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IRC log for #minetest-delta, 2012-07-29

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All times shown according to UTC.

Time Nick Message
00:00 SpeedProg1 joined #minetest-delta
00:28 NakedFury joined #minetest-delta
02:46 tinoesroho joined #minetest-delta
02:46 tinoesroho Heya!
02:46 tinoesroho Am I the only person aching for gamepad use in Minetest?
02:47 VanessaE dunno, but I don't see how youi could play minetest with a gamepad even if it did work :-)
02:47 NakedFury you mean to use a controller?
02:47 VanessaE mouse+keyboard FTW :-)
02:47 NakedFury or gamepad as in arcade style button and joystick gamepad?
02:47 tinoesroho Yeah, a controller. I've tried using QJoyPad, but it's a poor substitute for native support.
02:48 NakedFury I use xpadder
02:48 NakedFury works great
02:49 tinoesroho Yeah, but the question is: can you map one gamepad to one window? I'd love to have four open at once for real splitscreen
02:49 NakedFury ohh I dont know
02:49 VanessaE (to me a gamepad = xbox/PS1/2/3 sort of controller)
02:49 NakedFury I use the xbox 360 controller with xpadder
02:49 VanessaE (even an NES controller or Wii remote would qualify)
02:50 NakedFury you need atleast 1 joystick on the controller
02:50 tinoesroho I have a ton of PSx controllers around. Fun for SuperTuxKart.
02:50 VanessaE I've got an old MadCatz controller I use on rare occasion with ePSXe.
02:50 tinoesroho Some modder added splitscreen to Minecraft - see this: http://retro-hack.blogspot.se/2012/05/playing-minecraft-in-split-screen-on-pc.html
02:51 VanessaE minecraft? zzz
02:51 tinoesroho I was thinking of pulling off something similar, but my lack of coding skills is a royal pain.
02:52 * tinoesroho trolls through STK code
02:53 NakedFury I know, set up 2 separate monitors together and play 1 person each in a pc
02:53 NakedFury simulated split screen
02:55 tinoesroho Multi-head install much? It would work, but I really would like to have it all on one 42".
02:58 VanessaE I've done dual-head minetest before
02:58 VanessaE but all it really meant then was a server on one screen and a client on the other :-)
03:07 tinoesroho Eh. I run my server via terminal - on the left side and the client on the right half. Works okay.
03:09 VanessaE I was testing something that had to be visible graphically
03:09 VanessaE (turned out to be pointless, I couldn't replicate the bug I was looking for)
03:10 cy1 "If something goes wrong, then the player is to blame."
03:10 cy1 I don't like the code's latest mantra...
03:11 VanessaE where did you see that?
03:12 cy1 In the latest commits.
03:12 cy1 like, all over
03:15 cy1 nobody's taking my contributions either...
03:15 VanessaE :(
03:25 cy1 Including the one where you don't have to type in the password every time...
03:26 VanessaE how old is that?
03:26 VanessaE and maybe you could "just" make a proper server manager for us :-)
03:30 cy1 eh, you can just keep copies of the config file for each server
03:30 cy1 or you could if it got merged.
03:34 VanessaE no, regular users will need a server chooser
03:34 VanessaE they're not gonna understand the concept of multiple config files
03:34 VanessaE hell most computer users can't even figure out the difference between a CPU and a hard drive :(
03:45 cornernote_ <tinoesroho> Yeah, but the question is: can you map one gamepad to one window? I'd love to have four open at once for real splitscreen  <<--- wouldn't you just map one to wasd and the other to ijkl?  Then load 2x instances of the client, and on the 2nd client, remap the keys
03:46 VanessaE focus. :-)
03:47 VanessaE can't very well give focus to two apps at once :-)
03:47 VanessaE (or two windows, etc)
03:48 cornernote_ VanessaE, true
03:48 cornernote_ didnt think of that =)
03:49 cornernote_ <cy1> Including the one where you don't have to type in the password every time... <--- seems insecure to remember password .. i'd be happy with a "remember me" checkbox... only when checked does it remember my pass
03:49 VanessaE that said, gamepads tend to be focus-independent
03:49 VanessaE so gamepad on one, mouse+keyboard on another :-)
03:50 cornernote_ VanessaE, i thought they mostly mapped to keyboard input ?
03:50 cornernote_ gives me an idea when building tho
03:51 VanessaE not always
03:51 cornernote_ get all my screens, and then i can have views from the building from different angles
03:51 VanessaE some games use a gamepad directly
03:51 VanessaE I guess in minetest's case it would have to go through a keyboard mapper though
03:52 VanessaE https://github.com/celeron55/minetest/issues/184
03:52 VanessaE can anyone else confirm this?
