Time Nick Message 15:36 nisasyazwani hi .. I just want to mention that I suggested some changes to some Malay translation strings over on Minetest Weblate 15:36 MTDiscord @MNH48 ^^ 15:37 MTDiscord lemme check 15:46 MTDiscord oh, replacing Edit with Sunting .. ig with how widely the word is used now, it will be fine, so I'll just approve it 15:46 MTDiscord the reason why the word 'edit' was kept before is because of how the word 'sunting' was not used that much in the tech/game space as it could create confusion 15:46 MTDiscord the word was already widely used in other fields like news (berita disunting oleh xyz = news was edited by xyz) but it carries slight connotation of proofreading(?) in a sense 15:48 MTDiscord but, modern software and games are all adopting the word now for malay translation that it should be understood, plus the ICT textbook in schools also adopted it 15:49 MTDiscord also 'editor' had been translated to the derived word 'penyunting' from the beginning, so it will also be fitting that 'edit' is now properly translated as 'sunting' as well 😄 15:57 MTDiscord all of the suggested changes had been accepted .. actual string in minetest engine was actually just one string (plus another one for glossary), the rest are strings for contentdb 16:30 shaft Maybe today someone has time to teach me how to apply the animated sprites to the bird model? 16:42 Krock shaft: https://github.com/minetest/minetest/blob/master/doc/lua_api.md?plain=1#L270 where .obj is the type Alias Wavefront Maya 16:42 Krock for animated tiles, check the MTG furnace for an example (special_tiles) 16:44 shaft But how do I apply my model to my entity, which type does it need to be and how do I get the tile onto the model? 16:46 Krock entity: https://github.com/minetest/minetest_game/blob/master/mods/carts/cart_entity.lua#L7-L15 16:46 Krock the texture mapping depends on your exported model. if you only have one texture, it'll be at index 1 16:49 shaft How do I export to b3d? 16:50 Krock shaft: afaik blender has a plugin for that 16:51 MTDiscord use greenceniths plugin: https://github.com/GreenXenith/io_scene_b3d 16:53 shaft I only see x3d 16:57 shaft obj works 16:57 shaft but it's black 16:57 shaft I need to get the texture on it somehow 17:08 shaft https://litter.catbox.moe/y9gpm1.png 17:08 shaft This is what it looks like right now 17:09 shaft How do I get it on the correct surface and animated? 17:13 Krock there should be a UV mapping thing that lets you assign vertices to a portion of a texture 17:13 Krock I do not know much at all about this topic so you're best off Googling if there's no answer here 17:14 Krock and for the animation part I already gave you the example of the furnace. It should work the same way on any other drawtype (also mesh) 17:22 shaft I've assigned different materials to the surfaces but Minetest still slaps the texture over the entire modell. What do? 17:23 shaft can I assign the textures by material name somehow? 17:29 Krock that's strange. have you yet looked at the character model in player_api?`that one might help. 17:30 Krock and if Minetest only happens to support one texture, then perhaps combine it into one. 17:31 Desour minetest supports multiple materials. you can assign them in order (the material name is ignored) 17:31 shaft How do I do that? 17:31 Desour if you just give one tile, it uses that for all though, iirc 17:31 shaft textures = {} doesn't seem to do it 17:31 Desour are you defining a node or entity? 17:32 Desour if node, it should be `tiles = {mat1, mat2, ...}` 17:32 mrkubax10 Another weird post on forum: https://forum.minetest.net/viewtopic.php?p=431075#p431075 17:33 ROllerozxa mrkubax10: reported it 17:33 mrkubax10 good 17:39 shaft I'm defining an entity 17:42 shaft I made some 32x32 textures and try to get them in place of the materials 17:42 shaft textures = { 17:42 shaft "birds_white3.png", 17:42 shaft "birds_white4.png", 17:42 shaft "birds_white1.png", 17:42 shaft "birds_white2.png", 17:43 Desour looks fine 17:43 Desour maybe you didn't actually create the materials 17:43 Desour (I had that issue once when I used blender) 17:43 shaft https://ctxt.io/2/AADQrAUEEg 17:44 shaft mtl and obj files are in models folder 17:45 Desour mtl files are not used by minetest 17:46 shaft Okay but the obj file describes that I assigned a material with a name to the surface 17:46 shaft It should work somehow 17:46 Desour there are not group tags (`g`) (see ). are you sure you assigned the faces to the materials? 17:49 Desour you might also have to fiddle around with the export settings 17:50 Desour (I haven't created a multi material mesh with blender for some time) 17:50 Desour btw., I'm also not sure if we support animated textures for entities 17:55 Krock oh right. the animated textures that I mentioned are for nodes. you could register your entity as a node and spawn the node as an entity (wield item) and pray that its textures update 17:57 shaft Oh, it seems to work now but the pixels are the wrong size. 17:58 shaft Why does it not scale the texture to the surface it's applying it to? 17:58 Desour the pixels are scaled according to your uv mapping 17:59 shaft And how do I change that? 18:01 Desour change the size of the triangles on the texture in the uv mapping 18:02 shaft In which in which programm in which tab? 18:08 Desour in you model editor, where you did the uv mapping 23:12 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Fix sound and particlespawner id generation (#14059) 136106e4e https://github.com/minetest/minetest/commit/6106e4e72b5d337819b16d7aace52610d948131c (152023-11-30T23:09:53Z)