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05:12 |
* cheapie |
stares blankly at a line of code in someone else's mod |
05:13 |
cheapie |
target:set_physics_override(tonumber(1), tonumber(1), nil) |
05:14 |
cheapie |
...massively outdated (and no longer even working, I think) way of calling set_physics_override() aside, I'd like to know what, exactly, compelled them to write "tonumber(1)" |
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06:32 |
MTDiscord |
<et086> in case 1 stops being a number obviously, foward compatibility xD |
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08:33 |
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08:36 |
MTDiscord |
<antumdeluge> I'm having a texture issue with a mod that has appeared in newer versions of Luanti (I'm not sure exactly which). I'm currently using 5.10.0. Instead of loading the appropriate texture the entity's appearance is as shown in the following screenshot: |
08:36 |
MTDiscord |
<antumdeluge> https://cdn.discordapp.com/attachments/749727888659447960/1327556783304343562/screenshot_20250111_001945.png?ex=67837f19&is=67822d99&hm=2401f389e52ad0395a86afdd0d6cbaa8042776eb1d6d13f7a8cab0d3aa74bc79& |
08:37 |
MTDiscord |
<antumdeluge> It is supposed to be either a black, brown, or white horse. |
08:38 |
MTDiscord |
<antumdeluge> There aren't any warnings or errors reported in the server log. And I don't know what the texture image being used is. |
08:39 |
MTDiscord |
<antumdeluge> It looks like some kind of failsafe. But if I remember correctly, images aren't used for failsafe drawing of entities, rather a single color. |
08:51 |
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09:00 |
MTDiscord |
<antumdeluge> It appears to be an issue with old .x format models. |
09:02 |
ll0lll0 |
I've seen it before |
09:03 |
ll0lll0 |
I think it had to do with a table vs a string |
09:04 |
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10:17 |
MTDiscord |
<antumdeluge> Well, now I can't reproduce it. I changed the entity textures property from a table to a string. It appeared to fix the problem. So I changed it back to a table to make sure & created a new world. But the textures are working now. facepalm |
10:37 |
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10:45 |
MTDiscord |
<antumdeluge> Okay, I have determined the cause of the error. The textures property was being set to nil. Thanks ll0lll0, your hint actually let me to focus on the textures instead of the model. I was curious as to why no error or warning was emitted. But I suppose that is because the textures property isn't required since textures embedded in the models are supported? |
10:45 |
MTDiscord |
<antumdeluge> *led me to focus |
10:46 |
ll0lll0 |
:) |
10:46 |
ll0lll0 |
I have no idea why it happens. Took me ages to figure out |
10:48 |
MTDiscord |
<antumdeluge> I suppose it's just an artifact of the model not having an embedded texture. |
10:50 |
MTDiscord |
<antumdeluge> But, that's just an assumption as I am very much a novice when it comes to 3d modeling. |
10:50 |
ll0lll0 |
same |
11:10 |
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14:48 |
MTDiscord |
<luatic> Do you have chat_log_level = warning, or are you looking at a terminal for warnings? |
14:49 |
MTDiscord |
<luatic> I'm asking because of #15209 |
14:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/15209 -- Stuff printed at 'warning' log level is essentially invisible to normal users |
14:50 |
MTDiscord |
<luatic> AntumDeluge: Note that we don't support embedded textures at all |
15:28 |
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15:43 |
MinetestBot |
[git] cosin15 -> minetest/minetest: Fix CFileSystem::FileSystemType related UB (#15669) 37899f7 https://github.com/minetest/minetest/commit/37899f7a14826ec78df3cad8d2b0dca44490d757 (2025-01-11T15:42:36Z) |
15:43 |
MinetestBot |
[git] Desour -> minetest/minetest: VoxelArea: Fix missing cacheExtent calls in helpers (#15657) 436b391 https://github.com/minetest/minetest/commit/436b391a800c267f6caabfe4adaee055120225e2 (2025-01-11T15:43:20Z) |
15:43 |
MinetestBot |
[git] Desour -> minetest/minetest: Remove the unnecessary MeshCollector::append overload cbc074f https://github.com/minetest/minetest/commit/cbc074feb5e3e1bbb7e53011622ea7b09e16fe3b (2025-01-11T15:43:37Z) |
15:43 |
MinetestBot |
[git] Desour -> minetest/minetest: transformNodeBox(): Replace BOXESPUSHBACK macro with a lambda 1e81c45 https://github.com/minetest/minetest/commit/1e81c454c8ed459c76c3bbae25e74f62a372e4a4 (2025-01-11T15:43:37Z) |
15:43 |
MinetestBot |
[git] (9 newer commits not shown) |
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19:41 |
MTDiscord |
<bastrabun> Should I enter the nodetimer question to the bugtracker, if I have a minimal repro? |
19:41 |
MTDiscord |
<luatic> Yes please |
20:13 |
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