Time Nick Message 14:18 Noisytoot Why is the value returned by core.camera:get_look_horizontal() 90 degrees offset from the yaw in debug info, and the value returned by core.camera:get_look_vertical() inverted from the pitch in debug info? They're also both in radians while debug info and the values passed to Game::updatePlayerControl are in degrees, and the pitch passed to Game::updatePlayerControl is also inverted from debug info but the yaw is the same.