Time |
Nick |
Message |
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01:16 |
MTDiscord |
<warr1024> "check the drawtype" <- that's a common part of many of my heuristics. |
01:20 |
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01:34 |
sfan5 |
or better: liquidtype |
01:44 |
ireallyhateirc |
" The engine does not (yet) read settingtypes.txt for this purpose. This means that no defaults will be returned for mod settings." |
01:44 |
ireallyhateirc |
does settingtypes.txt do anything? |
01:45 |
MTDiscord |
<wsor4035> allows the options to show up in the menu |
02:42 |
cheapie |
I never did understand the logic of putting mod options /there/ |
02:42 |
cheapie |
It works great if you have exactly one world. Not so much if you have more than one. |
02:44 |
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11:40 |
MinetestBot |
[git] JosiahWI -> minetest/minetest: Eliminate superfluous null check in CGUIEnvironment::getNextElement eb512cc https://github.com/minetest/minetest/commit/eb512cc36abf436fa19585cc7938c9077034f3bc (2025-01-04T11:38:38Z) |
11:40 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Don't silence errorstream in tests (#15629) 81f5149 https://github.com/minetest/minetest/commit/81f51492ff128492b083f98536e4d3b4352afa84 (2025-01-04T11:39:16Z) |
11:40 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Reduce irrlicht_extrabloated.h includes in header files e8f6127 https://github.com/minetest/minetest/commit/e8f6127779423dbe417184a629a65e9723a155e7 (2025-01-04T11:39:34Z) |
11:40 |
MinetestBot |
[git] wrrrzr -> minetest/minetest: Move AutoExposure constructor to header d2004d3 https://github.com/minetest/minetest/commit/d2004d32f6561e59754f90dc50f774ed8f768afe (2025-01-04T11:39:52Z) |
11:40 |
MinetestBot |
[git] (4 newer commits not shown) |
11:54 |
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12:00 |
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12:28 |
sfan5 |
someone please tell the exile devs that calling hud_change every step when the value has not changed causes excessive network traffic |
12:35 |
ireallyhateirc |
lol |
12:35 |
ireallyhateirc |
sfan5, thanks for the info |
12:36 |
ireallyhateirc |
I thought we fixed that. Dokimi left a surprise like that for us |
12:37 |
ireallyhateirc |
he literally refreshed the main inventory every server step which caused enormous lags |
12:45 |
sfan5 |
disclaimer: I concluded this from a packet capture someone took who claimed to be playing exile. didn't test myself. |
12:45 |
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12:46 |
ireallyhateirc |
depends which version did they use. Also there's probably a reason for changing the HUD all the time - displaying temperature changes. |
12:46 |
sfan5 |
i doubt that happens every server step |
12:49 |
ireallyhateirc |
on our dev branch temperature changes with a 1s lag or so |
12:49 |
ireallyhateirc |
is there a way to check what the HUD does? |
12:50 |
ireallyhateirc |
hmmm or maybe not, it refreshes all the time |
12:50 |
ireallyhateirc |
Well, thanks anyway. We will investigate that |
12:52 |
sfan5 |
"client packetcounter" in the verbose client log |
12:59 |
ireallyhateirc |
I think that our servers are a great real life bad performance sandbox |
13:28 |
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16:45 |
ireallyhateirc |
Going after advice for my 4x2 door node I made invisible barrier nodes that fill the 7 gaps (1 being the actual door node). I place barrier nodes in on_construct and remove them in on_destruct but am still a little paranoid about doors leaving these barriers. Is there any general advice for handling such things? |
16:46 |
ireallyhateirc |
I could perhaps store some meta for ownership and set up an LBM that would remove stale barriers, but perhaps that's overengineered? |
16:54 |
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23:52 |
cheapie |
Maybe putting the liquid storage tanks on the 6th floor and the processing equipment on the 2nd floor wasn't the most cost-effective option: https://cheapiesystems.com/media/images/screenshot_20250104_174942.png |
23:53 |
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23:58 |
ireallyhateirc |
what is the factory for? |
23:59 |
cheapie |
The usual techage stuff, I have the oil distillation stuff and the red mud filter on the 2nd floor. |