Time Nick Message 01:03 lissobone Mo'ning! 03:24 Swift110-mobile Hey 05:32 hare_hare_yukai why do i see this variable using for true/false check in an if statement 05:32 lissobone Which one? 05:32 hare_hare_yukai when they want it not true they assign it "" 05:32 lissobone oh that's just lua 05:32 hare_hare_yukai some part in ctf 05:33 hare_hare_yukai why not false 05:33 hare_hare_yukai why ""? 05:33 lissobone maybe it's for nodes or itemstacks? 05:33 lissobone or not? 05:33 hare_hare_yukai no its just a local variable thats assigned false at the start 05:33 lissobone where is it? 05:33 lissobone tell me the mod, source file and line 05:33 hare_hare_yukai mods/ctf/ctf_modebase/match.lua 05:34 hare_hare_yukai line:46 05:34 lissobone restart_on_next_match = false? 05:34 hare_hare_yukai restart_on_next_match = "" 05:35 hare_hare_yukai i mean why is this assigned "" 05:35 lissobone my version doesn't have the "" assignment for some reason 05:35 lissobone maybe i need a newer version 05:35 hare_hare_yukai oh maybe im just missing something 05:37 lissobone https://en.wikipedia.org/wiki/Ruben_Vardanyan_(politician) 05:37 hare_hare_yukai lmfao 05:37 hare_hare_yukai why? 05:37 lissobone ruben wardy 05:38 hare_hare_yukai my face when 05:38 lissobone i've updated 05:39 hare_hare_yukai on the latest version its the same 05:39 lissobone "[NOTICE] Server will restart after this match is over. " .. restart_on_next_match 05:39 lissobone It's concatenated, though it's an empty string. 05:39 lissobone restart_on_next_match = param and (" ("..param..")") or "" 05:40 lissobone Looks like it can have the value of the command parameter for an optional extra message. 05:40 lissobone That's the culprit. 08:32 MTDiscord lissbone, hare_hare_yukai: "" is truthy in lua 10:05 lissobone men, i need ur immediate assistance 10:06 lissobone when i start minetest it attempts to make a window (this may greatly help when studying the source) and then closes it and throws an error: X Error of failed request: GLXBadContextTag 10:07 lissobone cuz i just installed trisquel gnu+linux-libre 10:09 erle lissobone i try to help 10:09 lissobone maybe something with the libraries 10:09 lissobone but i have all mesa stuff installed 10:09 erle lissobone, ensure you have glxinfo 10:09 erle do you have it 10:10 erle ensure you have curl, then execute the following command: glxinfo |curl -F 'arg=<-' https://mister-muffin.de/paste 10:10 lissobone oh yeah i see it 10:10 erle write the url to the chat 10:10 lissobone i have already executed it 10:10 lissobone i see cool numbers 10:10 erle for me the output is this https://mister-muffin.de/p/RZIx.txt 10:11 erle you see it has opengl 1.4 and shaders and stuff 10:11 erle and opengl es 2 10:12 lissobone https://mister-muffin.de/p/KjZk.txt 10:12 lissobone let's compare 10:12 celeron55 you could also install and run glxgears. if it doesn't work, then minetest surely won't work as no 3d graphics work at all. if it works and minetest does not, then the issue is something more involved 10:12 lissobone hmmmm the gears work fantastically 10:12 lissobone like swiss clockwork 10:12 lissobone (almost literally) 10:12 lissobone 2500 FPS 10:13 muurkha wow 10:13 erle okay, so for me this says: OpenGL renderer string: Mesa DRI Intel(R) 945GM x86/MMX/SSE2 10:13 erle for you this says: OpenGL renderer string: llvmpipe (LLVM 15.0.7, 256 bits) 10:14 lissobone sorry i was busy observing the gears 10:14 erle isn't that … uh … software rendering? 10:14 lissobone i'm back 10:14 lissobone maybe it is software rendering 10:14 celeron55 yeah llvmpipe is software rendering provided by the OS 10:14 celeron55 i'm not sure if MT will generally work with that or not 10:14 lissobone it worked before, i think 10:14 erle celeron55 it should 10:15 erle i can have even very slow shadows (haha shadows are always slow in minetest) with LIBGL_ALWAYS_SOFTWARE 10:15 erle lissobone, start the gears with LIBGL_ALWAYS_SOFTWARE=1 glxgears 10:15 celeron55 are more details available about the GLXBadContextTag error? 