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IRC log for #minetest-dev, 2016-02-19

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Time Nick Message
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02:28 ShadowNinja hmmmm: It seems one of your threading checks fails (sometimes?) on OSX: https://travis-ci.org/minet​est/minetest/jobs/110273533
02:31 est31 it fails sometimes on other platforms too i think
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05:45 RealBadAngel est31, i was observing once compiling and tests was failing one time, then on the second run it was ok
05:46 RealBadAngel and the compilation process was fired many times (thats strange too)
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05:58 RealBadAngel est31, can you review  #3736 ?
05:58 ShadowBot https://github.com/minetest/minetest/issues/3736 -- Minimap: show player markers by RealBadAngel
05:58 est31 RealBadAngel, sorry no i am busy
05:59 RealBadAngel you dont have to now, just when you can. it shall be rdy imho
06:00 RealBadAngel its not that big change ~40 lines or something like that
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06:55 OldCoder Is a mapchunk 5x5x5 or 8x8x8 ?
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08:03 RealBadAngel OldCoder, 5
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08:21 paramat however mapgen processes the mapchunk plus a shell of mapblocks, total 7x7x7 mapblocks. some features extend out into the shell: caves, dungeons, trees
08:42 OldCoder RealBadAngel, paramat thank you
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09:04 paramat celeron55 so that we can close game#480 please could you edit the repo description of MTGame, changing 'minetest_game' to 'Minetest Game'?
09:04 ShadowBot https://github.com/minetes​t/minetest_game/issues/480 -- Actually rename Minetest (the subgame)
09:53 celeron55 paramat: to what exactly should it be changed?
09:54 paramat [minetest_game] to [Minetest Game]
09:55 celeron55 i think i'll change it more than that
09:55 paramat ok
09:56 celeron55 has there been any talk about whether "the main game" is a proper wording
09:56 celeron55 "default game" might make more sense at this point
09:57 celeron55 or vanilla or something
09:57 paramat no talk of that, 'default' seems good to me
09:57 celeron55 i'm changing this to "Minetest Game - The default game for the Minetest engine [https://github.com/minetest/minetest/]"
09:58 paramat +1
09:58 paramat thanks
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10:00 paramat yes looks and reads better
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13:00 Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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13:14 RealBadAngel https://github.com/minetest/minetest/pull/3742
13:15 RealBadAngel small fix, apparently CAOs have their position updated with camera offset on the fly already
13:16 nrzkt i notice this problem :)
13:18 RealBadAngel i was takin a look at water lighting problem
13:19 RealBadAngel cant remember now the issue nr
13:19 RealBadAngel the one with different light for placed water sources
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13:21 RealBadAngel i think i might be having solution to this
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14:17 RealBadAngel i wonder why this wasnt polished and merged: tps://github.com/minetest/minetest/pull/2375
14:17 RealBadAngel #2375
14:17 ShadowBot https://github.com/minetest/minetest/issues/2375 -- Fix superflous shader setting updates by rubenwardy
14:19 RealBadAngel that could really save shitload of time
14:23 Fixer ^_>
14:23 Fixer i will look at them again, will recompile in this hour
14:25 Fixer RealBadAngel, any updates on 3720?
14:25 RealBadAngel #3720
14:25 ShadowBot https://github.com/minetest/minetest/issues/3720 -- Use real camera clipping and single view_range setting by RealBadAngel
14:26 RealBadAngel i will update it today
14:26 RealBadAngel theres small bugfix there for camera.cpp
14:26 RealBadAngel it should go first
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14:36 paramat will merge #3742 #3724 soon
14:36 ShadowBot https://github.com/minetest/minetest/issues/3742 -- Camera: Don't count camera offset twice for Nametagged CAOs by RealBadAngel
14:36 ShadowBot https://github.com/minetest/minetest/issues/3724 -- Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 by paramat
14:36 paramat very soon
14:41 paramat looks like i can merge #3738 too
14:41 ShadowBot https://github.com/minetest/minetest/issues/3738 -- Require request_insecure_environment to be called from the mod's main scope by ShadowNinja
14:49 paramat now merging these 3
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14:59 paramat merged!
