Time Nick Message 13:27 mrkubax10 Is it possible to use plain colors instead of textures when defining entity with cube visual? I get no texture placeholder instead of color when I'm setting the colors property 13:28 appguru I would recommend using a white pixel as texture and colorizing that via ^[colorize or ^[multiply; I'm not sure the "color" feature really works. It's not needed either way. 13:29 mrkubax10 alright 13:43 sfan5 IIRC color has some specific meaning with certain visual types only 13:47 Krock mrkubax10: there has to be a base texture. try colorizing empty.png (textures/base/pack) 13:59 mrkubax10 I did what appguru mentioned 14:05 rust_VS_zig VPS server Load all map blocks at once to solve the following problems 14:05 rust_VS_zig 1. users move to load the map blocks cause users to be stuck 14:05 rust_VS_zig 2. User's mobile loading map blocks cause cpu gpu memory consumption to run high. 14:05 rust_VS_zig 3. cpu gpu memory extend life 14:05 rust_VS_zig 4. viewing range 62000 14:06 Krock what 14:11 mrkubax10 lol 14:14 ROllerozxa VPS server blows up 14:15 Krock virtual private server server 14:15 muurkha virtual VPS server 14:16 muurkha automatic ATM machine 14:16 muurkha Torpenhow hill 14:29 mrkubax10 VPN network 14:32 rust_VS_zig https://www.youtube.com/watch?v=q9012zB2km8 14:37 MinetestBot 02[git] 04JadedCtrl -> 03minetest/minetest: Add Esperanto builtin translation (#14215) 13bec080b https://github.com/minetest/minetest/commit/bec080be8d4b6c6d765249ce771483609120897a (152024-01-20T14:36:42Z) 14:37 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Fix typo in minimap bumpmapping shader (#14280) 13e9233bc https://github.com/minetest/minetest/commit/e9233bc16921c68182cdcae99bcdecf3e864d0be (152024-01-20T14:36:53Z) 14:39 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix bugs in ModifySafeMap (#14276) 138cbd629 https://github.com/minetest/minetest/commit/8cbd629010b22eb735c7bb95f4c4cd396dae1039 (152024-01-20T14:37:30Z) 14:59 muurkha private VPN network