10:15 erle do they have the same fps? 10:15 erle or way less? 10:15 erle then try to start minetest with: LIBGL_ALWAYS_SOFTWARE=1 minetest 10:15 lissobone not much less, i just don't go all the way up to extreme graphics settings 10:16 lissobone quite bearable: usually 40 FPS 10:16 celeron55 i think generally if you run glxgears with hardware rendering you'll have vsync lock it at 60fps 10:16 erle if that *does not* work, there is an issue with the software renderer (or minetest, if someone broke mesa software rendering compat, which would be an amazing feat hehe) 10:17 lissobone i'm using the same 5.7.0 version like before, it just (for some reason) throws this error specifically on trisquel 10:17 lissobone hold on, i can eggshelly try to compile it myself and debug it with gdb 10:17 lissobone hold on lemme first start the gears 10:17 erle yeah so does it start with LIBGL_ALWAYS_SOFTWARE=1 or does it throw the same error? 10:18 lissobone glxgears are at the same 2500 FPS 10:18 lissobone minetest throws the same error 10:18 erle then it might be that your software rendering is pretty powerful 10:18 erle but also that it is somehow borked lol 10:18 celeron55 are you using the build of minetest that you made on your previous system, on the new system? 10:18 celeron55 you should definitely rebuild it if your OS has been updated 10:18 erle wow good question 10:18 lissobone it's the one trisquel provided 10:18 lissobone yeah i should 10:18 erle maybe trisquel sucks and you should compile yourself 10:18 lissobone i already did that before, i think 10:19 lissobone no, trisquel doesn't suck much (we'll see about that once i compile minetest) 10:19 erle i have *never* seen an app fail with mesa software rendering 10:19 erle lets see how much gears i get 10:19 erle what resolution where your 2500 fps gears? 10:20 lissobone uhhhh 10:20 lissobone if i do it fullscreen (1920x180) it becomes 370 fps 10:20 lissobone 1800* 10:20 lissobone 1080* 10:20 erle look, i get 30 fps for fullscreen glxgears on a 1400x1050 on my thinkpad 10:20 erle minetest also gets 20 to 30 fps if i'm not stressing it 10:21 erle i guess you probably *can* run minetest in software rendering mode 10:21 erle your computer may become hot though 10:21 lissobone i've ran it like this for months already 10:21 lissobone it's good 10:21 erle i mean minetest for me in not-software-rendering-mode 10:21 erle lissobone are you *sure* trinsquel is providing the drivers for your graphics card? 10:21 erle it might be a binary blob 10:21 erle i mean at least the firmware might be 10:22 lissobone yeah it did provide all the drivers 10:22 lissobone i installed it now and it doesn't like something 10:22 lissobone trisquel is fully free, there are no binary blobs 10:22 lissobone if there are, please report them 10:23 erle lissobone what GPU do you use? 10:23 lissobone '/usr/lib/x86_64-linux-gnu/libGLU.so', needed by 'lib/Linux/libIrrlichtMt.so.1.9.0.10'. Stop. 10:23 lissobone something around nvidia gtx 960 10:24 lissobone i don't remember the name correctly 10:24 lissobone but it has 960 in the name 10:24 lissobone libGLU is missing: irrlicht demands it 10:24 erle does it have a free driver? 10:24 lissobone yeah, otherwise i wouldn't be writing this in pidgin 10:25 Krock locate libGLU.so and symlink the thing if you have .0 version 10:25 erle if you have no libglu1-mesa or so (that's the debian name), install it? 10:25 lissobone oh yeah i already have it 10:25 lissobone just not the dev files 10:25 lissobone compiling 10:26 erle i mean if i am not mistaken that library detects what opengl extensions you have, so you should kinda have it 10:26 erle oh dev files i see 10:26 lissobone i've built irrlicht 10:26 lissobone now compiling minetest 10:26 erle you have a much faster computer than i have 10:26 lissobone cool 10:26 lissobone how to slow a computer down? 10:27 erle press the POWER button, it can slow it down to 0 10:27 lissobone but what about fractions between 0 and 1? 10:27 erle you can use cpulimit(1), but it's pretty ghetto 10:27 erle there is probably a better way 10:27 Krock lissobone: echo 0 | sudo tee /sys/devices/system/cpu/cpu*/cpufreq/scaling_max_freq >/dev/null 10:28 erle Krock, will 0 set it to the slowest freq? 10:28 erle you can also use chcpu to disable CPUs 10:28 Krock that or ignore the write command. in latter case, tr perhaps 800 10:28 lissobone minetest is compilin' 10:28 erle on a modern computer you should be able to disable every one but the first CPU 10:29 lissobone yeah i've seen that option in the bios 10:29 erle no, you can do it *at runtime* 10:29 lissobone that's unfortunately nonfree and not very replaceable 10:29 erle in linux 10:29 lissobone oh really? 