Time Nick Message 03:52 Blockhead256 So I was doing more thinking after the discussion about audio formats other than OGG. 03:52 Blockhead256 It occured to me that the feature request for tracker music would probably be hackable to use as sfx as well 03:52 Blockhead256 so, full steam ahead with support tracker music I say :) 03:53 Mantar nice 12:14 Baytuch Dear friends, let me ask a question, is it worth worrying about binary compatibility of files of different versions of sqlite? 12:15 Krock the database format of sqlite3 is pretty solid, if that's your concern 12:18 Baytuch sfan5 doesn't make any comments to me about this, but is know about it. yes, is concern me, it is true. 12:28 MinetestBot 02[git] 04AFCMS -> 03minetest/minetest: Add documentation for IDE developer setup (#13935) 1382790b1 https://github.com/minetest/minetest/commit/82790b15567d4dd550c3a9ec27a26f7cb9c94f61 (152024-05-26T12:28:12Z) 12:28 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Translation updater: Add support for function call without paranthese… 13a86baef https://github.com/minetest/minetest/commit/a86baefda72293c57e3e984bf01407be38d2a722 (152024-05-26T12:28:24Z) 12:28 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Mark Redis database backend as deprecated (#14679) 1383bc362 https://github.com/minetest/minetest/commit/83bc362dacfdef2bdf18cae5e2c52f526e8431c5 (152024-05-26T12:28:30Z) 15:02 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest_game: Fix possible invalid object reference in TNT mod 133ad8a6a https://github.com/minetest/minetest_game/commit/3ad8a6a473afcdfccdc675fd4eb771f9a9d4897d (152024-05-26T15:01:45Z) 16:14 shaft How to detect if the inventory is opened? 16:15 shaft register_on_inventory_open doesn't exist, the form doesn't submit any fields and doesn't trigger register_on_player_inventory_action 16:16 MTDiscord I don't think there is any way to detect this currently. The inventory formspec does submit its fields when its closed though. 16:21 shaft But I want to update the form when it's opened. Doing it every second would be expensive 16:21 shaft Is there a way to detect if the inventory key was pressed? 16:25 MTDiscord Are you sure that it would be too expensive to update the form eagerly? 16:36 MTDiscord NodeCore updates some of its form tabs automatically, and it does so on an event-driven basis, and caches the old value to detect and skip non-changes. A side effect of this is that you get more S->C packets if the last tab you left open in your inventory screen is a certain one, but 🤷 it's hardly the most significant network constraint. 16:40 shaft How do I detect if the player inventory changes? Do I have to register all functions? 16:40 shaft Like after_dig_node? 16:40 shaft register_on_item_pickup 16:41 MTDiscord add a function to the inventory change - let me find the api 16:41 MTDiscord for stuff like that, I usually just poll 16:41 MTDiscord register_on_player_inventory_action should suffice 16:41 MTDiscord there used to be issues with swaps in the past but they should be fixed 16:41 MTDiscord yeah, that 👆 16:42 shaft register_on_player_inventory_action doesn't work when I eat stuff or dig nodes 16:44 Krock the Lua API for inventory modification does not trigger any callbacks 16:48 shaft updateing the inventory while it's open fucks with the scrollbar 17:50 MinetestBot 02[git] 04grorp -> 03minetest/minetest: Android: Don't crash if there is no web browser installed (#14683) 13b1fa430 https://github.com/minetest/minetest/commit/b1fa430dad8675b3c0efd6b912bf93019a8699d3 (152024-05-26T17:49:32Z) 17:50 MinetestBot 02[git] 04grorp -> 03minetest/minetest: Immediately apply gui_scaling changes to IGUISkin 13f3c91e4 https://github.com/minetest/minetest/commit/f3c91e4f9659b9a3377dc7bf539d1d256ce8a5aa (152024-05-26T17:49:48Z) 17:50 MinetestBot 02[git] 04grorp -> 03minetest/minetest: Make the CDB dependency dialog use more space 133120558 https://github.com/minetest/minetest/commit/3120558dd17112097800175fc011eefa1d41af0e (152024-05-26T17:49:48Z)