Time Nick Message 01:16 MTDiscord "check the drawtype" <- that's a common part of many of my heuristics. 01:34 sfan5 or better: liquidtype 01:44 ireallyhateirc " The engine does not (yet) read settingtypes.txt for this purpose. This means that no defaults will be returned for mod settings." 01:44 ireallyhateirc does settingtypes.txt do anything? 01:45 MTDiscord allows the options to show up in the menu 02:42 cheapie I never did understand the logic of putting mod options /there/ 02:42 cheapie It works great if you have exactly one world. Not so much if you have more than one. 11:40 MinetestBot 02[git] 04JosiahWI -> 03minetest/minetest: Eliminate superfluous null check in CGUIEnvironment::getNextElement 13eb512cc https://github.com/minetest/minetest/commit/eb512cc36abf436fa19585cc7938c9077034f3bc (152025-01-04T11:38:38Z) 11:40 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Don't silence errorstream in tests (#15629) 1381f5149 https://github.com/minetest/minetest/commit/81f51492ff128492b083f98536e4d3b4352afa84 (152025-01-04T11:39:16Z) 11:40 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Reduce irrlicht_extrabloated.h includes in header files 13e8f6127 https://github.com/minetest/minetest/commit/e8f6127779423dbe417184a629a65e9723a155e7 (152025-01-04T11:39:34Z) 11:40 MinetestBot 02[git] 04wrrrzr -> 03minetest/minetest: Move AutoExposure constructor to header 13d2004d3 https://github.com/minetest/minetest/commit/d2004d32f6561e59754f90dc50f774ed8f768afe (152025-01-04T11:39:52Z) 11:40 MinetestBot 02[git] (4 newer commits not shown) 12:28 sfan5 someone please tell the exile devs that calling hud_change every step when the value has not changed causes excessive network traffic 12:35 ireallyhateirc lol 12:35 ireallyhateirc sfan5, thanks for the info 12:36 ireallyhateirc I thought we fixed that. Dokimi left a surprise like that for us 12:37 ireallyhateirc he literally refreshed the main inventory every server step which caused enormous lags 12:45 sfan5 disclaimer: I concluded this from a packet capture someone took who claimed to be playing exile. didn't test myself. 12:46 ireallyhateirc depends which version did they use. Also there's probably a reason for changing the HUD all the time - displaying temperature changes. 12:46 sfan5 i doubt that happens every server step 12:49 ireallyhateirc on our dev branch temperature changes with a 1s lag or so 12:49 ireallyhateirc is there a way to check what the HUD does? 12:50 ireallyhateirc hmmm or maybe not, it refreshes all the time 12:50 ireallyhateirc Well, thanks anyway. We will investigate that 12:52 sfan5 "client packetcounter" in the verbose client log 12:59 ireallyhateirc I think that our servers are a great real life bad performance sandbox 16:45 ireallyhateirc Going after advice for my 4x2 door node I made invisible barrier nodes that fill the 7 gaps (1 being the actual door node). I place barrier nodes in on_construct and remove them in on_destruct but am still a little paranoid about doors leaving these barriers. Is there any general advice for handling such things? 16:46 ireallyhateirc I could perhaps store some meta for ownership and set up an LBM that would remove stale barriers, but perhaps that's overengineered? 23:52 cheapie Maybe putting the liquid storage tanks on the 6th floor and the processing equipment on the 2nd floor wasn't the most cost-effective option: https://cheapiesystems.com/media/images/screenshot_20250104_174942.png 23:58 ireallyhateirc what is the factory for? 23:59 cheapie The usual techage stuff, I have the oil distillation stuff and the red mud filter on the 2nd floor.