10:29 erle i can make my core duo a core mono with one single trick 10:29 lissobone and in hurd? 10:29 erle man chcpu 10:29 erle maybe it has that too? 10:29 erle oh, it's part of util-linux lol 10:29 erle oh you are running minetest on GNU/hurd amazing 10:30 lissobone sorry, not yet (i was just curious) 10:30 erle i mean you aren't running it quite yet 10:30 erle oh also one very important thing for online gaming 10:30 lissobone i am yet to fully study the gnu hurd source code and let the freedom flow through me 10:30 erle google “en passant” 10:30 erle very important thing 10:30 erle if you think someone is cheating in an online game 10:30 erle first check if it was maybe “en passant” 10:30 ROllerozxa haha 10:31 ROllerozxa google en passant 10:31 erle it is very important! 10:31 erle source: chess.com 10:31 erle :P 10:31 lissobone very cool feature 10:31 erle yes en passant is amazing 10:31 erle you can get so many chess noobs with it! 10:32 lissobone i never knew chess developers hid it somewhere in the source code 10:32 lissobone thank you for enlightening me chess brother 10:32 erle i'm not your brother 10:32 erle probably 10:32 erle i have a bunch of siblings 10:32 erle but i think they'd physically come over with their computer problems 10:32 ROllerozxa wait I'm supposed to say the line 10:32 ROllerozxa holy hell 10:33 ROllerozxa new response just dropped 10:34 erle lissobone also try the exploit where you advance on the last line to a rook and then do a rochade/castling move (because the rook has not moved) 10:34 lissobone why is it an exploit? 10:34 lissobone it looks like a clever hack 10:34 erle i am not entirely sure if this is legal 10:35 erle i mean a promoted pawn gets *replaced* by a rook? or does it get *turned into* a rook? 10:35 erle did the rook ever move or not 10:35 lissobone in physical chess, it may or may not be the same rook 10:36 erle https://www.futilitycloset.com/2009/12/11/outside-the-box/ 10:36 erle > So, legal, right? Alas, after much debate in Dutch and Belgian chess columns, FIDE revised its rules to refer to a rook “on the same rank.” Some people have no imagination. 10:36 erle damn FIDE 10:36 lissobone but in digital chess, i think it has to be random if both have been taken down 10:36 lissobone almost compiled mine tes t 10:36 erle why isn't it called mesetint 10:36 erle that's a good anagram 10:37 erle and meaningful 10:37 lissobone i think it used to 10:37 lissobone minetest_game used to be called like that 10:37 erle nice 10:37 erle i did not know! 10:37 lissobone but now it's just minetest_game 10:37 erle i looked for minetest anagrams yesterday 10:37 erle using an(1) 10:37 lissobone nestimet 10:38 lissobone 82% 10:38 erle the percentages given by cmake are generally lies 10:38 celeron55 yeah i originally called minetest_game mesetint, but if i recall correctly people complained about that name too much 10:38 erle i complained about it and was dismissed 10:39 erle celeron55 what was the complaint? 10:39 erle it's an awesome name 10:39 celeron55 don't remember 10:39 lissobone "Built target minetest". 10:39 erle giving it a horrible name after complaints is like NGE did it 10:39 celeron55 it was a different time 10:39 erle people were like “give us a sequel to neon genesis evangelion” 10:39 erle so the viewers get “end of evangelion” 10:39 erle where everyone dies 10:40 erle and turns into fanta 10:40 erle ._. 10:40 lissobone yoooo minetest's up 10:40 erle lissobone, now install LimeCone 2 10:40 erle does it start btw 10:40 lissobone thanx guys withou t you i could not have gotten the determination to compile it myself 10:41 lissobone aye it starts just like bef4 10:41 erle we did nothing but point out you are running your CPU hot 10:41 lissobone isn't much hot 10:41 erle lissobone is smoking the llvmpipe 10:41 erle what kind of cpu do you have anyway 10:41 lissobone meth 10:41 celeron55 if you have a modern high performance cpu, minetest will run just fine using llvmpipe. but it's kind of wasteful still 10:42 celeron55 the gpu would do the same job with less energy 10:42 lissobone it's something like intel i5-[iforgot] 10:42 lissobone lemme che chk 10:42 erle LANG=C lscpu |grep 'Model name' 10:42 erle Model name: Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz 10:42 erle that's fast enough for everything actually except *really* shitty websites like the discord login page 10:42 lissobone ntel(R) Core(TM) i5-3570 CPU @ 3.40GHz 10:43 erle and how many cpu 10:43 lissobone Intel* 10:43 lissobone 4 10:43 erle you are far ahead of me then 10:43 erle enjoy! 