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IRC log for #minetest-dev, 2015-05-11

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All times shown according to UTC.

Time Nick Message
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01:36 VanessaE https://github.com/minetest/minetest/issues/2690
01:42 hmmmm all these issues
01:42 hmmmm ;-;
01:46 VanessaE yeah.
02:04 VanessaE if you want to try that ^^^, pull the latest homedecor and place homedecor:taps and homedecor:sink below it, then right-click the taps.
02:06 hmmmm i got my own issues man
02:07 hmmmm that might be solved by jin_xi's particle rewrite
02:16 * VanessaE shrugs
02:50 OldCoder enable_local_map_saving does not seem to work. It is in the code. Is something besides = true required?
02:51 VanessaE someone else reported that same thing earlier today
02:51 OldCoder Oh?
02:51 VanessaE mmhmm
02:51 OldCoder In theory, set flag, done?
02:51 VanessaE I think so.
02:52 OldCoder Hm
02:52 OldCoder So, no theories; has a bug been opened?
02:53 VanessaE dunno :)
02:53 OldCoder What is the procedure to open a bug?
02:53 OldCoder I will review the code before requesting this though
02:54 VanessaE https://github.com/minetest/minetest/issues/new
02:54 OldCoder Hm
02:54 VanessaE go there, describe what happens, what you expected to happen, any relevant settings, and the minetest commit ID would be useful too
02:54 OldCoder But I don't know which commit ID did this?
02:54 OldCoder Or when it started
02:54 VanessaE it's displayed on your game screen, upper left corner.
02:54 OldCoder The last time the feature was used was months ago
02:55 VanessaE Minetest-0.4.x-gyyyyyyy
02:55 OldCoder Hm. All right.
02:55 VanessaE you want the yyyyyyy part
02:55 VanessaE if that's not displayed, it's probably a straight release build
02:58 OldCoder I compiled it myself
02:58 OldCoder so, unlikely
02:58 OldCoder came from 0.4 stable
02:58 OldCoder I'll review the code now
02:59 OldCoder Interesting; my copy is based on September sources
02:59 OldCoder IOW old. VanessaE the feature was merged by then, right?
02:59 VanessaE oh yeah
02:59 OldCoder Pulling new
02:59 VanessaE well I think so anyway
03:00 OldCoder Should I pull 0.4 stable for client side?
03:00 VanessaE commit 9d69436052c32bc218352fc991be157a4f135b9d
03:00 VanessaE Author: sfan5 <sfan5@live.de>
03:00 VanessaE Date:   Thu Oct 9 14:02:02 2014 +0200
03:00 OldCoder Hm!
03:00 VanessaE Add (optional) client-side saving of server map to disk
03:01 VanessaE so yeah, you're out of date ;)
03:01 OldCoder I am reviewing this because somebody else had the same problem
03:01 OldCoder He tested both with his client and my Windows build
03:01 OldCoder My Windows build should be new. But one step at a time. I'll report back shortly.
03:01 OldCoder VanessaE, can I assume that I should use git checkout stable-0.4 ?
03:02 VanessaE I always use the master branch
03:02 VanessaE stable-0.4 will only get you 0.4.12, which was relesased on Feb. 18
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03:14 prozacgod Sooooo OpenPeripheral is gonna get added soon right ??
03:14 prozacgod sorry
03:14 prozacgod wrong channel
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04:27 paramat will push this fairly trivial PR soon game#505
04:27 ShadowBot https://github.com/minetes​t/minetest_game/issues/505 -- Default/mapgen: Make register function selection compatible with future mapgens by paramat
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04:35 paramat now pushing to game
04:39 paramat done
05:07 hmmmm fantastic
05:07 hmmmm i broke schematics
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05:14 hmmmm yay got it
05:14 paramat \O/
05:14 hmmmm v1 schematics were broken :/
05:15 hmmmm I forgot to change the MTSCHEM_PROB_ALWAYS fixup to MTSCHEM_PROB_ALWAYS_OLD
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07:07 hmmmm alrighty guys, I'm gonna skedaddle
07:07 hmmmm i'll be gone for like a week or so on business
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08:10 Zeno` hmmmm, have a good work week then
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08:31 Zeno` hmmmm, I would like a postcard or maybe one of the free USB sticks as well. Thanks
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08:50 Zeno` celeron55, can I add a "Usability" label?
08:50 Zeno` e.g. for issues such as #2686
08:50 ShadowBot https://github.com/minetest/minetest/issues/2686 -- Android: Jumping negates fast_move
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14:00 kilbith might be a dumb question but why the -dev package of luajit is not recommended ?
14:01 sfan5 where does it say that?
14:01 kilbith it's not in the README and as luajit is enabled by default, cmake can't found it
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14:32 RealBadAngel joined #minetest-dev
14:32 RealBadAngel hi
14:32 VanessaE RBA!  *pounce*
14:32 kilbith hi RealBadAngel !
