constants cache thinks the shader is up-to-date
13:54 Zeno` hmm
13:54 gregorycu This is pretty much an educated guess at this stage
13:56 gregorycu Not really sure how to test this
13:56 gregorycu (easily)
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14:03 gregorycu I think I know how to test this
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14:21 Fixer gregorycu, I'm here!
14:21 gregorycu Hooray
14:21 Fixer was afk outside, now i'm here
14:21 gregorycu lol
14:21 gregorycu Why the hell did you go outside
14:22 Fixer fresh air and stuff
14:22 Fixer it is good to have private house
14:22 gregorycu You're a funny man
14:24 gregorycu http://gregorycurrie.com/repo.jpg
14:24 gregorycu Take a look at that
14:24 Fixer ok
14:24 Fixer you reproduced the bug?
14:25 gregorycu I believe so
14:25 gregorycu A torch didn't fix that
14:27 Fixer yeah
14:27 gregorycu Looks to be an issue with lots of shaders
14:28 gregorycu Or rather, lots of shaders being used at once
14:28 gregorycu I think
14:28 gregorycu I don't know, it all doesn't sit very well with me
14:32 Fixer i can have even with few shaders on
14:33 Fixer for example: tone mapping + waving leaves and grass
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14:45 gregorycu *sigh*
14:45 gregorycu can't repo anywhere else
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15:24 Zeno` ShadowNinja, can the mutex be made static as well?
15:24 davisonio joined #minetest-dev
15:25 Zeno` referring to #3786
15:25 ShadowBot https://github.com/minetest/minetest/issues/3786 -- Unreliably failing unittests on mac
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15:35 ShadowNinja Zeno`: Yes, but that would limit you to starting one thread at a time, and serialize the initialization of those threads.  I'd just change the this pointer passed to the thread to a ThreadStartData pointer, containing `Thread * th; Mutex start_mutex;`.
15:35 ShadowNinja You'd delete it before calling run, so the mutex would be freed once you're done with it.
15:36 Zeno` Sounds good
15:36 Zeno` I'm not working on it btw, I collected that data for something different but when I saw the issue I thought it might be applicable
15:37 Zeno` I'm not sure what's wrong with starting one thread at a time... but *shrug* :)
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15:57 Wayward_One #4099
15:57 ShadowBot https://github.com/minetest/minetest/issues/4099 -- Minetest apk build failure (again)
15:57 * Wayward_One hides
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15:58 naltamur Hello
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17:01 naltamur Hello I am a web developer. Can I help project?
17:02 sofar everyone can, yes
17:02 sofar I don't think the main site is looking for an overhaul, though
17:03 sofar there are other things to be done, too. Translations, minetest-mods is in need of a new logo, a good new texture pack wouldn't misstand either
17:04 ShadowNinja naltamur: You can take a look at the website on GitHub: https://github.com/minetest/minetest.github.io
17:05 naltamur shadowninja: thanks
17:05 naltamur I will playing with it :)
17:15 celeron55 there's also the forum theme
17:16 celeron55 if you really want something to do, some people have been asking for an alternative darker theme
17:16 celeron55 https://github.com/minetest/​forum.minetest.net_template1
17:22 celeron55 (in case you're more of a web backend guy, there probably aren't much things available for development)
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17:47 paramat hmmmm, sounds good
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17:47 paramat #4084 seems ready, can anyone give another +1?
17:47 ShadowBot https://github.com/minetest/minetest/issues/4084 -- Add [scale texture modifier by SmallJoker
17:48 naltamur1 hello
17:49 paramat Krock did you test 4084 again? just to be extra careful before release
17:50 Krock paramat, don't worry. The original code that does the whole thing hasn't changed
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17:55 paramat ok
17:58 paramat i'm not expert at this type of code, but i'll +1 it later if no-one else looks at it
17:58 Zeno` well, since the rest of the file has no error checking then this is fine
17:58 Zeno` i.e. I'm saying +1
17:58 paramat nice!
17:59 paramat that leaves #4086 which is not absolutely essential
17:59 ShadowBot https://github.com/minetest/minetest/issues/4086 -- Fix locked hardware buttons on Android by MoNTE48
17:59 paramat but would be good if acceptable
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18:06 Zeno` *shrug* as I said last night the bug that 4086 has been there since the beginning so I don't have much of an opinion at this point in the release cycle
18:06 paramat i'll trust est31 on this one
18:07 Zeno` the bug that 4086 fixes*
18:18 paramat ok 4086 is the last milestone in engine and game. time to merge #3907 i think
18:18 ShadowBot https://github.com/minetest/minetest/issues/3907 -- Update credits tab by est31
18:19 paramat i can merge 4084 and 3907 later
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18:27 sofar translations
18:27 est31 joined #minetest-dev
18:27 sofar maybe announce when the translations will get merged?
