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IRC log for #minetest, 2025-01-21

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All times shown according to UTC.

Time Nick Message
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01:47 Blockhead256 !tell Jemius If you want to add to *recent* Minecraft then the Minecraft-clone games are the target; however if you think those games are cluttered, MTG is more minimal
01:47 MinetestBot Blockhead256: I'll pass that on when Jemius is around
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06:13 hottake37 Ludicrous (and)
06:13 hottake37 Unhelpful
06:13 hottake37 Assumtions (of)
06:13 hottake37 Needs (of the modders)
06:13 hottake37 Through
06:13 hottake37 Immutability
06:13 hottake37 was kicked by ShadowBot: Message flood detected. Use a pastebin like pastebin.mozilla.org.
06:14 MTDiscord <greenxenith> Weird take but ok
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06:19 hottake37 even with interact anticheat disabled Server::checkInteractDistance still prevents you from moving itemstacks
06:19 MTDiscord <greenxenith> Is there an issue open for that?
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06:27 hottake37 Not that I can tell by searching around a bit. A solution be could be temporarily toggling it so you don't have to disable the anticheat entirely. Even better, push it to lua so that the functionality can be changed by mods.
07:51 Zamolxis Curious, is there a way to enable an node  to show up on the map as colored dot ?  I managed to get this for items with object:set_properties but fail to do so for a node which is placed
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09:04 sfan5 Zamolxis: the minimap? no
09:04 Zamolxis I want to set up marketplaces and want themto somehow show up somewhere
09:06 Zamolxis so peeps are able to find it
09:09 sfan5 entities can show up on the minimap so you could create an invisible one to make that happen
09:10 Zamolxis so theoretically after the node has been placed on_construct to create the entity and show it? hmm.. good idea
09:11 sfan5 yea
09:11 sfan5 you'd need to keep track of it to remove it when the node is destroyed; and handle garbage-collection
09:11 Zamolxis so i coded some lua 4+ years ago for minetest  but kind of forgot almost everything
09:11 sfan5 the mini map is unfortunately not in a great shape configurability-wise
09:12 sfan5 it was added basically in the "ok we want the thing minecraft has" state and not changed much
09:12 Zamolxis The idea is that putting a nametag would also be usefull :) i still hvae to think about this since using the minimap requires a .. map which for noobs isn't going to work
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10:03 SwissalpS Zamolxis: if you aren't only looking at in-game maps, take a look at: https://github.com/minetest-mapserver
10:07 SwissalpS production example: https://pandorabox.io/map/#!/map/0/11/604/1902
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13:34 MTDiscord <mistere_123> If we had media that can be discarded the minimap could be implemented in Lua, in any customization. I have a bounty on that problem.
13:35 MTDiscord <mistere_123> *discarded on the client
13:35 MTDiscord <mistere_123> Without that, the client's media cache quickly fills up
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14:48 sfan5 a client side rotating minimap is really not the ideal target for "the server could implement this"
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15:01 MTDiscord <mistere_123> the rotation part is already available in the engine client-side
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15:05 MTDiscord <mistere_123> if you use the compass hud element for the minimap then it will rotate according to your heading
15:07 MTDiscord <mistere_123> Meanwhile building the texture, in whatever style and using whatever markers you like, is a fine use of the server IMO
15:08 MTDiscord <mistere_123> I suppose it could be better to use csms tho
15:08 MTDiscord <mistere_123> You still need h way to drop media
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15:09 sfan5 huh, didn't know that
15:09 sfan5 still
15:10 sfan5 update latency will suck, it won't scale well for higher resolutions and it's inefficient on top of that
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15:30 MinetestBot [git] sfence -> minetest/minetest: Check for indent spaces and fixed found problems. Lib C/C++ code is n… 24e9db0 https://github.com/minetest/minetest/commit/24e9db07ec415073ced7723f18cf5e2320bba309 (2025-01-21T15:29:12Z)
15:30 MinetestBot [git] sfence -> minetest/minetest: Code style fixes. af3f696 https://github.com/minetest/minetest/commit/af3f6964237f661f2bbda14b29f87871b6c86879 (2025-01-21T15:29:12Z)
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15:49 MTDiscord <mistere_123> I agree that it would be much better to build a minimap texture on the client than on the server. Another use for sscsm. However, once built on the client, the old textures will still overflow the media cache unless dropped.
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20:52 OxEFF anyone give wave function collapse a try yet for large structures with randomized layouts?
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21:19 BuckarooBanzai OxEFF: i did a poc with a few buildings but the whole algorithm doesn't scale well, imo: a few perlin noises will look and scale better
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21:26 OxEFF BuckarooBanzai: alright. if the lua engine alone isn't really up to the task, maybe calling an external tool would yield better results. python script that takes the rules as an input, and spits out tile IDs as an output. then luanti maps these IDs to schematics and queues them up.
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