Time |
Nick |
Message |
00:05 |
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00:16 |
MTDiscord |
<mark.wiemer> We're also re-writing a lot of docs at dev.luanti.org, feel free to check it out as another general resource 🙂 |
00:42 |
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01:14 |
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01:15 |
Blockhead256 |
jemis: (a) it is/was kinda sketch just making money off of Minecraft, always Mojang breathing down your neck. You know, like a certain lawsuit |
01:15 |
Blockhead256 |
jemius*: Also, the most direct clone of IC2 is IndustrialTest https://github.com/Ocraw/industrialtest |
01:16 |
Blockhead256 |
ContentDB https://content.luanti.org/packages/mrkubax10/industrialtest/ |
01:16 |
Blockhead256 |
And if you're an old Tekkit head like me, you may like this Equivalent Exchange 2 clone https://github.com/thepython10110/exchangeclone |
01:20 |
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01:20 |
Blockhead256 |
oh and I forgot point (b) a lot of people in the mainstream modding scenes are very zealously protective of their work. Whereas in Luanti we tend to prefer a whole free sotware stack from the engine up |
01:21 |
Blockhead256 |
for some of us... the UEFI firmware up or more often the kernel |
01:22 |
Blockhead256 |
LogoFAIL literally happened because the motherboard vendors rolled their own image processing code instead of something like libpng |
01:39 |
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03:57 |
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05:00 |
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05:48 |
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05:49 |
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05:50 |
repetitivestrain |
It appears that 8719a816 causes the Zombie Piglin model in the latest Mineclonia release to be rendered rotated by 180 degrees |
05:50 |
hottake1237 |
hot take: No matter what they say, MT is a toolset for creating minecraft clones, and you have to work arround that fact to create anything original or not-minecraft like |
05:50 |
repetitivestrain |
luatic is Lars Mueller, right |
05:51 |
MTDiscord |
<wsor4035> aka lmd aka appguru |
05:51 |
repetitivestrain |
well..will someone fix this very important regression for us |
05:51 |
repetitivestrain |
thanks in advance |
05:53 |
MTDiscord |
<greenxenith> hottake1237: Lukewarm at best, but getting hotter as time goes on. Progress is not instantaneous. |
05:53 |
repetitivestrain |
Btw i don't recognize the algorithm CMatrix4::getScale implements |
05:53 |
repetitivestrain |
it doesn't appear to be SVD |
05:53 |
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06:52 |
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08:37 |
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08:44 |
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09:10 |
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09:13 |
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09:19 |
sfan5 |
repetitivestrain: have you looked at the issue that's open on it? |
09:21 |
sfan5 |
the current assumption is that there was always a bug in the models that the now-removed workaround hid |
10:00 |
repetitivestrain |
sfan5: what is stated in the issue makes perfect sense, i remember being perplexed while defining rotations for the model's arm bones |
10:01 |
repetitivestrain |
but how would correcting our overrides be compatible with older clients? |
10:01 |
repetitivestrain |
we've only just abandoned 5.8.x for relative bone overrides in 5.9+ and it isn't reasonable to cease to support 5.9 and 5.10 over this issue |
10:05 |
repetitivestrain |
also would you please mention in the issue that Mineclonia 1.110.0 is also affected |
10:17 |
sfan5 |
I don't know. please comment yourself. |
10:20 |
sfan5 |
perhaps fixing the model bug also fixes it in older versions |
10:21 |
sfan5 |
another wild idea: use remote media to send a different model to different client versions |
10:22 |
repetitivestrain |
sfan5: unfortunately that is not practical without registering a Microsoft GitHub account |
10:23 |
repetitivestrain |
sfan5: the model is not buggy, the bug only appears when its arm bones are rotated by means of bone overrides |
10:23 |
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10:40 |
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11:06 |
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11:10 |
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12:19 |
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12:46 |
MTDiscord |
<luatic> repetitivestrain: I am exploring workarounds. What's buggy are technically the bone overrides, though there may be model-side ways to work around this. |
12:53 |
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13:03 |
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14:13 |
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14:21 |
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14:22 |
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14:33 |
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14:33 |
ZhouBaiden433966 |
Hey guys... Joe Biden here. I've decided to step down from the White House to focus on other projects. Billionaires are a threat to democracy, so check out https://BidenCash.st to put them in the bullseye. Keep an eye on the CNN inauguration for a promo code! |
14:34 |
ROllerozxa |
spammers are aware IRC still exists?? |
14:34 |
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14:34 |
zleap |
looks like it |
14:34 |
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14:35 |
zleap |
just put spammer on ignore |
14:37 |
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14:39 |
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14:50 |
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15:12 |
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15:22 |
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15:25 |
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15:58 |
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16:05 |
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16:07 |
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16:49 |
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17:07 |
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17:08 |
krisbug |
does this work :) |
17:09 |
MTDiscord |
<luatic> (: yes |
17:09 |
ireallyhateirc |
what exactly? |
17:09 |
ireallyhateirc |
:) |
17:09 |
krisbug |
