Time Nick Message 01:01 alguien What could cause minetest.register_chatcommand to fail silently? The mod loads, but my command is unavailable. This is all there is to the mod: https://paste.debian.net/1315384/ 01:02 MTDiscord did you not enable the mod? 01:05 rubenwardy handleCommand is missing name 01:06 rubenwardy Oh csm 01:07 rubenwardy Are you using the right command prefix 01:10 alguien rubenwardy, the slash right? 01:10 alguien i enabled the mod wsor4035 01:11 alguien I logged a line at the end of the file, and I could see it in debug.txt 01:11 MTDiscord just checking the obvious 01:11 MTDiscord csms are . iirc? 01:12 MTDiscord / is for serverside mods 01:12 alguien oh 01:12 alguien that would be it, thx 01:12 alguien so /help only lists the server-side ones? 01:13 alguien why am I providing a description then? :P 01:13 MTDiscord probably? idk, does a .help exist? 01:16 alguien yep, that does it 01:16 alguien I'll change print to minetest.debug and call it a csm. Thx for the chat 01:17 alguien wait, no, that still turns up in my text console 01:17 alguien *in my chat 01:17 alguien eh, you know what i mean 09:14 Dr_Dinnerbone in minetest 5.9.0 custom skin support should be enabled by default in all mods 09:14 Dr_Dinnerbone also, client side mods should be added to contentdb 10:41 MTDiscord MisterE: For the game I'm making I also need a somewhat functional relational DB, so far I planned with using http -> sqlite or postgres and back. Even on localhost that's not really quick. Among the issues is that I can't access player meta of offline players, so I need to store elsewhere 😕 10:44 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix build errors with curl disabled 13fc0ac64 https://github.com/minetest/minetest/commit/fc0ac642773df72a9cda44ca37dfa2d00027f6f2 (152024-04-28T10:31:15Z) 10:45 shaft sfan5 I posted pictures of how it looks on the merge request 11:11 MTDiscord Bastrabun: One way to deal with that is to store this data in mod storage, indexed by player key (possibly concatenated with a field). Would that be an option for you? 11:13 sfan5 btw it's not that http is slow or anything but on Minetest anything async will take at minimum a single server step to complete 11:13 sfan5 even if the result is immediately available 13:52 shaft Who here has access to https://github.com/minetest-mods ? 14:20 MTDiscord not like it tells you with people or anything 14:57 shaft Seems like the original mod author of ts_furniture is still more or less active on github. So I guess I can just wait for him to notice my PR. 15:15 Niklp sfan5 doesn't want to work on your PR for good reasons, I may review it in a few days when you get some manners 15:17 MTDiscord seems you didnt learn much after being temp banned from cdb the last time 15:55 MinetestBot 02[git] 04sfence -> 03minetest/minetest: Allow `nil` puncher in `object:punch` (#14319) 1372cb4e9 https://github.com/minetest/minetest/commit/72cb4e9bea803d6b300d095394e380c3674347c4 (152024-04-28T15:55:04Z) 16:55 MiniontobyPI Hey guys. I am trying to get the mumble csm to be less spammy without needing to disable logging to debug.txt. I found out that when the '' 16:56 MiniontobyPI 'debug_log_level = ' is set to empty, then it does still output to stderr, but stuff with level 'info' or 'verbose' aren't included in there 16:57 MiniontobyPI Is there any other STD interface that does receive those? or would it be possible to get a level that would, by default, only get send to the STDERR output and NOT to the debug.txt? 17:46 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Client: fix unknown texture upon shift-move to full inventory list (#… 13c044a3c https://github.com/minetest/minetest/commit/c044a3c1cabda2f5f61fee9e746dba5caa427085 (152024-04-28T17:45:09Z)