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IRC log for #minetest-dev, 2015-03-29

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Time Nick Message
00:46 paramat joined #minetest-dev
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01:09 paramat game#479 fixes some issues with 'absheight' in ore definitions. mapgen aliases are added for mgv6's optional snow biomes, and the unnecessary ore aliases are deleted
01:09 ShadowBot https://github.com/minetes​t/minetest_game/issues/479 -- default/mapgen.lua: Remove absheight to remove rare ores from mgv5/mgv7 mountains by paramat
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03:34 est31 ShadowNinja, any other dev, can you remove the unconfirmed label on #2216 ?
03:34 ShadowBot https://github.com/minetest/minetest/issues/2216 -- Android - Unwanted Momentum
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03:42 hmmmm paramat, better idea:  remove absheight altogether.
03:42 hmmmm those were ONLY there for the purpose of accomodating proller's hardcoded floatlands
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05:05 paramat yes i'm tempted to do that, absheight is a little crude in the way it mirrors around y = 0
05:13 paramat okay will do. if ores are enabled for future (or custom noiseparam) floatlands it can be done more intelligently than using absheight
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05:45 hmmmm absheight isn't crude, it does what it's supposed to do well
05:45 hmmmm what's crude is the use of absheight because proller was too lazy to register his own set of ores for his own mapgen
05:46 hmmmm it did cut down on a lot of duplication, sure i agree
05:46 paramat yes
05:46 hmmmm but you could've also wrapped it in a loop
05:46 hmmmm in fact this almost makes me want to remove absheight but obviously can't do that
05:51 paramat looks like 'blit leaves to voxelmanip' in treegen.cpp can be optimised by incrementing the indexes along x instead of calculating them for every node, i'll try it. currently coding mgv6 pinetrees
05:52 hmmmm treegen.cpp is a ghetto
05:52 hmmmm i don't bother with that
05:53 paramat lol ghetto
05:56 paramat erm 'make tree' uses 'MMVManip &vmanip' while jungletree uses 'VoxelManipulator &vmanip', should i update 'make tree'?
05:57 paramat soon be a speed optimised ghetto
05:57 hmmmm hrm
05:57 Zeno` O.o
05:58 Zeno` most ghettos are probably already full of speed
05:58 hmmmm a lot of these instances don't need to be map voxel manipualtors, why do they need to know anything about the map?
05:58 hmmmm this is where the ManualVoxelManipulator would be used but this class was eliminated precisely because it wasn't used :)
05:58 hmmmm celeron came up with a nice abstraction idea that was simply never utilized in practice
05:59 hmmmm I'd just make them all MMVManip now
05:59 Tablet_One Zeno`, rotf xD
05:59 paramat ah okay
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06:03 paramat 'make tree' also has the amazing 'vmanip.getNodeNoExNoEmerge(p1).getContent()' line
06:04 Zeno` did anyone get a chance to check #2569?
06:04 ShadowBot https://github.com/minetest/minetest/issues/2569 -- Android fix buildbugs by Zeno-
06:06 Zeno` buildbugs are kind of like ladybugs
06:06 Zeno` but not an insect
06:06 Tablet_One xD
06:07 Tablet_One I haven't gotten to try it yet
06:08 Tablet_One I should have the Android Studio set up tomorrow, so I can build and test apks
06:09 Zeno` The issue is that the new makefile (before the patch) overrides stuff like USE_SOUND (setting them to 0) so those options are disabled with no way to enable them
06:11 Zeno` So at the moment Android builds have no sound, no freetype and ... something else I cannot remember
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06:11 Tablet_One Working shaders? :P
06:11 Zeno` well it's never had those heh
06:12 Tablet_One Oh lol
06:12 Zeno` Until yesterday we had sound though :p
06:12 Tablet_One Ah
06:12 Tablet_One That could be problematic :P
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06:13 Zeno` I wonder if opengl-es supports preprocessor stuff in shaders
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06:42 hmmmm what the hell...
06:42 hmmmm somehow a bunch of packages got uninstalled
06:43 hmmmm totally confused
06:43 hmmmm i distinctly remember installing luajit
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10:08 srifqi ~tell Zeno` I have done with #2561. Tell me if this will be merged.