10:43 erle lissobone, do you know this? https://maizure.org/projects/decoded-gnu-coreutils/ 10:43 lissobone i'm not enjoying my cpu as much as i enjoy (almost) full freedom 10:43 celeron55 that i5-3570 is almost ideal for llvmpipe. lots of single thread performance 10:44 lissobone nope i don't know this yet 10:44 celeron55 but it's a bit old 10:44 erle it's pretty cool https://maizure.org/projects/decoded-gnu-coreutils/tac.html 10:44 erle celeron55 if no one fucks it up, minetest will run on “a bit old” computers forever 10:44 erle i mean that is actually the main value proposition for everyone i know who does not have a “gaming pc” 10:45 celeron55 (and by "a bit old" i mean it was released in 2012 :D) 10:45 celeron55 (probably 10x faster than erle's cpu though) 10:45 erle i can watch youtube, run minetest and i *could* run sway, but i think i only tried once 10:46 erle lissobone what's your fav minetest game 10:47 lissobone oh yeah i've seen that one about coreutils code structure overview on its gnu.org/software page 10:47 lissobone i just never got to take a closer look at it 10:47 lissobone i doubt if i have a single favorite game 10:48 lissobone warr1024 did a pretty good job at nodecore, but at the same time certain modpacks for mesetint can constitute for full games on their own 10:48 erle nodecore is both fascinating and evil 10:48 lissobone i've never asked for any help while playing it 10:49 erle celeron55 muurkha do you two actually like the nodecore way of things? 10:49 erle a was very amused when someone pointed out that in nodecore every mistake is your own damn fault 10:49 erle whereas in exile it is the fault of the environment (yeah, sure!) 10:49 lissobone when i play nodecore with friends, i sometimes feel a little bad for spoiling their experience 10:50 lissobone they just end up running around doing random stuff while i make concrete foundations for houses 10:50 celeron55 i haven't gotten far at all in nodecore. i get bored very quickly in it 10:50 erle i like repixture. it's like the teletubbie version of minetest mods. 10:51 celeron55 i guess i'm more of an environment than a game mechanics person 10:51 lissobone i remember one game 10:51 erle celeron55 i think that is the duality of nodecore players. either you get bored/frustrated or you build smelters out of nodes and computers out of prisms. 10:51 erle celeron55 ig “inside the box” is also not your thing? 10:51 lissobone it's called ketchupland 10:51 erle what 10:51 lissobone i never got its point 10:52 lissobone https://content.minetest.net/packages/danil_2461/ketchupland/ 10:52 MTDiscord have you considered the possibility that it might not have a point? 10:52 lissobone but the environment is funny 10:52 MTDiscord @danil_2461 explain KetchupLand 10:52 MTDiscord Uhhh Umm Err 10:52 MTDiscord what 10:52 celeron55 i've played inside the box enough to get the feel for it but again, it's not really a way to spend a lot of time 10:52 celeron55 +for me 10:52 MTDiscord lissobone doesn't get the point of ketchupland (and neither do i; is there a point to begin with?) 10:52 MTDiscord me neither 10:52 lissobone i gathered a few tomatoes 10:52 MTDiscord get ketchup, do stuff, have fun ig 10:53 MTDiscord and mine 10:53 lissobone the inventory also looks fun 10:53 erle let me point out that lizzy once made a modification of mineclone 2 in which you could milk other players 10:53 erle i think to have fun there does not need to be a point 10:53 MTDiscord i made that i thjnn 10:53 MTDiscord i dont even remember 10:53 erle like you point a bucket at another player and it gets filled up (like with cows) 10:54 erle she also added moaning sounds and windows xp error sounds 10:54 erle it was pretty much pointless 10:54 erle except for a laugh 10:54 lissobone i made a gachimuchi mod with van darkholm sound effects and leather armor 10:54 erle what is gachimuchi 10:54 erle who is van darkholm 10:54 erle wait let me look it up 10:54 erle after all you prb looked up en passant 10:54 lissobone gachimuchi is muscular men in japanese 10:55 lissobone van darkholm is an artist 10:55 lissobone a performance artist 10:55 lissobone he gets hired for people to fulfill their fantasies. Their deep, dark fantasies. 