Time Nick Message 00:27 swift110-mobile hey all 09:50 MinetestBot 02[git] 04DanTGL -> 03minetest/minetest: Make SecureRandom non-failable 13ec115ff https://github.com/minetest/minetest/commit/ec115ffe2ae89ef633d3a7e5a9f01b4e59b62c47 (152024-08-20T09:49:15Z) 09:50 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Revert empty form name deprecation warnings 139ccd9d3 https://github.com/minetest/minetest/commit/9ccd9d341ffa6fc5c73c42501e92181840cbb930 (152024-08-20T09:49:41Z) 09:52 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix Windows enabling touch controls due to existence of touchscreen (… 132664afd https://github.com/minetest/minetest/commit/2664afd83230e3f1509f0d66cba0b8c18808a9ad (152024-08-20T09:50:29Z) 09:52 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Fix animations not being restartable (#15016) 13dc21924 https://github.com/minetest/minetest/commit/dc21924f31ff52174553c4441ce8c861f842c6f9 (152024-08-20T09:51:52Z) 18:34 Mantar quick question, can you rig up custom digging groups, or are you limited to only the builtin set? 18:36 sfan5 of course 18:37 Krock you can be limited if you want to, but it would be artificial. 18:37 sfan5 there isn't even really a built-in set except for "dig_immediate" 18:37 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.md#known-damage-and-digging-time-defining-groups AFAIK these are mere suggestions 18:38 Krock yes. they're used in MTG and commonly assumed to be present in "default"-compatible mods 18:38 Mantar thanks, I figured it should be doable, but the lua_api kinda implies otherwise 19:16 MTDiscord If it helps, dig groups in nodecore are completely different from in MTG. There some overlaps in the names (I liked the way they were generic) but their meanings are quite different. Most importantly, that whole "level" business is gone, and there aren't 3 fixed "fast/medium/slow" dig time tiers.