Time Nick Message 12:00 sfan5 indeed I am on-site 19:21 citrons I'm having issues with entities. 19:21 citrons I don't understand why the "item" model is displaying something much larger than the normal node size 19:23 citrons https://citrons.xyz/files/VrXX3s1S.png 19:29 Krock citrons: https://github.com/minetest/minetest/blob/master/builtin/game/falling.lua#L42 try scale = 2/3 19:29 citrons this is a very odd default. I wondered if I was doing something wrong 19:30 Krock old Minetest API can be odd sometimes 19:30 MTDiscord Weird magic number are no stranger to minetest ... isn't there something weird about a 10:1 unit scaling thing between ent and node meshes or something? 19:31 citrons yes, seemingly. actually, that relates to the other issue I'm having... 19:31 Krock @warr1024 only on C++-side 19:31 Krock the degree rotations in get/set_attach are another inconsistency 19:32 citrons it says set_attach needs to be multiplied by 10 19:32 citrons the documentation does. 19:32 citrons I'm having problems with set_attach. 19:32 Krock ah yes. that's the C++-side thing that made it into Lua 19:32 citrons the child entities are not being displayed at their relative positions; they're just centered on the parent. 19:33 Krock make sure the bone name exists 19:34 citrons I'm passing "", which it says should be the "root bone". 19:34 citrons hm. is the problem that my parent doesn't have a model? 19:34 Krock the only requirement for attachments is to have an object to attach to 19:35 Krock you could check whether this code works for you: https://github.com/SmallJoker/minetest_lab/blob/master/init_18_attachment_chain.lua#L20 19:36 Krock it's a testing script for an old PR that I either wrote or reviewed 19:37 Krock it should spawn cubes that are attached to each other. rightclicking one will attach your player model to it. I hope this helps 19:37 citrons alright. let me see... 19:44 citrons oh. 19:44 citrons I confused the directionality of set_attach, I think. 19:47 citrons but... I reversed it and it still doesn't work. hmm. 19:48 citrons no, wait, I confused myself. I had it in the correct direction the first time.