10:55 erle wikipedia says gachimuchi is gay porn actor 10:55 erle and van darkholm is kink.com adjacent 10:55 erle gib mod 10:56 lissobone you're off base 10:56 lissobone gachimuchi is an art genre 10:56 erle i wish there was a vore mod that was like pacman. some people are ghosts and some are pacman. 10:56 erle the pacman has to vore the pills and the ghosts have to vore the pacman 10:56 lissobone it involves muscular men and music remixes where sounds are replaced by manly moans (and slaps) 10:56 lissobone vore 10:56 erle it would be a funny 4 player game 10:56 erle 1 pacman and 3 ghosts 10:56 lissobone please don't remind me of anything inflation-related 10:56 lissobone btw is there an inflation mod? 10:57 erle > please don't remind me of anything inflation-related 10:57 lissobone i made a sex mod recently 10:57 erle > btw is there an inflation mod? 10:57 erle come on 10:57 erle you are setting us all up for failure here 10:57 erle either we remind you or we don't 10:57 lissobone i set up a landmine 10:57 lissobone and i will force you to step on it 10:58 erle if you keep making threats i will report you to the admins of this discord! 10:58 lissobone btw where are the discord-like mods on irc? 10:58 lissobone moderators 10:58 lissobone i've seen one on a minetest server 10:58 erle wdym 10:58 lissobone before him i thought that discord moderators were a joke 10:59 lissobone the ones who say "no spamming" and "no caps" and ban and kick for "staff disrespect" and other things 10:59 lissobone and who are generally unfunny 10:59 lissobone familiar with such? 10:59 erle no 10:59 erle respect must be earned 11:00 erle i am never on discord 11:00 erle not only it is non-free 11:00 lissobone me neither, i don't even have an account there 11:00 erle my computer lagged on the login web page 11:00 lissobone but i used to have it 11:00 lissobone btw why don't you enable librejs? 11:00 erle which is generally a sign of an incompetent webdev 11:00 erle like i know web development, i do it sometimes 11:00 MTDiscord "umm I don't use disckord because it is non-free 🤓" 11:01 erle ROllerozxa i wanted to try it out, but i can not register an account if my computer slows to a crawl from some assclowns probably mining bitcoins in my browser or so 11:01 lissobone umm i like to 🤓 people with whom i don't agree 🤓🤓🤓 11:01 lissobone don't try it 11:02 lissobone maybe try it with some custom client, but i still don't recommend interacting with it 11:02 celeron55 discord is like element/matrix but more polished and very proprietary 11:02 erle haha yes matrix is so damn unpolished and slow lol 11:02 lissobone the web client is just as nonfree as the desktop version 11:02 erle it's a bit funny 11:02 lissobone btw what about jami? 11:02 erle like sometimes when i want to amuse myself i used to go to the mojang bug tracker 11:02 erle but later, only the matrix bug trackers (for element and synapse) would provide humor 11:03 lissobone i'll go shopping (will return soon) 11:03 erle with bugs like ”exiting a channel with 5000 users lags the server” or so 11:03 erle (not a real bug, but the style of one) 11:03 celeron55 erle: what's your guess on which megacorporation will buy discord 11:03 erle celeron55 microsoft always buys everything 11:03 erle it will be microsoft discord before the decade is over 11:03 celeron55 yeah but amazon bought twitch. it's not always microsoft 11:03 erle i bet a single vegan burger on it 11:04 MTDiscord I'm gonna make a wild guess... yahoo 11:04 erle also microsoft has no real chat service right now, do they? 11:04 erle i mean they killed emesen! 11:04 celeron55 but yes, microsoft is a pretty good guess 11:04 erle have you seen the new github slogan lol 11:04 celeron55 they have a gaming platform with xbox and minecraft and all, and discord is targeted toward that 11:04 erle > The AI-powered developer platform to build, scale, and deliver secure software. 11:05 erle like yeah, when i think github, i think “AI” and “secure” LOLOL 11:05 erle also thebiggest button above the fold is “start a free enterprise trial” 11:06 celeron55 the github landing page when not logged in is like a frigging movie 11:06 erle yeah lol 11:06 MTDiscord also yeah, the discord webapp is average modern webdev slop, literally scrolling in discord channels would lag 11:06 muurkha can you imagine if Microsoft was hosting both Minetest's source control system and Minetest's official chat system? 