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15:31 mwambanatanga joined #minetest-dev
15:32 mwambanatanga A question about mt API: how does one find an empty node within range? find_nodes_in_area(minp, maxp, {'air'}) yields nothing.
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15:34 RealBadAngel joined #minetest-dev
15:34 RealBadAngel ive reworked minimap overlay a bit: http://i.imgur.com/A32nf5n.png
15:35 RealBadAngel cleaner font, deeper shadow
15:42 paramat seems better
15:48 RealBadAngel pushed it if you wanna try it ingame
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16:02 loggingbot_ joined #minetest-dev
16:02 Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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16:30 Fixer will try
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16:50 Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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18:24 Fixer RealBadAngel, do we need 1px dot in circle minimap center?
18:25 RealBadAngel Fixer, ?
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18:25 Fixer RealBadAngel, to indicate player
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18:25 Dragonop I think RBA diapproved that
18:25 Dragonop I was the one that asked about it
18:26 Fixer ah ok
18:26 RealBadAngel Fixer, that would cover cetral area of minimap and you wont see on minimap what are you building
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18:26 Fixer RealBadAngel, btw, how glass is displayed on minimap?
18:27 RealBadAngel cant you see the center of the circle?
18:27 Fixer i can
18:27 Calinou joined #minetest-dev
18:27 RealBadAngel so you got an answer
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18:28 RealBadAngel Fixer, for each texture kinda average colour is get, excluding transparent pixels ofc
18:28 RealBadAngel so glass would take color of edges
18:28 Fixer RealBadAngel, i was walking on glass above stone and it was black %)
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18:29 Fixer RealBadAngel, like that https://i.imgur.com/YhP6As9.jpg
18:30 RealBadAngel yeah, eaxactly
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18:30 RealBadAngel its color of the frames
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18:31 Fixer lol
18:31 Fixer nice one
18:31 RealBadAngel the auto color picker cant be made other way
18:32 Fixer RealBadAngel, what about squared minimap N-E-W-S thing? agree/disagree?
18:32 RealBadAngel about that im kinda neutral, maybe to keep it consistent
18:32 Calinou we should use N-S-F-W instead
18:33 RealBadAngel ?
18:33 Fixer RealBadAngel, i'm close to neutral too
18:33 RealBadAngel F?
18:33 Fixer not suitable for workf
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18:34 RealBadAngel o, hi Jeija
18:35 Jeija hi RealBadAngel
18:35 RealBadAngel Fixer, anyway it looks like folks would like to get it translated
18:35 Fixer RealBadAngel, lol
18:35 RealBadAngel as if that letters would be too hard to understand
18:36 Fixer RealBadAngel, yeah, thats overcomplicates everything
18:36 RealBadAngel that doesnt make any sense
18:36 Fixer RealBadAngel, wonder why that 40% fps boost PR was closed
18:36 RealBadAngel PPWS in polish
18:36 Dragonop NSEO in spanish
18:37 RealBadAngel at least you have different letters lol
18:37 Dragonop haha
18:37 RealBadAngel but i do not wonder that PA raised that, germans do translate even xxx movies ;)
18:39 Dragonop lol, btw, translating that wouldn't require adding more textures, or making the texture generate on the fly?
18:40 RealBadAngel Dragonop, for sake of rotating 4 letters i wont be writing code to print to texture, put there shadows and rotate them
18:41 RealBadAngel *of translating
18:41 RealBadAngel i will just reuse my texture elsewhere
18:41 RealBadAngel it can be used in a texture pack
18:41 Dragonop I guess, it's a nice texture
18:43 Dragonop I hope it gets merged
18:44 Fixer people that have english problem can make their own textures
18:45 Fixer add motif like look
18:45 sofar A simple arrow to the north should be good
18:46 RealBadAngel sofar, i can imagine, "follow the arrow direction" go "opposite the arrow, then to the left of the arrow, no no that left
18:46 Fixer lol
18:46 Fixer yes, NEWS is better
18:46 Dragonop haha
18:47 Fixer or some guy following arrow forever
18:48 RealBadAngel sofar, using arrow is bringing so much information there as putting there an apple for example
18:48 Dragonop I did't know which way was East or West until I was 12... maybe it would be good for the kids to have NEWS
18:50 RealBadAngel with arrow you will have to put in the docs "Arrow on the minimap shows North. To find out what North is please visit: https://en.wikipedia.org/wiki/Cardinal_direction" If you havent understood this please use Google Translate."