10:08 ShadowBot srifqi: O.K.
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11:03 neoascetic Hi, could someone reopen the issue? #1682
11:03 ShadowBot https://github.com/minetest/minetest/issues/1682 -- Cant enter double-byte characters.
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11:27 Zeno` Any problems with #2569?
11:27 ShadowBot https://github.com/minetest/minetest/issues/2569 -- Android fix buildbugs by Zeno-
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11:29 Zeno` I'm not sure why SN added all the #define BLAH 0 ... if they're not defined they're not defined
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12:25 Zeno` ok merging
12:25 Zeno` can't have a broken android build
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14:13 VanessaE I'm fidding around with a particle spawner...  if setting time=0, particles don't move.
14:14 VanessaE and they don't seem to expire either
14:16 hmmmm pretty sure the particle spawner is slated for a total rewrite soon
14:19 VanessaE perhaps, but the API won't likely change I hope.
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14:39 Zeno` does #2567 raise issues with anyone?
14:39 ShadowBot https://github.com/minetest/minetest/issues/2567 -- On Android enable always fast by Zeno-
14:40 hmmmm maybe it would be a good idea if you clarified the rationale for this in your PR
14:40 hmmmm people who've never played it on android don't quite understand the concern
14:40 Zeno` err there's no fast key?
14:41 Zeno` too late, it had already been reviewed so I pushed :(
14:41 hmmmm well
14:41 hmmmm personally what i would do is define a fast key
14:41 hmmmm and make it sticky unlike how it works on PC
14:42 Zeno` I thought of that as well, but the problem is the android controls are already klunky and hard to use
14:42 Zeno` you need 22.5 fingers
14:43 Zeno` actually 19 fingers might be ok
14:43 hmmmm how does minecraft PE work on a tablet??
14:44 Zeno` no idea... want to buy me a copy? :D
14:44 MinetestForFun joined #minetest-dev
14:44 hmmmm they probably have the correct formula figured out already
14:45 MinetestForFun joined #minetest-dev
14:45 * Zeno` waits for hmmmm's donation
14:45 MinetestForFun joined #minetest-dev
14:45 Zeno` in Australia it costs $280 btw
14:45 Zeno` just send it to my palpal
14:45 hmmmm wha?
14:46 Zeno` ok, maybe not that much
14:46 Zeno` heh
14:46 hmmmm i'm not your pal, pal
14:46 Zeno` I am your pal though :(
14:46 hmmmm pal pal
14:46 hmmmm lol
14:46 * Zeno` cries
14:46 hmmmm yarr
14:47 Zeno` you my best buddy! Well... you were :(
14:47 Zeno` Now I am alone and lonely
14:47 hmmmm if i were to use it just to figure out how the controls work, i'd personall just pirate it for 5 minutes
14:47 VanessaE looking at the controls of minecraft PE in some google images, well...I told sapier to do this same thing ages ago
14:47 hmmmm what is the "thing"?
14:48 Zeno` a movie I think
14:48 VanessaE four-way movement control
14:48 VanessaE instead of the T-shaped cluster
14:49 hmmmm my mom's friend's grandchildren have minecraft PE i think
14:49 VanessaE "The Android and iOS versions feature a D-pad at the bottom-left corner of the screen, which controls movement. The jump button is located in the center of the d-pad. When moving forward, two strafing buttons will appear"
14:49 VanessaE http://minecraft.gamepedia.com/Pocke​t_Edition?cookieSetup=true#Android_.26_iOS
14:49 hmmmm my mom hates minecraft because "they have slenderman on there!"
14:50 Zeno` how does that layout enable run/fast?
14:51 hmmmm meh, I'm not going to bug near-complete strangers to let me see the controls
14:51 Zeno` the UI needs redesigning on Android... for now the PR is a fix of sorts
14:51 VanessaE that particular layout doesn't, but I could see a simple way to run fast - make the D-pad proportional.