11:06 MTDiscord (on my old computer) 11:06 muurkha and decided it infringed Minecraft's copyright 11:07 erle what i don't get about chat services … besides whatsapp and the numerous other things using xmpp or being derived from xmpp (nintendo switch, fortnite, EA origin) – everything not built on xmpp has AMAZINGLY shitty bugs 11:07 erle like you are on a train and go through a tunnel and your message gets delivered thrice or not at all 11:07 erle a simple monotonous counter at each end makes computers handle that 11:07 muurkha that's kind of the fault of the XMPP protocol 11:07 erle but still stuff like slack and discord and so on have these bugs 11:08 celeron55 discord feels pretty reliable though. doesn't help with the fact that it's proprietary thoguh 11:08 muurkha Slack and Discord and Matrix have the freedom to change the protocol to fix them 11:08 muurkha IRC and XMPP don't 11:08 erle muurkha how is it the fault of xmpp if xmpp has none of these bugs and the others have all these bugs? 11:08 muurkha IRC has the same problem 11:08 erle muurkha xmpp pretty much evolves, but i think you don't get the point i was making here 11:08 muurkha you can work around it using a bouncer 11:09 erle muurkha i was complaining that everything built on xmpp has proper stream management and everything not makes the same stupid mistakes that can be already solved even without xmpp (in theory) 11:09 erle like i bet you know how to make a chat client with at-most-once-delivery semantics. uh, send an id for each message or so. 11:10 erle slack for some reason does not know, as an institution 11:10 erle i mean whatsapp is not xmpp 11:10 erle but i think they used it as a base at some point 11:10 celeron55 xmpp has a pretty bad public image, i'm not exactly sure why. as a protocol it's probably pretty polished by this point 11:10 muurkha XMPP is a protocol design from 01999. it's built on the assumption that the topology of the internet changes when there's a power outage, which is rare 11:10 erle uh what 11:11 erle celeron55 it's used behind the scenes for all kinds of in-game gaming chats 11:11 muurkha an XMPP server is like a POP server rather than an IMAP server 11:11 erle muurkha wdym 11:11 muurkha it holds your messages for you until you connect to receive them 11:11 erle well, i recently was offline for months and i got my messages 11:12 muurkha this is fine if you have one computer 11:12 erle you may not be familiar with newer developments 11:12 erle when did you last look at xmpp internals? 11:12 muurkha years ago, indeed 11:12 erle yeah, so the thing is, xmpp is like http, people throw extensions at it and see if it works 11:12 erle and like http, it works generally (like many die and the surviving ones are mostly supported by everyone) 11:13 muurkha I don't think http works generally 11:13 erle that is the core criticism of the matrix devs basically, they want a system out of one design (but are incapable to provide it, look at the spec to see why, it contradicts itself at some points) 11:13 muurkha most of my http links from ten years ago are dead because http makes links fragile due to its design 11:14 erle so xmpp vs matrix is basically “provide a minimal system with extensions” vs “provide everything, but everyone must upgrade in lockstep” 11:14 erle muurkha yeah, but new http headers generally work 11:14 celeron55 i don't see how the protocol could help making links not fragile 11:14 muurkha you mean they don't break existing implementations? 11:14 erle yes 11:15 erle for an example of my assertion, look at encryption. you can generally have interoperable chat encryption with fingerprint verification in xmpp land. you literally can not have it in matrix land, unless you are using a very small range of clients (element and what else?). 11:15 muurkha celeron55: Freenet, for example, or IPFS 11:15 erle IRC will never ever develop further 11:16 muurkha I don't even know how to do fingerprint verification in Element 11:16 erle yeah lol 11:16 celeron55 those are p2p, no? 11:16 celeron55 so you're arguing against http's server model 11:16 erle celeron55 i think ipfs is content-addressed storage 11:17 erle https server model is fragile, but easy to implement. content-addressed storage is useful for interplanetary distances and to tell megacorps to go to hell. 11:17 muurkha celeron55: if by "P2P" you mean "the protocol is designed to help making links not fragile" yes 11:17 muurkha nostr is another recent example 11:17 erle muurkha https://xmpp.org/extensions/xep-0313.html 11:17 erle > Automatic history synchronization between multiple clients. 