Time Nick Message 16:28 andy1978 Hi at all. Is it possible, that server time for draconis mods runs even when no player is logged in? I've read that minetest only updates chunks with player in it (and thus only time passes where player are online) 16:29 andy1978 Buf I've placed several fire dragon eggs, logged off, shutdown the server and after login the next day all eggs were hatched 16:30 rubenwardy if the server has shutdown then time won't be running. However, gametime still continues with no players online 16:31 celeron55 the server time does always run and is taken into account in various things (e.g. ABMs are designed to catch up, unless you disable that) 16:32 Krock OpenTTD may pause the game time when no-one is online, which might also be an interesting idea for Minetest 16:33 celeron55 that's not a bad idea. it would save a bit of server resources also 16:33 ireallyhateirc would be good to have an option for the server to go standby mode when no one's playing (to stop time until player joins) 16:33 celeron55 i mean, as an option 16:33 Krock however, I think that node timers use system time to catch up 16:34 Krock thus stopping game time does not 100% result in what you'd like to have 16:34 celeron55 well it would result in the same thing as automatically shutting down the server on last player leaving 16:35 celeron55 or, at least close to it 16:35 Krock for node timers it does not matter whether the server runs or not. they'd expire more or less at the same time and trigger at the next best occasion 16:37 rubenwardy makes sense for a setting 16:37 rubenwardy also I've been addicted to OpenTTD recently, send help 16:39 Krock I could help you by joining your company and grouping the trains for easier management if that's what you meant. 16:40 ireallyhateirc btw minetest has no command to set day. I wrote one for Exile but it's really hacky. It basically sets time to milliseconds before midnight, lets the day pass and then repeats as long as needed to change the date 16:41 Krock /settime 12000 16:41 Krock it's in the format of hour * 1000 16:42 ireallyhateirc oooh let me test that 16:42 rubenwardy can also do `/settime 12:00` 16:42 rubenwardy unless I made that up 16:47 ireallyhateirc this simply sets time to midnight 16:47 ireallyhateirc or midday 16:48 ireallyhateirc that's what I wrote 16:48 ireallyhateirc https://codeberg.org/Mantar/Exile/src/commit/8f7be7b304c1acb14e66e2fca5e95ec025df432e/mods/nodes_nature/seasons.lua#L59 16:50 rubenwardy ah yeah, date not time of day