14:51 Zeno` the T layout is kind of clumsy IMO anyway
14:52 VanessaE move your finger past a certain point, the controls become fast-move controls instead
14:52 Zeno` I don't think irrlicht can do that... I've already thought of that as well
14:52 Zeno` could add invisible controls maybe
14:53 Zeno` or make a whole new widget from scratch (but I'm not sure it's possible)
14:54 Zeno` i.e. from memory irrlicht just sends that a finger press is in the widget and not the actual x,y of the press
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14:58 luizrpgluiz is possible in the future of minetest create a command that transforms the player survival in creative and do the reverse without the server and singleplayer?
14:59 luizrpgluiz this greatly facilitate the management and also game players
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15:01 Zeno` transforms the .... *confused*
15:01 Krock luizrpgluiz, that depends on minetest.conf settings, not on the player's settings
15:02 Krock also, switching from survival to creative uses much more time than /give.
15:16 luizrpgluiz yes, but it activates for everyone and I do not want this, I want to determine who can and can not have the creative and it is very annoying to give picking up all the time
15:20 luizrpgluiz why it would be good to create a command that would be easier for the players and servers without having to be closing and opening the map
15:22 kilbith O_o ...
15:23 rubenwardy There is a mod that allows players to be playing in different modes
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16:09 VanessaE luizrpgluiz: this is #minetest subject material, but unified_inventory will do what you want.
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16:10 VanessaE run your server in survival mode, and just grant individual users the "creative" privilege and only those users will have access to that feature.
16:10 VanessaE all else will be survival-only.
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16:38 fz72 Hey all, any chance that #2382 get merged?
16:38 ShadowBot https://github.com/minetest/minetest/issues/2382 -- Remap Mouse and Key Buttons by fz72
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17:00 Krock Anyone got an idea why commit 565943 is necessary?
17:00 Zeno` what is it?
17:01 Krock A "fix" for gettext
17:01 Krock There's no difference from before to now
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17:02 Krock Well, there's a difference: That commit did the opposite. the gettxt translation is now broken
17:06 BlockMen nore, sfan5, ShadowNinja : is it correct that we have 4 clear votes for Game, 3(.5) for Vanilla and 2 which can't decide? game#437
17:06 ShadowBot https://github.com/minetes​t/minetest_game/issues/437 -- Rename Minetest (the subgame)
17:07 BlockMen *counting from where is said it needs to be decided now
17:09 VanessaE BlockMen: I'm okay with "Vanilla"..  I particularly like Wuzzy's allusion to "mese" in the name.
17:09 VanessaE "Meseland Vanilla" has an interesting ring to it.
17:09 BlockMen no no, nothing new. Either "Game" or "Vanilla"
17:10 BlockMen also, the vote week is over for ~2 weeks
17:10 VanessaE I never saw the vote :)
17:16 Zeno` I think it should be called creme brulee personally
17:17 Zeno` "Creme Brulee" has a certain nice ring to it
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17:20 rubenwardy Zeno`, +1
17:20 Krock brulée?
17:21 * BlockMen wants one
17:22 nrzkt same word as  french ? :)
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17:35 nore BlockMen, about the name: both Game and Vanilla seem to have equal success, so maybe make a second vote with only these choices?
17:43 BlockMen nore, actually it was already just between those two
17:43 BlockMen idk why ppl keep suggestion more and more...
17:44 kilbith for the sake of talking like in a pub
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17:50 rubenwardy Because everyone has differing opinions of a good name. Minetest Base would be my favourite choice for a name, but out of Vanilla and Game I voted Game.
18:02 rubenwardy The selling point we're going with with Minetest is about having a fully customisable game and engine, right?
18:02 rubenwardy (that is unrelated to name change()
18:06 sfan5 BlockMen: i vote for "Minetest Game"
18:07 ekem Minetest Ground
18:08 ekem Mintest Foundation
18:19 rubenwardy "Minetest is a blocky game and a game engine, inspired by InfiniMiner, Minecraft and the like. Minetest is all about customisation - we want you to mod it, so mods are super easy to install and create."
18:24 Krock It sounds better with "super easy to create and install." IMO
18:25 rubenwardy Yeah, that was the original version. I agree.