11:17 erle > So-called 'infinite' scrollback, whereby a client automatically fetches and displays historical messages naturally in the message log as the user scrolls back in time. 11:18 erle that's the imap model right? 11:18 celeron55 well p2p is probably a good way to make links not fragile, that's for sure. at least links that don't get garbage collected somehow due to lack of resources 11:18 muurkha erle: yes, this seems like a non-XMPP protocol running over XMPP. like you can access Matrix over HTTP 11:18 erle i think the content-addressable thing is much more foundational than the p2p thing. you can have p2p stuff that dies as well. see the 90s p2p network. 11:20 erle muurkha well, it's an extension and clients support it. the wider assertion i am making is “most people who want a design for a chat protocol that is not decided by many stakeholders but by a single entity end up making something that privileges that single entity and also contains easy-to-prevent bugs” 11:20 celeron55 i really don't see how you could make storage that can't die 11:21 erle celeron55 it's important to make sure that even if stuff dies you get some thing out of it 11:21 erle like take cdb 11:21 erle if it dies, minetest is a bit less valuable 11:21 muurkha celeron55: certainly it is true that storage can always die, but the problem with http-URL-based naming is that even if the storage has survived, the links die 11:21 erle but if it downloaded mods from a content-addressable p2p network, any user still having a mod would be enough to spread it again 11:21 erle because the name does not point to a server 11:21 erle but to the content 11:22 celeron55 muurkha: so you're saying, content should be addressed by hash, so that the url format does not matter? 11:22 muurkha it wouldn't even have to be a p2p network in the usual sense; it could be a content-addressable network of five data centers 11:22 muurkha celeron55: no, the URL format needs to contain some kind of stable identifier that doesn't break when a server somewhere goes down or gets bought or reorganizes its filesystem 11:23 erle celeron55 there are AFAIKS layers of indirection in ipfs so that users don't have to remember hashes 11:23 muurkha a hash is one possible way to do it 11:23 erle muurkha btw, do you enjoy PoC||GTFO and if so, do you know similar publications? it reminds me of your notes, but wackier 11:23 celeron55 well, i don't see anything else than a hash as a working solution 11:24 muurkha other alternatives include public key hashes, the actual content itself (like data: URLs), and names assigned by a blockchain 11:24 erle celeron55 in the offline world, we have non-hashes. take a library book. it has an isbn, probably. 11:24 erle the name does not point to the location, but the identity 11:24 celeron55 a blockchain managing human-readable names for hashes sounds like something that could work 11:25 muurkha that's namecoin I think 11:25 erle you lost me at ”a blockchain” :P 11:25 muurkha shut up erle 11:25 muurkha my friend Aaron pointed out that Bitcoin solved the problem of Zooko's Triangle 11:25 erle muurkha do you mean entirely or “shut up with the snark”? 11:25 muurkha the latter 11:25 muurkha http://www.aaronsw.com/weblog/squarezooko 11:26 celeron55 of course we could have something like dns, but for content 11:26 celeron55 but people would sometimes clean it up, breaking links 11:26 celeron55 becaue that's what people do 11:26 celeron55 if they get the chance to do it 11:26 celeron55 +s 11:26 erle celeron55 you might like this list https://en.wikipedia.org/wiki/InterPlanetary_File_System#Applications 11:27 muurkha celeron55: you could also have people vote on what they think a name should refer to 11:27 muurkha the people you poll about it might depend on who you think is trustworthy 11:28 celeron55 well what is the killer app for ipfs that will cause ipfs to overthrow http in the long term? 11:28 muurkha so you might have different people come to different conclusions at the same time, which might be okay 