Time Nick Message 02:16 sfan5 !seen Wuzzy 02:16 MinetestBot sfan5: wuzzy was last seen at 2023-10-31 13:08:07 UTC on #minetest 02:17 sfan5 ah I missed him 08:13 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Rename mtt_update to mod_translation_updater (#13952) 134d2227c https://github.com/minetest/minetest/commit/4d2227cfa5f2d1a399be8939d2c572e023aec1f8 (152023-11-05T08:11:30Z) 11:48 celeron55 fixed the forum breadcrumbs now 11:49 celeron55 should copy it from production to the theme's github repo though... 11:49 celeron55 kids, don't try this at home 11:57 celeron55 wait what, is this even the same theme 11:58 celeron55 i don't think so, this differs so much 11:58 celeron55 well what is this theme then 11:58 celeron55 who even made this 12:00 celeron55 the only author reference that can be found is the same that's found in the repo. same year also 12:01 celeron55 but this theme is totally different 12:01 celeron55 a 12:01 celeron55 -a 12:03 celeron55 well as far as i can see the current theme in forum.minetest.net_template1 hasn't been in use for years and essentially this still is just a new version of it so i'll just commit this onto it as a massive set of changes 12:06 celeron55 ah wait, there's another branch 12:08 celeron55 lol now the change looks reasonable 12:09 celeron55 i'm going to move the master branch to make this more clear 18:02 MinetestBot 02[git] 04Zughy -> 03minetest/minetest: Clarify `get_translated_string` string argument (#13948) 137263269 https://github.com/minetest/minetest/commit/726326924d5de4cfa3b112af917500d67d85ee7a (152023-11-05T18:00:32Z) 18:02 MinetestBot 02[git] 04grorp -> 03minetest/minetest: Offer ContentDB updates for leftover bundled Minetest Game (#13906) 13adec167 https://github.com/minetest/minetest/commit/adec16790b80ccc844571ff0d0c5ce7908d8405b (152023-11-05T18:01:19Z) 18:02 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Resolves some warnings for Android version (#13862) 137213ff7 https://github.com/minetest/minetest/commit/7213ff7a007a94267d50bf105e3c504cc70f184e (152023-11-05T18:02:01Z) 18:51 MTDiscord I noticed that nodes and entities are now linear-down-nearest-up scaled ... is there any way to control that for the skybox too? 18:54 rubenwardy bit of a fallacy to assume all MT games will be pixel art, as well 19:02 MTDiscord I know some skyboxes are pixel art, and some are photographic. It would be nice for it to be controllable, at least insofar as it's an artistic decision and not a technical performance issue. 23:42 dibesfer hi