18:53 RealBadAngel also why the hell letters here are white? its racists
18:54 RealBadAngel we shall colorize the letters according to language used. and put some flowers around for female players ;)
18:54 sofar NEWS is fine with me, but if you're willing to compromise with terror^H^H linguistic fanatics, then an arrow may be a good compromise :)
18:56 Dragonop And what about the color of the arrow? jk, I think an option to switch to NEWS and an arrow would be good too
18:59 RealBadAngel idk, lets see what happens to the texture i proposed
19:13 est31 any core dev want to look at #3729
19:13 ShadowBot https://github.com/minetest/minetest/issues/3729 -- Add scriptapi interface to HTTPFetchRequest with security by Jeija
19:14 est31 ShadowNinja, ?
19:19 ShadowNinja est31: Well, it's missing the R.I.E. fix.  I think all the security is overkill for just an HTTP API though.
19:20 est31 you can do lots of harm with HTTP alone
19:20 est31 classical example is to try password combinations for the internet router
19:20 est31 have default password "0000" ? -> they control your internet
19:20 est31 or you can crawl the web for outdated wordpress sites
19:20 est31 stuff like that
19:22 ShadowNinja est31: O.K.  Mods listed in secure.trusted_mods should also have access though -- since they can do it anyway with other functions.
19:23 est31 good point
19:23 Jeija ShadowNinja, will change that; by the way is it intentional that mods in secure.trusted_mods must be comma seperated without any spaces?
19:23 Jeija Like "irc,mesecons,randommod" works but "irc, mesecons, randommod" doesn't?
19:24 ShadowNinja Jeija: There's no reason for spaces to be banned, I just didn't bother trimming them.
19:24 ShadowNinja Jeija: Default timeout of 1 seems a bit low.  Perhaps 3 or 5 seconds?
19:25 Jeija okay, 3s should be enough though
19:26 ShadowNinja Jeija: Also, you could make post_data work with either a string or table like tiles= does in node definitions.  That would fix the "one or the other" oddity on the Lua side.
19:26 Jeija okay
19:36 est31 nrzkt, for disabling player markers on minimap: I am preparing a PR that allows this and many other things, but it conflicts with the #3736 PR
19:36 ShadowBot https://github.com/minetest/minetest/issues/3736 -- Minimap: show player markers by RealBadAngel
19:37 est31 I think its best to merge 3736 first then I can continue work on my PR
19:37 est31 does that sound good?
19:41 est31 RealBadAngel, you there?
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19:43 paramat will merge games 817 849 850 852 very soon
19:45 sofar neat
19:47 paramat not sure if 850 will conflict with 852 but i'll try it
19:49 sofar let me know and I can resolve it
19:52 nrzkt est31 okay for me
19:52 paramat now merging those 4 to game
19:52 est31 nrzkt, does the pr look good then?
19:55 nrzkt yes
19:56 RealBadAngel est31, ok with me. i didnt wanted to mess client side feature code with server/network one
19:57 est31 okay.
19:57 est31 RealBadAngel, how do you plan to use the green player markers?
19:58 Jeija Updated #3729 according to ShadowNinja 's suggestions
19:58 ShadowBot https://github.com/minetest/minetest/issues/3729 -- Add scriptapi interface to HTTPFetchRequest with security by Jeija
20:00 paramat merging was a success
20:01 RealBadAngel est31, propably for waypoints
20:05 est31 ok
20:06 est31 RealBadAngel, can you still remove the green waypoints,
20:06 est31 ermm markers
20:06 est31 they can be added when we get waypoints
20:07 est31 but before I want to do the minimap customisation patch
20:09 RealBadAngel ok, gimme 5 minutes
20:09 est31 also see the other comments on the PR
20:09 est31 but nrzkt has given his +1 so only my +1 required
20:09 est31 and when thats all done, the pr can be merged
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20:17 RealBadAngel est31, done
20:18 RealBadAngel bout the colors again, ive planned to have 3, players mobs waypoints
20:18 RealBadAngel rgb
20:18 sofar paramat: about TNT
20:19 sofar paramat: perhaps red-001 and me can do an entire TNT mod overhaul addressing all the comments
20:19 est31 RealBadAngel, see comments
20:19 sofar paramat: then we can skip touching TNT for this release for now
20:19 RealBadAngel ooops
20:20 paramat sofar agreed
20:20 sofar paramat: I'm convinced we're gonna come up with way more changes to it.