18:27 rubenwardy F_ck sake, stupid DDOS
18:27 rubenwardy (GitHub)
18:27 rubenwardy Makes me want the death penalty
18:28 rubenwardy Okay, nothing would make me want the death penalty, but they at least need a slap in the face.
18:28 Calinou meh
18:28 Calinou notabug.org is intact :D
18:29 rubenwardy Which no one uses
18:29 Calinou but at least it's intact.
18:29 rubenwardy Yeah
18:29 Calinou using stuff that's not used by everyone is proven to be safer
18:29 Calinou GitHub should just die
18:29 rubenwardy Persuade Minetest to switch, then. That's the reason I use GitHub.
18:30 sfan5 <Calinou> using stuff that's not used by everyone is proven to be safer
18:30 sfan5 ok, lets all use SSL 2.0
18:30 rubenwardy Services rather than software
18:30 rubenwardy And I guess it depends on your definition of "safer"
18:32 Krock rot13 all numbers to make it safer!
18:32 sfan5 ooh, thanks Krock
18:32 sfan5 rubenwardy: so you use /dev/null-as-a-service?
18:32 rubenwardy No idea what that means
18:32 rubenwardy * I guess he means services rather than software
18:33 sfan5 it's a website that simply discards all data you send to it
18:33 sfan5 nobody uses it
18:33 sfan5 but you must be using it because it's proven to be safer
18:33 rubenwardy I don't agree with Calinou, it only works for one definition of safer
18:34 rubenwardy which is that there is less motivation for attackers to attack you, because less bounty
18:34 sfan5 it doesn't depend on the definition of safer
18:34 sfan5 it just doesn't work
18:34 rubenwardy ^^
18:35 rubenwardy I did't mean definition
18:37 BlockMen sfan5, nore : since we have kinda a standoff and sfan5 is _game maintainer and didn't vote yet i would say: game has won
18:37 BlockMen fine with that? can i close that issue?
18:37 BlockMen *vote yet before
18:38 sfan5 I'm find with that
18:38 sfan5 fine*
18:38 rubenwardy Weird, github works in a different browser
18:39 Krock rubenwardy, uh. maybe it's a website? :P
18:39 rubenwardy Never mind
18:39 rubenwardy Page was cached, it appears
18:39 kilbith more suitable for #minetest maybe
18:40 rubenwardy Yeah, probably
18:40 rubenwardy What do o
18:40 rubenwardy damn it
18:41 rubenwardy What do you think about a schematic database, schematic dropper (you can see a semitransparent version of the schematic whilst placing it)
18:42 rubenwardy Build a World is my inspiration
18:42 Krock an ingame database, like a selection/preview menu?
18:42 sfan5 lol
18:42 sfan5 status.github.com is broken for me
18:42 sfan5 but github.com works
18:44 VanessaE "87 hours in, our mitigation is deflecting most attack traffic. We're aware of intermittent issues and continue to adapt our response."
18:44 rubenwardy ingame database where you can view other's schematics. One use would be to create a city without having to place every building.
18:44 VanessaE O_o
18:45 nore BlockMen: I'm fine with it too
18:45 rubenwardy Another idea I had was of a node database, where you can get nodes on an individual basis, like in sims. Select that table, that chair etc.
18:45 rubenwardy But mmdb is more important than that (grr iqualfragile)
18:47 VanessaE rubenwardy: sort of a build-your-own-mod?
18:48 rubenwardy Yeah, for complete noobs, but more downloading individual nodes from a store rather than making your own.
18:48 BlockMen sfan5, nore can game#443 get merged?
18:48 rubenwardy It is better for the whole customisation thing
18:48 ShadowBot BlockMen: Error: Delemiter not found in "Page is too big or the server took too much time to answer the request."
18:48 BlockMen https://github.com/minetest/minetest_game/pull/443
18:48 nore BlockMen: yes
18:49 VanessaE https://github.com/minetest/minetest_game/pull/443  --  Add vessels shelf
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18:50 sfan5 BlockMen: yes
18:50 BlockMen nore, sfan5: game#446 (after adding paramtype = "light") ?
18:50 BlockMen https://github.com/minetest/minetest_game/pull/446
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18:50 ShadowBot BlockMen: Error: Delemiter not found in "Page is too big or the server took too much time to answer the request."