18:28 nore #3907 contains a string that needs to be translated btw
18:28 ShadowBot https://github.com/minetest/minetest/issues/3907 -- Update credits tab by est31
18:30 nore (And it looks like the code doesn't translate it)
18:32 est31 I'll refresh that PR
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18:34 est31 hrmm gregorycu has to be moved to active again
18:34 paramat yes
18:37 paramat erm maybe kilbith to previous
18:40 est31 ahhhh i hate when this android build change messes things up again
18:40 est31 it changed the gitignore and this can be felt
18:42 Zeno` no kilbith should not be "previous" for this release
18:42 paramat good point
18:42 Zeno` because he contributed to it
18:42 est31 yeah
18:42 est31 its always counted on a per-release basis
18:43 est31 not about the last two weeks or last months or so
18:44 paramat agreed, excellent contributor too
18:45 est31 so as its "shortly before release" I think I can merge it?
18:45 paramat yes
18:45 paramat 4084 too
18:46 est31 i havent looked at it
18:46 paramat 2 approvals
18:48 Zeno` yeah, please merge that at the same time
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19:01 naltamur so.. when is ready next version of minetest?
19:02 paramat release 11th or a little later
19:03 naltamur yeah!
19:03 naltamur I love this project
19:03 paramat Wayward_One do you know if #4086 fixes volume key too? #2122
19:03 ShadowBot https://github.com/minetest/minetest/issues/4086 -- Fix locked hardware buttons on Android by MoNTE48
19:03 ShadowBot https://github.com/minetest/minetest/issues/2122 -- Volume key Android
19:08 Wayward_One paramat, it didn't seem to have any effect
19:09 paramat oh ok heh
19:10 paramat since that was the primary objective perhaps we should not merge it
19:12 paramat as #1454 seems fairly minor
19:12 ShadowBot https://github.com/minetest/minetest/issues/1454 -- Irrlicht sometimes reports unexpected multibyte character
19:13 Wayward_One then again, it does make it hard to take screenshots, as it happens nearly every time
19:13 Wayward_One well, not hard, but it clutters the image
19:13 paramat can't chat be turned off for screensots though? does it crash the game?
19:13 Wayward_One not in android
19:14 paramat i see
19:15 paramat well i think we shouldn't let this delay release
19:15 Wayward_One i have figured out a little workaround though, in case this isn't merged- pushing the power button a split second before the volume button doesn't seem to cause the error
19:16 paramat anyone else agree to removing 4086 from milestones?
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19:27 PilzAdam ~tell est31 I'm spammed with merge failure mails from weblate; can you fix that?
19:27 ShadowBot PilzAdam: O.K.
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20:26 nore paramat: BlockMen is "previous core developper", even if he still contributed to things in this release?
20:26 sfan5 yes
20:26 sfan5 what counts is the current status of the dev
20:27 sfan5 not whether he contributed anything to the current release
20:27 nore 20:42:53        +est31 | its always counted on a per-release basis
20:27 nore 20:43:05        +est31 | not about the last two weeks or last months or so
20:27 nore also, the message about RBA is untranslated (and untranslatable)
20:28 nore is that intended?
20:29 paramat hm, inconsistency between kilbith and blockmen
20:29 paramat maybe depends on when blockmen left
20:32 paramat not sure about the RBA dedication translation issue, maybe it should be
20:35 paramat he left 21 feb
20:35 paramat well over halfway through 0.4.13dev
20:38 paramat but only has a few commits during 0.4.13dev
20:38 paramat so i think previous is ok
20:39 paramat we're making an exception for kilbith because he left very recently during freeze
20:43 paramat and did a lot of excellent work in mtgame right to the end
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21:00 paramat erm yes i feel the dedication should be translated/able but i can't do this
21:01 sofar it's fine, I think, without translation
21:04 paramat well i'm not too bothered either way :]
21:04 Fixer paramat, will you merge updated translation before release?
21:05 paramat i don't know how to, perhaps est will
21:08 sofar est31 should, yes
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22:28 Fixer paramat, who will build android packages?
22:31 paramat apk maintainers are nerzhul and est31 apparently
22:31 Fixer ah, ok
22:32 Void7 joined #minetest-dev
22:33 paramat http://dev.minetest.net/Releasing_Minetest
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22:48 paramat i noticed docs for facedir rotations are wrong, anyone want to check this fix? #4103 will merge later
22:48 ShadowBot https://github.com/minetest/minetest/issues/4103 -- Lua_api.txt: Fix documentation for facedir rotation by paramat
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23:55 paramat updated the commit to be more concise
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