i was testing if i set up my bouncer on libera correctly lol |
17:10 |
krisbug |
looks like it works fine |
17:12 |
jonadab |
Yes, there are spammers who are aware that IRC exists. Â Not the *majority* of spammers, mind. Â But enough. |
17:13 |
jonadab |
The ones that hit many channels, are generally dealt with at the network level, typically with IP bans. |
17:13 |
jonadab |
But then they go get a new IP and get a few more messages through before they get k-lined again. |
17:19 |
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17:31 |
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17:33 |
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17:34 |
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17:34 |
Zamolxis |
heya everyone! |
17:37 |
wsor4035 |
sfan5: seems irc.minetest.net isnt showing and/or logging #minetest-docs btw? |
17:38 |
ROllerozxa |
https://irc.minetest.net/minetest-docs/2025-01-20 |
17:38 |
ROllerozxa |
(plural -docs) |
17:38 |
MTDiscord |
<wsor4035> ah, so the main slug is linked wrong |
17:39 |
MTDiscord |
<wsor4035> ah, there is two entries |
17:39 |
MTDiscord |
<wsor4035> (sorry) |
17:40 |
sfan5 |
funny how we silently passed more than 10 years logged for the main channel |
17:41 |
SwissalpS |
\o/ happy decade-aversary \o/ |
17:42 |
ROllerozxa |
if ilbot has the ability to, splitting up the channel list into two categories, one for actually active channels (main, -dev, -docs and -hub) and one for archived channels (-delta, -doc, -mods, -project) would be nice |
17:44 |
sfan5 |
ilbot is a perl project last updated in 2018 |
17:44 |
sfan5 |
not to say I didn't fix one or the other bug in the web UI but I don't plan to touch it more than necessary |
17:44 |
ROllerozxa |
understandable |
17:45 |
ROllerozxa |
I assume most people find the IRC logs through the IRC wiki page anyways, which only lists active channels |
18:02 |
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18:05 |
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18:42 |
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19:02 |
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19:07 |
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19:10 |
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19:14 |
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19:19 |
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19:25 |
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19:26 |
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19:39 |
jemius |
I've downloaded some texture packs, but where can I now activate them? |
19:40 |
sfan5 |
content tab |
19:41 |
SwissalpS |
click on the pack in the list on the left and then on the activate button on the right |
19:43 |
jemius |
ah. I see |
19:51 |
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19:53 |
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19:54 |
jemius |
Is there a specific reason why Minetest is described as only in "maintainence mod with no new features"? I suppose this is a deliberate decision to grant stability |
19:55 |
MTDiscord |
<wsor4035> minetest isnt, minetest game is |
19:56 |
MTDiscord |
<wsor4035> https://github.com/minetest/minetest_game/issues/2710 |
19:58 |
jemius |
wait a second – when you say "minetest", do you mean yet another game within Luanti, or do you call Luanti minetest? |
19:59 |
Desour |
luanti is the new name for minetest. it is the engine |
20:06 |
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20:06 |
jemius |
So the original Minetest game is holding the development of Luanti back? According to the issue above |
20:06 |
jemius |
Not sure I fully understand it. It seems to be about making Luanti a platform for all sorts of games |
20:06 |
jemius |
But if MTG is on halt, is there a spiritual successor? |
20:07 |
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20:09 |
MTDiscord |
<wsor4035> no |
20:09 |
MTDiscord |
<wsor4035> and there wont be, at this time anyways |
20:21 |
*Â jemius |
is confused |
20:26 |
rubenwardy |
jemius: luanti is a game creation platform with multiple games available |
20:26 |
rubenwardy |
Minetest Game is one such game, and is maintenance only |
20:26 |
rubenwardy |
But luanti is still actively developed |
20:27 |
jemius |
yeah, but I thought the project is mostly about being mod-friendly, and a mod always needs a base game |
20:27 |
jemius |
It does seem to me that most servers host Minetest and Mineclonia, though |
20:28 |
rubenwardy |
You can still use Minetest Game. Maintenance only means that bugs are fixed and it's updated with the engine. It's just not receiving new gameplay features, that's left to mods |
20:33 |
ireallyhateirc |
it didn't receive much gameplay features back when it was actually in "development" |
20:34 |
ireallyhateirc |
so all that changed is mostly that it's not considered official but it still lives in the community's heart (and in my head rent free) |
20:37 |
jemius |
Sounds basically to me like Minecraft, but without adding a new unicorn or crazy villagers with every release |
20:38 |
ireallyhateirc |
while I'm not that big fan of Minecraft, Minetest Game lacks enjoyable base gameplay |
20:40 |
jemius |
IMO the enjoyable part always stemed from multiplayer, not from having to collect food or fighting monsters |
20:41 |
ireallyhateirc |
it's a sandbox so people pick the kind of gameplay they like |
20:41 |
ireallyhateirc |
some people prefer building over adventure |
20:42 |
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20:52 |
jemius |
So when you want to write a mod, is it a "mistake" to sit on top of MTG? In the sense of you not being portable? |
20:53 |
ireallyhateirc |
jemius, it's not a mistake. What happened was that basically people considered MTG to be a bad advertisment for the project (as it lacks interesting gameplay) and retired it from the function of the official base game |
20:53 |
ireallyhateirc |
if MTG is what you want and consider worth your time then go for it |
20:55 |
ireallyhateirc |
MTG has a huge number of legacy and maintained mods because it was once official |
20:58 |
jemius |
I mean, if you want to add some interesting functionality to "Minecraft" without dealing with Microsoft's BS then it seems sitting on top of MTG or Mineclonia is the way to go |
21:04 |
ireallyhateirc |
I mostly play Exile and make my own game for Luanti so I don't pay much attention to MTG and the 1:1 minecraft clones |
22:15 |
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