18:50 VanessaE guess I better fire up blender...  homedecor will be needing to add a 3d model for this ;)
18:50 nore looks good too
18:50 VanessaE https://github.com/minetest/minetest_game/pull/446  ---  Add Meselamps
18:51 VanessaE damn it BlockMen, stop ninja'ing me :P
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18:51 BlockMen VanessaE, lol ;P
18:51 VanessaE about the mese lamp recipe,
18:52 VanessaE I would suggest a torch being part of that
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18:52 BlockMen VanessaE, y? with that change mese get "magic", it glows
18:52 BlockMen so the glowing is the source for the lamp
18:52 BlockMen no need for torches
18:52 VanessaE BlockMen: well, it glows yeah, but it's very common to add a torch to make a light source in other mods
18:52 VanessaE this would simply be consistent, that's all
18:53 VanessaE however, last I knew mese didn't actually glow
18:54 BlockMen VanessaE, torch + glass = lamp is boring
18:54 BlockMen and see PR code :P
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18:54 VanessaE well yeah I assumed the code in the PR made it glow :P
18:55 paramat game 479 needs a quick edit but i can push it later for you if that's okay
18:57 BlockMen paramat, what edit? and please change the commit msg. it has to start at least with a capital letter
19:01 BlockMen pushing to _game now
19:02 rubenwardy "Minetest is available natively for Windows, Android, Linux, Mac OSX and Free/Open BSD, and is Free and Open Source Software, released under the LGPL 2.1 or later. Why is Minetest free? Minetest is developed by a large group of volunteers. By making Minetest free and open source, players can customise it fully and share their customisations. We develop for the love of making games, rather than for commercial gain."
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19:14 paramat okay will do. the edit is mapgen_pine_tree -> mapgen_pinetree
19:15 BlockMen paramat, ok. im fine with it then
19:15 paramat thanks
19:16 paramat the non-capital letter was because 'default' is an identifier, but yes a capital is preferable
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19:19 BlockMen im pushing to _game again
19:20 BlockMen done
19:21 kilbith game#450 has 2 devs agreements
19:21 ShadowBot https://github.com/minetes​t/minetest_game/issues/450 -- Make TNT respect on_blast, implement on_blast for some nodes by Wuzzy2
19:21 kilbith 3 even
19:23 BlockMen kilbith, look last comment
19:24 BlockMen sfan5, fine with game#457 ?
19:24 ShadowBot https://github.com/minetes​t/minetest_game/issues/457 -- Slow down fire spread a bit by MT-Modder
19:24 sfan5 BlockMen: yes
19:27 BlockMen sfan5, game#461
19:28 ShadowBot https://github.com/minetes​t/minetest_game/issues/461 -- Add max_hear_distance for fire by Rui914
19:28 sfan5 BlockMen: yup
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19:30 BlockMen sfan5, IMO we shouldn't add game#466
19:30 ShadowBot https://github.com/minetes​t/minetest_game/issues/466 -- Add Furnace particle by Rui914
19:30 BlockMen see also my comment there
19:34 paramat fire sounds need to be changed to avoid overload, each node should only give out an occasional random crackle
19:35 BlockMen paramat, the firemod should be rewritten in general, but until someone does it we better reduce the problems
19:36 paramat yep. i might tackle the sounds myself
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21:08 kilbith someone can mark #2558 as [blocker] please ?
21:08 ShadowBot https://github.com/minetest/minetest/issues/2558 -- HUD texture scaling bug? (verified using Wuzzys "hudbars" mod)
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22:57 srifqi okay, hope no other bug, please check #2561
22:57 ShadowBot https://github.com/minetest/minetest/issues/2561 -- Add mapgen specific flags to create world dialog by srifqi
22:58 srifqi kilbith, woah, that makes me scared at first
23:20 paramat now pushing game#479 to mtgame
23:20 ShadowBot https://github.com/minetes​t/minetest_game/issues/479 -- default/mapgen.lua: Remove absheight to remove rare ores from mgv5/mgv7 mountains by paramat
23:24 paramat done
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