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IRC log for #minetest-dev, 2012-10-18

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All times shown according to UTC.

Time Nick Message
01:58 badoing joined #minetest-dev
07:06 OldCoder joined #minetest-dev
07:07 OdnetninI joined #minetest-dev
07:07 OdnetninI Hi
07:08 hmmmm ...
07:08 hmmmm hello
07:08 hmmmm sorry for the wall of text in #minetest, OldCoder talks a lot but he doesn't know shit
07:09 OdnetninI ok
07:09 hmmmm this channel seems promising but it's not
07:09 OdnetninI Where is the close, open inventory fuction?
07:09 hmmmm nobody ever responds
07:09 OdnetninI OoO
07:10 hmmmm just the GUI part you see?
07:10 OdnetninI yes
07:10 OldCoder OdnetninI, Most people are asleep
07:10 OldCoder Try in some hours
07:11 OdnetninI left #minetest-dev
07:13 Calinou joined #minetest-dev
07:13 OldCoder Calinou, wb
07:14 Calinou hi
07:20 jyfl987 Calinou: have you tried the win32 client?
07:21 Calinou the nightly one or the stable one? the stable works fine for me
07:34 jyfl987 i have applied thexyz's ttf patch and compiled that, it all works, but in win32, the mingw version's sound dosnt work
07:37 Calinou do you have openAL stuff installed?
07:37 Calinou did you enable sound when compiling it?
07:37 Calinou have to go anyway :/
07:40 hmmmm yeah this isn't the place for such chit-chat.  anyway, i just noticed something in the mapgen where the water areas are pushed onto the liquid transform queue:  for (x...) for (z...)
07:40 hmmmm i know you're not going for optimal, but come on..
07:40 hmmmm there's really no reason to trash the cache beyond belief by jumping around like that
07:41 hmmmm need to go to sleep, 'night.
07:43 jyfl987 well i have openal.dll in the win32's bin directory
07:44 jyfl987 maybe i should check the enable_sound option tonight
08:14 SpeedProg joined #minetest-dev
09:06 jyfl987_ joined #minetest-dev
11:29 celeron55_ joined #minetest-dev
14:33 thexyz jyfl987_: did you try to build using vs?
15:12 PilzAdam joined #minetest-dev
15:30 rubenwardy joined #minetest-dev
15:42 Calinou joined #minetest-dev
15:55 hmmmm joined #minetest-dev
15:55 EdB joined #minetest-dev
16:36 hmmmm why is the top node of a block not added to the liquid transform queue if it's liquid?
16:39 hmmmm in fact, the entire add liquid to transform queue code block is flawed
16:39 hmmmm in the else case, you check m_data[i + 1]
16:39 hmmmm that's the next node in the x direction
16:40 hmmmm and if that's a liquid, you add the next node in the  _y_ position to the transform queue
16:40 hmmmm but it's funny how such a blatant bug isn't even noticable in game
16:43 celeron55_ a bug in minetest? outrageous!
16:44 celeron55_ fix it and enjoy of your fix, then
16:45 celeron55_ and to the question: i have no idea
16:47 hmmmm i'm just trying to understand the nuances of things i haven't looked at much (lighting update, liquid update, etc.)   that entire bit of code is being re-written.
16:48 hmmmm it only does hardcoded checks for water and lava, so any other liquids wouldn't work properly
16:49 celeron55_ the point of the add-to-liquid-transform-queue code is to add the liquid nodes to the queue that are likely to maybe start flowing from their generated positions
16:49 celeron55_ the code is old as hell
16:53 celeron55_ by the way, if somebody thinks they could make good use of push rights to upstream, tell me
17:17 Jordach joined #minetest-dev
17:17 Jordach celeron55_, there are many pull requests, could you view them please?
17:18 celeron55_ no
17:31 hmmmm mm
17:32 hmmmm well i was tasked with forking minetest and adding in all the pulls that are finished
17:32 hmmmm i did not get around to it though
17:34 hmmmm i'd rather push to upstream because it'd reduce fragmentation
18:39 SpeedProg joined #minetest-dev
18:53 rubenwardy left #minetest-dev
18:54 hmmmm On line 461 of guiFormSpecMenu.cpp, insert      e->setUseAlphaChannel(true);          in order to fix the recent formspec transparency problems.
20:16 hmmmm celeron55_, it would be helpful if you described the boundaries in make_chunk (e.g. blockpos_min, blockpos_full_min, node_min, full_node_min, et cetera)
20:18 hmmmm can you comment on this code?  http://ideone.com/d45Af  i'm not sure if it does exactly what you intended

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