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IRC log for #minetest-dev, 2016-03-23

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All times shown according to UTC.

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04:56 sofar 2016-03-22 21:55:15: ERROR[Main]: Client::handleCommand_ActiveObjectMessages: caught SerializationError: deSerializeString: couldn't read all chars
04:56 sofar 2016-03-22 21:55:16: ERROR[Main]: Client::handleCommand_ActiveObjectMessages: caught SerializationError: deSerializeString: couldn't read all chars
04:56 sofar 2016-03-22 21:55:21: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862.
04:56 sofar yikes
04:56 sofar I think I typed /clearobjects quick
05:15 Sokomine paramat: there used to be diffrent kind of vines. some where those hanging signlike, some where ones clinging to the underside of dirt blocks
05:15 Sokomine sofar: the ropebox from vines is a very nice addition to mt
05:16 sofar I'd like to make it so that there's vines, and you can make rope out of it
05:16 sofar that way there's 2 uses
05:16 sofar but, forcing you to choose
05:19 Sokomine sounds good. the box from vines is self-extending. it works pretty well. iirc only the bottom end can be digged in order to avoid trouble (like player cutting the rope in half a couple of 100 nodes from either end)
05:24 sofar I'd make it behave like real rope
05:25 sofar someone could make a grapple gun mod, and then you can defend against climbers by cutting the rope :)
05:28 Sokomine there's at least one such mod already
05:29 Sokomine rope is a reasonable addition to a game like this. nice crafting idigrent as well
05:29 sofar well, it depends on how decent the implementations are
05:29 sofar I'll have to check it out a bit first :)
05:30 sofar rope will be nice later on, it's a good base ingredient
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07:06 Obani 3 approvals on #3893 :x
07:07 ShadowBot https://github.com/minetest/minetest/issues/3893 -- Credits: Make that easy to add/remove by Rui914
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10:01 srifqi ~tell paramat I've already updated 2561. Please check again. :D
10:01 ShadowBot srifqi: O.K.
10:07 srifqi Why https://travis-ci.org/minetest/minetest/jobs/117924935 failed on unit test: testStartStopWait ?
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10:45 celeron55 somebody needs to disable that test or fix that network stuff on OS X
10:45 celeron55 literally nobody cares if that test works or not on that platform
10:45 celeron55 but still makes the build results show as if the build completely failed
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11:05 OldCoder No Mac people play MT? O_O
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11:13 nrzkt no because MT is not expensive :p
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11:58 rom1504 if you sell it, they will play
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12:30 est31 celeron55, there is a fix proposed here: #3824
12:30 ShadowBot https://github.com/minetest/minetest/issues/3824 -- Fix race on thread creation (fixes OSX thread tests) by ShadowNinja
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14:01 luizrpgluiz that day comes the version 0.4.14?
14:02 red-001 I think the release is delayed
14:03 luizrpgluiz I thought it would be today the launch
14:04 red-001 that the feature freeze
14:04 red-001 meaning new feature wouldn't be added
14:04 red-001 features*
14:07 luizrpgluiz red-001: you know that day will launch the new version?
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14:09 Fixer not yet
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20:01 sofar paramat: I'd love to maybe do a video on all of the 0.4.14 features that are notable, have you thought of making a high-level changelog so that we can make a "video changelog" ? :)
20:01 sofar I'm thinking of doing a more technical version, so that guys like nathan etc. can make popular versions of it.
20:03 paramat hm i might be able to make an overview of mapgen changes
20:03 paramat i like your 6hr video
20:04 sofar I thought it would be useful for various uses
20:04 sofar I made sure to mark it CC-BY-SA
20:06 sofar should we maybe track a changelog in a github issue? one for mt and one for mtg?
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20:29 paramat possibly a good idea. i do like to summarise mapgen development
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20:56 paramat nore sfan5 game#971 i'm a masochist for doing this :}
20:56 ShadowBot https://github.com/minetest/minetest_game/issues/971 -- Default: Tune grass and side texture by paramat
20:56 sfan5 can i have a side-by-side comparison
20:56 sfan5 i mean
20:56 sfan5 i like it
20:57 sfan5 still a comparison would be nice
20:57 paramat a screenshot comparison ok
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21:06 paramat sfan5 comparison added. no rush on this it can always be changed during freeze and it can possibly be improved
21:07 sfan5 nice
21:07 sfan5 approved.
21:07 sofar lol
21:07 sofar merge it, ha!