20:21 paramat RBA maybe green for players, red for mobs, blue for waypoints?
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20:21 RealBadAngel paramat, something like that
20:22 paramat i liked the bright green for players, less intrusive than red
20:22 RealBadAngel atm we do have only one kind, and the red is best visible one
20:22 paramat yes ok for now
20:22 sofar paramat: I'll talk to red-001 when I catch him
20:22 sofar I'm sure he'll be OK with that
20:23 RealBadAngel paramat, i still need to find a good blue and work a bit on green
20:23 sofar get a navy blue?
20:23 sofar it'll stand out against water
20:24 RealBadAngel tried many, somehow i havent found one good lookin
20:24 RealBadAngel also with green its kinda hard, because of grass and radar mode
20:24 sofar well in radar mode the shape/border will make it stand out
20:25 RealBadAngel but that green is almost good imho
20:25 paramat for visibility they might be better as bright, light (pastel) colours
20:25 RealBadAngel i propably prepare a few versions so folks can vote
20:26 paramat combined with the black circle should make them clear
20:26 RealBadAngel we will see
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20:28 RealBadAngel meanwhile there should be some flag for CAOs, or a function like isMob()
20:29 RealBadAngel or maybe treat nametags "#skeleton" like something not to display and show as mob on minimap
20:33 RealBadAngel est31, anything more?
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20:35 est31 nope
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20:38 RealBadAngel est31, btw remember this one? https://github.com/minetest/minetest/issues/2375
20:38 RealBadAngel i think that this is needed
20:38 Obani #2375
20:38 ShadowBot https://github.com/minetest/minetest/issues/2375 -- Fix superflous shader setting updates by rubenwardy
20:39 Obani I think that too ^^
20:39 RealBadAngel we do have shitload of shaders and here indeed we can save lotsa time
20:40 RealBadAngel for nodes we do have number_of_materials x number_of_drawtypes  shaders
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21:20 sofar paramat: thanks a bunch for updating saveschems
21:21 paramat oh yeah
21:33 sofar Calinou: mind if I push a fix for https://github.com/minetest​-mods/moreblocks/issues/32 ?
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21:39 Calinou sofar, go ahead, we can revert it if it goes wrong
21:41 est31 aargh
21:41 est31 RealBadAngel, are you sure that Mapper::~Mapper() does what it sould?
21:41 est31 especially the code like driver->removeTexture(data->texture);
21:41 est31 removing the texture source should be enough, no?
21:42 sofar Calinou: it's kinda trivial, plus easy to test
21:43 sofar https://github.com/minetest-mods/moreblocks/co​mmit/f92a938d7590e68c2a34d45866a52aa09d6c8fd6
21:44 nrzkt sofar, it's not a place for moreblocks here :)
21:45 sofar I know, but he isn't in #minetest ... I suppose I could have PM'd him
21:45 sofar oh, I looked wrong, too
21:47 nrzkt RealBadAngel, => https://lut.im/QVanqKxZP0/qQa7K2XFFgArhTu1.png
21:47 nrzkt i think your coordinates are wrong :D
21:47 nrzkt look at the point, nrz2 is not in water
21:48 nrzkt the nametag problem is fixed but now there is another problem :)
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22:28 est31 ah I think there is a bug
22:28 est31 double free
22:29 est31 and leak
22:29 est31 ahhh
22:29 est31 well even more to add to my minimap patch
22:34 est31 or...
22:34 est31 perhaps the code is okay
22:34 est31 either way, it will be even more okay thanks to my patch
23:48 ShadowNinja Merging #3745 + a newline so the line is shorter.
23:48 ShadowBot https://github.com/minetest/minetest/issues/3745 -- Ignore spaces in secure.trusted_mods setting by Jeija
23:48 est31 ok

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