Time Nick Message 08:13 ireallyhateirc Probably the best thing about renaming Minetest to Luanti is that MTG will now lose popularity or at least its failures won't be directly linked to Luanti. 08:16 ireallyhateirc Actually now when MTG is optional and distinctly named from the engine, it doesn't actually matter what happens to it. It could even become the top game in the universe and it wouldn't matter because it doesn't work as the project's scarecrow anymore. 08:18 ireallyhateirc If I was in charge, I'd probably donate the repo to a random mod soup maintainer decided by a coin toss :D 08:20 MTDiscord MTG isn't vital to the engine anymore but there's still a big ecosystem around it, and people still benefit from it being managed carefully. Anyone can make an alternative from it but there will probably always be a niche for a version of it that stays compatible with every mod that exists for it today. 08:24 ireallyhateirc yeah, that's the rational point of view, but running a social experiment by donating the repo to some random dude would be funny to see. 08:26 MTDiscord It could actually work on some level, as anybody else could just make a stable fork. It would just be a bit confusing to have the name follow the unstable fork instead of the stable one. Though we could just retire the name entirely too... 10:54 someuser2 hi 11:00 someuser2 can you tell me, is minetest GAME changed name to luanti, or it's only about engine? 11:25 orwell96_t @someuser2 acording to the blog post, minetest game will keep its name. 11:47 noyno thx 12:04 celeron55 ireallyhateirc: i've handed off MTG to essentially random people multiple times already i think. but i don't think it will happen anymore 12:13 whosit there's no way to get arbitrary click events from the formspec, right? (like, to make a clickable map) 12:14 whosit besides making it from tiny buttons? :p 12:19 rubenwardy Only way would be to make invisible buttons 12:20 whosit I'm too lazy to position them by fiddling with coords, I hoped I could just click on the map and place my POIs 12:21 whosit or, at least, get the right coords 12:21 whosit a general map editor for any city would be nice too, but oh well 12:52 MTDiscord I've wanted clickable images -> coords too, like HTML's 1st imagemap feature. Maybe worth opening a feature request. 16:08 MTDiscord tbh, I just really want the dynamic UI system Manyland had 😄 16:11 MTDiscord layers of "items" with textures, which can change their texture at will, can be dragged to any arbitrary position if not locked, react to being clicked etc. allows you to create UIs, tabletops, inventories really easy 17:38 Thermoriax So, is there actually a mod that adds armor to minetest? I appear to be overlooking it. 17:41 [ yes 17:42 [ https://content.minetest.net/packages/?type=mod&q=armor 17:43 [ 3d_armor seems to be a common one: https://content.minetest.net/packages/stu/3d_armor/ 17:44 Blockhead256 Thermoriax: Yes, it's called 3D Armor 17:45 SwissalpS 3d_armor, lavastuff, moderator_armor, obsidianstuff, technic_armor, ... 17:47 Thermoriax Blockhead256: ah, I thought that was for displaying asrmor. 17:47 Blockhead256 well it includes stands too, but yeah, mostly for players 17:47 Thermoriax SwissalpS: Yeah, I don't want x_armor, I just want simple armor made out of basic metals. 17:47 Blockhead256 of course, base MTG comes with 0 mobs, so I hope you have some of those 17:47 Thermoriax I do. 17:48 Thermoriax I could have sworn the base game included armor too. But I started mining and have started running into the mobs. 17:48 Blockhead256 I think 3D armor is so called because it affects the player model, unlike the default wielding items not showing up (there's a mod for that too, wielditem) 17:49 Blockhead256 visible_wielditem by LMD 17:49 Blockhead256 base game MTG does not have armor, with no mobs there'd be no point 17:50 Blockhead256 I assume you're not playing Mineclonia or something 17:50 Thermoriax no 17:52 [ Blockhead256: there'd still be a point: PvP and maybe fall damage if armor affects that 17:52 Blockhead256 yes, true, PvP. But I don't think it affects fall damage, I've read the source before 17:53 Blockhead256 actually I might be wrong about that too, I don't think it checks for an attacker or anything 17:53 Blockhead256 not that it makes a whole lot of sense, but even older versions of Minecraft worked like that 17:55 Blockhead256 anyway MTG never needed excuses not to have stuff, that was always kind of its thing, to not actually have anything in the base game (or at least it became that early on..) 18:04 Thermoriax hmm, well that works, thank you. 18:05 Thermoriax now I need to move all the torches that didn't hurt before. :) 18:06 SwissalpS hangglider helps against fall damage 18:06 SwissalpS also cussions and boats ;) 18:07 Blockhead256 I think ethereal makes the torches hurt.. some random mod that it feels like has no business anyway 20:54 MinetestBot 02[git] 04sfan5 -> 03minetest/serverlist: Rework domain verification a bit (#67) 136edaa91 https://github.com/minetest/serverlist/commit/6edaa913159e0ec4fde7ec88282bed98ca06149f (152024-10-22T20:53:17Z) 20:56 \o` When did python get added as a language? 20:56 \o` commit looks fine (I only glanced at it though) 20:57 MTDiscord That's the serverlist server, separate from the engine 20:58 \o` oh, I didn't know that was in the repo. Now I do :) Thanks 21:05 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Irrlicht: Use EGL over GLX (#15286) 13aa27311 https://github.com/minetest/minetest/commit/aa273119f292e52df8d99f663df5337bac31556d (152024-10-22T21:04:46Z) 21:07 MinetestBot 02[git] 04Zughy -> 03minetest/minetest: DOCS: replace Minetest -> Luanti, `minetest.` -> `core.` (#15292) 13d52e4cd https://github.com/minetest/minetest/commit/d52e4cdbdb2e40a3774756ea5e168cc70b50c4fb (152024-10-22T21:05:41Z) 21:20 \o` line 152 should probably have a break after it 21:20 \o` it falls through to default at the moment so it works but if someone refactors... 21:21 \o` or is that intentional? If it is then a comment 21:23 \o` referring to 152866 21:25 sfan5 no, not intentional 21:52 noyno hello, guys, I want to make mods for luanti, and already asked about it(maybe even here). I started learn lua through official site(https://www.lua.org/pil/contents.html), but wonder, where is to get some experience? Trying to code mods or better to try lua somewhere else? 22:20 MTDiscord See rubens book 22:24 \o` I did a bad thing. I installed windows 11 in a VM and activated it 22:24 \o` I just thought I'd share that to get it off my chest 22:27 \o` where should I paste some C I wrote? 22:27 \o` is ideone ok? 22:28 \o` https://ideone.com/joH9bi 22:28 \o` this is the extent of my mental condition :( 22:31 \o` https://ideone.com/NF40eY 22:31 \o` ugh wrong channel 22:56 wsor4035 noyno: in case you hadnt found it: https://rubenwardy.com/minetest_modding_book/en/index.html (was on mobile previously) 23:00 MTDiscord \o`: obviously that code is fast because it was written in C. 23:11 \o` it's very fast 23:11 \o` 99 frames per second 23:15 * cheapie gives luatic some more code, this one written in (68k) assembly so it's even more fasterer: https://gist.github.com/cheapie/710d2af6387e37fa6207acd460d689f3 23:17 cheapie Or rather it's in assembly because I needed to test all of the RAM, which is tricky if the program is using some of it.