14:33 RealBadAngel howdy? :)
14:33 kilbith (the messiah's back)
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16:12 ShadowNinja If nrz's gone we'll need someone else to host the Android app (this is why I didn't like him keeping it in his account in the first place -- in adition to the fact that nobody else could modify it).  We could probably use C55's account, but I'd prefer if we had a dedicated Minetest account.
16:15 est31 we would need, not we will
16:17 ShadowNinja If I changed that I'd also have to change other parts of the sentence to use the past tense.  But that doesn't matter, I'm pretty sure my sentance is correct, and you know what I mean anyways.
16:21 est31 Perhaps he isn't actively developing, but I guess he will react to new version releases if they come out.
16:23 nore anyway, wouldn't it be possible to change the app owner?
16:23 est31 it is possible yes
16:23 est31 https://support.google.com/googleplay​/android-developer/checklist/3294213
16:25 est31 the more interesting issue would be about signature keys
16:27 est31 "you must always sign all versions of your app with the same key."
16:27 est31 http://developer.android.com/to​ols/publishing/app-signing.html
16:28 ShadowNinja We'll have to change the app ID or get that key from nrz.
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16:29 VanessaE so what happened with nrz exactly?
16:32 est31 https://github.com/minetest/minetes​t/issues/2501#issuecomment-98384505
16:33 est31 even if he doesn't actively develop right now doesnt mean he can't release new versions
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16:38 VanessaE oh
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17:08 VanessaE what's the situation with game#451 ?  Is someone going to add a no-rotate check to the screwdriver soon?
17:08 ShadowBot https://github.com/minetes​t/minetest_game/issues/451 -- Using screwdriver on doors or beds seperates them
17:11 nore VanessaE, I'll probably add a screwdriver callback I think
17:11 VanessaE I think both features are needed then
17:11 VanessaE because some nodes should just never be rotated at all
17:11 nore well, the callback would allow that too
17:12 VanessaE the callback would need to also allow for only rotating around the Y axis (e.g. staying within the normal param2 range of 0-3)
17:13 nore well, right now I think the callback would replace the default screwdriver action
17:13 nore so you can choose what you want to do
17:14 VanessaE ok
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17:41 paramat nore, sfan5, i would like to make meselamps light_max game#503 what do you think? can i have permission to do so?
17:41 ShadowBot https://github.com/minetes​t/minetest_game/issues/503 -- Meselamps should be default.light_max
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18:33 VanessaE G*d fucking damn it
18:33 VanessaE are you guys ever going to fix the ghost entities bug and the players-get-deleted bug?
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18:47 sfan5 paramat: seems ok
18:48 paramat thanks
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19:03 nore_ paramat: yes
19:07 paramat great will do this later then
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20:07 nore sfan5; thoughts about game#506 ?
20:07 ShadowBot https://github.com/minetes​t/minetest_game/issues/506 -- Add screwdriver callbacks, and code them for doors and beds by Novatux
20:09 RealBadAngel http://i.imgur.com/mttX0HU.png
20:09 RealBadAngel got it rebased finally
20:10 sofar minimap? looks nice
20:10 RealBadAngel i havent started that code, im just continuin with it
20:11 sofar although tbh I'd favor actual maps
20:13 * nore wants to test that code :)
20:13 Calinou it'll never be merged
20:13 nore why?
20:13 RealBadAngel why not?
20:13 Calinou unless you rewrite it so much it's unrecognizable
20:13 RealBadAngel Calinou, you mean licensing?
20:13 Calinou yes
20:14 RealBadAngel so youre wrong
20:14 RealBadAngel it licensed same way as mt source
20:14 RealBadAngel *its
20:14 Calinou gsmapper.cpp is GPLv2
20:14 RealBadAngel not really
20:14 RealBadAngel either version 2 of the License, or
20:14 RealBadAngel * (at your option) any later version.
20:15 Calinou GPLv2, not LGPLv2
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20:15 Calinou we require LGPLv2 or compatible licenses for code; GPLv2 is not one of them
20:16 RealBadAngel well, half of the code is already mine, about remains we can still ask gsmanner
20:17 RealBadAngel and for christ sake minimap idea is not licensed :P
20:17 nore anyway, if he opposes that, we still have another way
20:17 nore that is that someone needs to explain what functions are needed to someone else
20:17 nore and that other person codes the things that existed before
20:18 nore RealBadAngel, btw: is the new code online?
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21:36 paramat will push game#507 very soon
21:36 ShadowBot https://github.com/minetes​t/minetest_game/issues/507 -- Default/nodes: Increase meselamp light level to light_max (14) by paramat
21:47 paramat now pushing to game
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21:54 paramat done
22:23 paramat game#508
22:23 ShadowBot https://github.com/minetes​t/minetest_game/issues/508 -- Default/mapgen: Add mapgen aliases for sandstone brick and sandstone brick stair by paramat
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