03:52 VanessaE (performance loss over time)
03:53 cornernote_ there is a build called 0.4.2-rc1 ?
03:53 VanessaE yeah, the blog has it
03:54 ecube joined #minetest-delta
03:54 VanessaE evening ecube
03:54 VanessaE (or morning)
04:38 cy1 cornernote_: well sure, my patch wouldn't save anything unless you actually physically edited the config files. Figured that was safe enough.
04:46 cornernote_ cy1, if the user has the choice i think thats fine to save it
04:46 cornernote_ default'd to not saving
04:47 cornernote_ most websites/games with a login offer an optional remember me feature to the user
04:47 cy1 yeah...
04:50 VanessaE ok guys
04:50 VanessaE can you try this?
04:50 VanessaE https://github.com/celeron55/minetest/issues/184
04:50 VanessaE follow the procedure I gave and see if your experience follows mine?
04:51 VanessaE cy, I see you posted already but I was still revising the test procedure :-)
04:51 VanessaE you should delete your comment and run through that test first :-)
04:59 VanessaE cy1: oh, also, I chose 145 because I normally have mine set via the config file at 150, 145 is the closest you can get with +/- without going over.
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09:40 jin_xi hiya cornernote
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11:15 cornernote hey jin_xi
11:16 cornernote hey, does anyone know on the Win build of minetest, how do you get it to load my worlds/etc from c:\users\xxx\appdata\roaming\minetest instead of a path relative to minetest.exe
11:16 cornernote is that what RUN_IN_PLACE does when you compile ?
11:21 jin_xi idk, i use RUN_IN_PLACE and its all in one directory
11:23 SpeedProg joined #minetest-delta
11:23 cornernote i think i didnt do that last build, by mistake
11:23 bones_was_here joined #minetest-delta
11:23 cornernote then i find i really like all my worlds to not be in my minetest folder
11:25 jin_xi btw, i have updated painting mod and started learning lua. code is sane now afaict
11:26 jin_xi i like your mods repo, i think there should be something like it, but somehow official
11:27 VanessaE joined #minetest-delta
11:28 jin_xi hej vanessa
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11:29 VanessaE hay hay
11:29 VanessaE hey too
11:29 cornernote yeah, i'd love an official mods repo
11:29 VanessaE isn't jeija working on that?
11:30 cornernote i could make something, but i dont know if its what c55 wants... he seems to have a plan on what he wants
11:30 jin_xi i think he just likes to think things really through before going on
11:31 jin_xi which is *good*
11:33 cornernote jeija was doing something where you can turn mods on and off, there was some mention of being able to download mod updates too
11:33 cornernote but i dont know where he will download them from, i assume the mod would need to provide its own update link
11:34 jin_xi he is still working on it and in need of help for windows builds and cmake
11:34 cornernote i dont think he was working on the server end of a repo solution, only the client end
11:34 cornernote oh, really?  whats he need?
11:34 cornernote i build my own mt
11:34 cornernote on windows
11:35 jin_xi help with building luasockets on window, he's got a thread in the forum (engine section)
11:35 jin_xi he also mentions the server side there i believe
11:35 VanessaE http://minetest.net/forum/viewtopic.php?pid=34624#p34624
11:36 VanessaE that's the thread - it just happened to come up when I checked for new msgs just a few mins ago :-)
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11:42 cornernote building now
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11:58 cornernote looks awesome!
11:58 cornernote but it didnt work
11:58 cornernote http://i45.tinypic.com/301hhjs.jpg
11:58 VanessaE it build sand runs in windo...oh.
11:58 cornernote yep, builds and runs
11:59 VanessaE builds and runs, even
11:59 VanessaE too bad it doesn't work :-)
11:59 cornernote but very exciting
12:00 cornernote because having this will drive community to want a central mods repo even more
12:02 cornernote i like this quote from c55 blog - "huge efforts, for apparently no benefit, were taken to ensure the core design would be suitable for what it could become"
12:03 cornernote so familiar when refactoring code, huge effort for no immediate benefit
12:03 cornernote but look how good 0.4 is already ... so many custom mods available
12:04 jin_xi its really good. the lua api is great and much fun to use
12:05 jin_xi i just hope someone with good math skills writes a decent lua library for use with it
12:05 jin_xi 3d geometry stuff mostly
12:05 * VanessaE starts to fade into thin air
12:06 VanessaE falling asleep
12:06 jin_xi sleep well vanessa
12:06 VanessaE bbl, time to give this a second try :-)
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