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01:47 |
Blockhead256 |
!tell Jemius If you want to add to *recent* Minecraft then the Minecraft-clone games are the target; however if you think those games are cluttered, MTG is more minimal |
01:47 |
MinetestBot |
Blockhead256: I'll pass that on when Jemius is around |
02:06 |
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06:13 |
hottake37 |
Ludicrous (and) |
06:13 |
hottake37 |
Unhelpful |
06:13 |
hottake37 |
Assumtions (of) |
06:13 |
hottake37 |
Needs (of the modders) |
06:13 |
hottake37 |
Through |
06:13 |
hottake37 |
Immutability |
06:13 |
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hottake37 was kicked by ShadowBot: Message flood detected. Use a pastebin like pastebin.mozilla.org. |
06:14 |
MTDiscord |
<greenxenith> Weird take but ok |
06:18 |
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06:19 |
hottake37 |
even with interact anticheat disabled Server::checkInteractDistance still prevents you from moving itemstacks |
06:19 |
MTDiscord |
<greenxenith> Is there an issue open for that? |
06:26 |
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06:27 |
hottake37 |
Not that I can tell by searching around a bit. A solution be could be temporarily toggling it so you don't have to disable the anticheat entirely. Even better, push it to lua so that the functionality can be changed by mods. |
07:51 |
Zamolxis |
Curious, is there a way to enable an node to show up on the map as colored dot ? I managed to get this for items with object:set_properties but fail to do so for a node which is placed |
07:52 |
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08:07 |
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09:04 |
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09:04 |
sfan5 |
Zamolxis: the minimap? no |
09:04 |
Zamolxis |
I want to set up marketplaces and want themto somehow show up somewhere |
09:06 |
Zamolxis |
so peeps are able to find it |
09:09 |
sfan5 |
entities can show up on the minimap so you could create an invisible one to make that happen |
09:10 |
Zamolxis |
so theoretically after the node has been placed on_construct to create the entity and show it? hmm.. good idea |
09:11 |
sfan5 |
yea |
09:11 |
sfan5 |
you'd need to keep track of it to remove it when the node is destroyed; and handle garbage-collection |
09:11 |
Zamolxis |
so i coded some lua 4+ years ago for minetest but kind of forgot almost everything |
09:11 |
sfan5 |
the mini map is unfortunately not in a great shape configurability-wise |
09:12 |
sfan5 |
it was added basically in the "ok we want the thing minecraft has" state and not changed much |
09:12 |
Zamolxis |
The idea is that putting a nametag would also be usefull :) i still hvae to think about this since using the minimap requires a .. map which for noobs isn't going to work |
09:23 |
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09:44 |
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09:48 |
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09:54 |
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10:03 |
SwissalpS |
Zamolxis: if you aren't only looking at in-game maps, take a look at: https://github.com/minetest-mapserver |
10:07 |
SwissalpS |
production example: https://pandorabox.io/map/#!/map/0/11/604/1902 |
10:14 |
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11:34 |
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11:37 |
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12:35 |
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13:02 |
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13:34 |
MTDiscord |
<mistere_123> If we had media that can be discarded the minimap could be implemented in Lua, in any customization. I have a bounty on that problem. |
13:35 |
MTDiscord |
<mistere_123> *discarded on the client |
13:35 |
MTDiscord |
<mistere_123> Without that, the client's media cache quickly fills up |
14:09 |
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14:41 |
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14:48 |
sfan5 |
a client side rotating minimap is really not the ideal target for "the server could implement this" |
14:54 |
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14:58 |
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15:01 |
MTDiscord |
<mistere_123> the rotation part is already available in the engine client-side |
15:05 |
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15:05 |
MTDiscord |
<mistere_123> if you use the compass hud element for the minimap then it will rotate according to your heading |
15:07 |
MTDiscord |
<mistere_123> Meanwhile building the texture, in whatever style and using whatever markers you like, is a fine use of the server IMO |
15:08 |
MTDiscord |
<mistere_123> I suppose it could be better to use csms tho |
15:08 |
MTDiscord |
<mistere_123> You still need h way to drop media |
15:09 |
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15:09 |
sfan5 |
huh, didn't know that |
15:09 |
sfan5 |
still |
15:10 |
sfan5 |
update latency will suck, it won't scale well for higher resolutions and it's inefficient on top of that |
15:16 |
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15:30 |
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15:30 |
MinetestBot |
[git] sfence -> minetest/minetest: Check for indent spaces and fixed found problems. Lib C/C++ code is n… 24e9db0 https://github.com/minetest/minetest/commit/24e9db07ec415073ced7723f18cf5e2320bba309 (2025-01-21T15:29:12Z) |
15:30 |
MinetestBot |
[git] sfence -> minetest/minetest: Code style fixes. af3f696 https://github.com/minetest/minetest/commit/af3f6964237f661f2bbda14b29f87871b6c86879 (2025-01-21T15:29:12Z) |
15:46 |
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15:49 |
MTDiscord |
<mistere_123> I agree that it would be much better to build a minimap texture on the client than on the server. Another use for sscsm. However, once built on the client, the old textures will still overflow the media cache unless dropped. |
16:24 |
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18:36 |
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18:53 |
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20:05 |
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20:40 |
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20:52 |
OxEFF |
anyone give wave function collapse a try yet for large structures with randomized layouts? |
20:53 |
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21:14 |
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21:19 |
BuckarooBanzai |
OxEFF: i did a poc with a few buildings but the whole algorithm doesn't scale well, imo: a few perlin noises will look and scale better |
21:23 |
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21:26 |
OxEFF |
BuckarooBanzai: alright. if the lua engine alone isn't really up to the task, maybe calling an external tool would yield better results. python script that takes the rules as an input, and spits out tile IDs as an output. then luanti maps these IDs to schematics and queues them up. |
21:29 |
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