21:07 paramat you know grass is astonishingly difficult to texture
21:07 sofar (I'm fine with it, tbh)
21:07 sofar no kidding
21:07 paramat ok thanks i'll give it some extra time
21:08 paramat it's such an important texture i want all devs to be reasonably ok with it
21:08 paramat (or at least not hate it)
21:09 paramat when i was making my own texture pack grass was the most difficult one, by far
21:11 paramat game#973
21:11 ShadowBot https://github.com/minetest/minetest_game/issues/973 -- Books: Ensure backward compatibility for older written books by kilbith2
21:17 paramat and sfan5 game#962 has been updated on our request
21:17 ShadowBot https://github.com/minetest/minetest_game/issues/962 -- Fire: Allow placing only above flammable blocks by kilbith
21:24 Fixer 6hr video?
21:25 paramat want link?
21:26 sofar https://www.youtube.com/watch?v=jy_gMFW6mxk
21:27 sofar I wish I had an actual pathing algorithm that could make it fly in the air at random heights, but always above the landscape
21:28 sfan5 should be pretty simple, no?
21:29 sfan5 get height of next 10 nodes to fly over
21:29 sfan5 calculate constant y accel using those
21:36 Fixer thanks for link, btw, LazyJ said that some time ago loading all player profiles at start was fixed and now they load only when player joins, but I have a problem finding this comment, are you sure that was change? some people push myth that removing player files helps to reduce lag/speed up time blabla
21:37 Fixer comment=commit
21:37 paramat is this video mgv7?
21:38 paramat seems so
21:38 Fixer ugh, why so slow? %)
21:38 sofar paramat: yes
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21:39 sofar Fixer: because I wanted to create a looooong video
21:39 sofar the video only covers about 16km, btw :)
21:40 sofar why would all player data be loaded on server start?
21:42 ssieb Fixer: since I can change the player data for unconnected players, it definitely seems that way
21:42 sofar is there somenone online who has forum admin access?
21:43 sfan5 depends on what you need
21:44 sofar I'd like a topic moved and made sticky
21:44 sofar and/or :)
21:44 sfan5 mods can do that too
21:44 sofar I figured, your mcedit/schematic post is fine an sich
21:44 sofar I should just have mcimport be side-by-side sticky instead
21:45 sfan5 link?
21:45 sofar https://forum.minetest.net/viewtopic.php?f=14&t=13709&p=201051
21:45 sofar that way it'll be easy for people to decide which method to use
21:45 sofar I've cleaned up the post even further as well, and am doing more to it.
21:46 sfan5 done
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21:47 sofar move it to "Maps"
21:47 sfan5 right
21:48 sofar thanks!
21:49 paramat farmap brings out the epicness of mgv7
21:52 nrzkt sofar, CC0 is not a license for source code... :(
21:52 nrzkt use BSD license if you want a very free license
21:53 Calinou nrzkt, CC0 can be used on source code, get to the facts :)
21:53 red-001 why is CC0 a bad idea?
21:53 Calinou it can be used on anything
21:53 Calinou it's public domain dedication, and a very permissive license in cases where it is not possible
21:53 Calinou https://gnu.org/licenses/license-list.html#CC0
21:53 paramat my only preference would be to push farmap to beyond 256, it's just a little too close
21:53 nrzkt BSD license is permissive: get my code, don't spit on me and go
21:53 nrzkt :p
21:54 Calinou (note: the OSI does not approve CC0 as an open source license, because it explicitly denies patent rights)
21:55 paramat but of course, FPS. excellent video
21:55 red-001 #3896
21:55 ShadowBot https://github.com/minetest/minetest/issues/3896 -- Improve the key change menu and set a few keybindings to be debug only. by red-001
22:00 sofar nrzkt: I agree it's a bad license
22:00 sofar I'll likely end up MIT-ing it then
22:02 sofar that or apache-2.0
22:02 sofar tbh I keep getting back to lgpl-2.1+ as best license so far
22:02 Calinou LGPL is even longer than plain GPL :|
22:03 Calinou (this is true for both v2.1 and v3)
22:03 sofar for obvious reasons
22:03 sofar it contains exceptions
22:03 Calinou exceptions, exceptions... eventually your license becomes longer and more complex than a typical non-free EULA
22:04 red-001 not *all* EULA are long
22:04 red-001 just most
22:07 nrzkt sofar, why not BSD ? it's near CC0 and adapted to software :)
22:12 sofar X11 or MIT are just simpler versions
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22:24 est31 i dont think that brevity is a feature of licenses
22:28 est31 especially if a market is populated by non-free software a copyleft license is best
22:28 sofar for end-user software shipped in binary format, I strongly agree
22:28 sofar for mcimport, it's just a format converted tool
22:29 est31 yeah its far too small to benefit from copyleft
22:29 sofar most of my actual projects are all gpl-3 or lgpl
22:29 sofar even work stuff
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