Time Nick Message 13:26 ireallyhateirc MTG is like vanilla icecream, except you're only given a cow and vanilin 15:55 jonadab MTG has cows? 16:05 MTDiscord no 16:20 ireallyhateirc you need to download cows from ContentDB to enjoy the full experience 16:54 MTDiscord but only in one fork you can see and use full cow instead of 62mm at end of tail 17:47 cheapie ireallyhateirc: For best results, download five or so different cows, all named exactly the same, but only one of them works for ice cream 17:48 ireallyhateirc lol 17:54 MTDiscord Technically the ice cream mod actually tries to support 3 of them, but due to changes in 2 of the cow mods since the ice cream maintainer disappeared, if you try to actually use them, it just crashes the server. 17:55 ireallyhateirc I like where this analogy goes 17:55 cheapie And one of those two you can't craft anyway since the recipe conflicts with something else 17:56 ireallyhateirc I'm basically joking about that one MTG review that claims MTG is like vanilla icecream 17:56 MTDiscord arguably it's more like unflavored ice cream 19:08 SwissalpS /4/9 20:51 cheapie I wish I could enable post-processing so that AA works but not allow the game to control it :/ 20:52 cheapie Right now what I do is turn it on for most servers, but then turn it off manually before playing on one specific server that has mods that do annoying things with it. 20:53 sfan5 bloom or what is the problem? 20:54 cheapie Some weather mod they have, it applies some kind of post-processing... something that massively desaturates the image when it's raining, even inside. 20:54 cheapie I believe the effect works "properly" as far as the developer's intentions, it's just annoying. 20:56 sfan5 i see 20:57 cheapie I'm currently looking to see if I can find where it's set and what exactly it's calling to do it. 21:02 cheapie Looks like it goes through a bunch of complex stuff through at least three(!) layers of mods and eventually pops out as a player:set_lighting() call here: https://github.com/t-affeldt/lighting_monoids/blob/main/init.lua#L107 21:03 cheapie I'm tempted to patch my client to just force saturation to always be 1 there. 21:07 cheapie Which reminds me, I also need to figure out which commit made entity culling even less accurate than it already was, but that's unrelated... 21:09 MTDiscord by that you mean we're culling too much? 21:09 cheapie Yeah, it already was but it does it even more as of recently, I've been meaning to bisect but I haven't gotten around to it yet. 21:11 sfan5 entity culling is done by irrlicht and depends on the bounding box we report 21:13 cheapie Give me a few minutes, I'll see what I can find. 21:19 sfan5 important to note that it doesn't do real "culling" but rather just clips it to the view frustum (?) 21:20 cheapie Whatever it's doing, at the moment entities are disappearing from view even when large portions should still be on the screen. I'm bisecting now, then I can get screenshots/video/a bug report if needed 21:21 cheapie celevator and digiscreen have been the mods I've noticed it most with, FWIW 21:25 cheapie f2b1cc3e6141f43f8e7b5e55f86ccc05f7b3b1bf is the first bad commit 21:25 cheapie https://github.com/minetest/minetest/pull/15586 21:27 * cheapie grabs some screenshots 21:28 ireallyhateirc Desaturation? is this possible in Luanti? 21:30 cheapie ireallyhateirc: player:set_lighting({saturation=0.5}) 21:32 ireallyhateirc this is going to be useful for my horror game 21:32 cheapie -1 is fun :P 21:34 ireallyhateirc Ok, I'm curious. I'll check it out now 21:34 ireallyhateirc I'm mostly waiting for colored lights so I can do sodium vapor and mercury vapor lamps 21:35 * cheapie gives ireallyhateirc some old mese vapor lamps 21:37 * ireallyhateirc inhales smog 21:38 ireallyhateirc https://files.catbox.moe/0mjif6.png 21:38 sfan5 cheapie: sounds like we weren't doing it correctly before and it was just using a -1, -1, -1, 1, 1, 1 default box 21:39 ireallyhateirc saturation -1 also interesting 21:40 ireallyhateirc I'm waiting for a hero who knows C++ (not me) able to implement colored lights 21:42 cheapie sfan5: Bug report has been submitted: https://github.com/minetest/minetest/issues/15616 21:42 cheapie Screenshots are linked from in there, I can provide videos too if it helps. 21:53 sfan5 no need 21:53 sfan5 hm actually my theory is unlikely 22:18 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Fix MSAA and bloom flashing artifacts (#15610) 132db4ad8 https://github.com/minetest/minetest/commit/2db4ad8c77330d73888e10dce0c6ddbd398d4dc3 (152025-01-01T22:18:05Z)