11:28 muurkha I don't think there is one 11:28 muurkha I think HTTP will continue to be dominant, and we will continue to see the dream of global hypertext displaced by the slow fire that is the Web 11:29 muurkha like a Library of Alexandria going up in flames every day, for the rest of your life 11:29 celeron55 i can see ipfs becoming useful when people start living on mars. but that'll take at least a century 11:29 erle the internet is self-destructing paper, assange said that i think 11:29 erle you hope the monks scribble faster than stuff burns up 11:30 erle celeron55 it can be useful much earlier if you have no good uplink. antarctica. war. 11:30 muurkha yes but what they're scribbling is MAKE MONEY FAST 11:30 erle muurkha depressing 11:30 muurkha IPFS is already apparently useful, Library Genesis is using it 11:30 erle imageboards are just exaggerating that process to produce memes 11:31 erle stuff scrolls away when it reaches page 10 (or 20, or 30 …) 11:31 erle and only if it gets reposted, it survives 11:31 muurkha imageboards mostly aren't people trying to cheat each other tho 11:31 erle oh, people on imageboards lie, cheat & steal 11:31 erle but it's not about capitalism mostly 11:31 erle https://web.archive.org/web/20110521214956/https://squaretriangle.jottit.com/faq 11:32 muurkha Dan Kaminsky responded: https://dankaminsky.com/2011/01/13/spelunk-tri/ 11:32 muurkha I'm pleased to see that this jottit page hasn't been lost 11:32 erle > What if you've lost your key or it gets stolen? Be more careful. What if you lose your PGP key or it gets stolen? Not much you can do about it. 11:32 muurkha the Internet Archive won't last much longer 11:32 erle muurkha i have two scripts i use a lot, wayback and wayback_save 11:32 erle what's the deal with the IA 11:32 erle is it getting dismantled? 11:32 muurkha maybe five, ten, twenty years 11:32 celeron55 it is a fact that maintaining some information being available on the internet requires hard work and money. i'm not sure if universally lessening the work and money requirement would be beneficial, but making it so that real people could decide who gets to host stuff with less work and less money could be useful 11:32 muurkha governments burn libraries, that's what the deal is 11:33 erle indeed 11:33 erle they do 11:33 erle in germany, many people know about the nazi book burnings. but few people know what was burned exactly. meaning the nazis won, in a sense. 11:33 muurkha celeron55: yeah, the problem is that if real people host the stuff, it doesn't matter if the links to it are broken 11:34 muurkha so that's the sense in which I think http doesn't work generally 11:35 erle for example, i think the nazis burned the archive of a german institute for sex reserach (which contained works about gay/trans/inter topics) :( 11:36 erle research 11:36 celeron55 given that this is #minetest, the question here could be, should minetest be more content addressable 11:36 erle https://en.wikipedia.org/wiki/Institut_f%C3%BCr_Sexualwissenschaft 11:36 muurkha it would be pretty great to have Minetest identify mods with ssh keys 11:36 muurkha instead of with HTTP URLs 11:37 erle celeron55 i would definitely like if mods and games were content-addressable. more than once i had the problem that either something was not on cdb anymore or the version on cdb broke some dependency, because the name stayed the same, but the payload changed.j 11:37 erle that latter thing is a hard problem 11:37 erle and i doubt people should be encouraged to depend on hashes of mods 11:37 muurkha an actual content-hash for dependency pinning would be great 11:37 erle i doubt it 11:38 muurkha but its ergonomics would require significant work to be usable 11:38 erle yeah, it's another ”do not put crayons up your nose” scenario 11:38 erle if you do it without the ergonomics stuff, it will just reduce compat 11:38 erle but the first thing, stuff being unavailable … 11:38 celeron55 people will want to work with mods in their regular file browser though, so naming mods as hashes there would be really bad ux 11:39 erle obviously 11:39 celeron55 however, things like nixos get away with such things 11:39 celeron55 it's a pita but with benefits 11:39 muurkha yeah, in general any kind of hash-based naming system has some kind of human-readable indirection layer on top of it 11:39 erle i think it would be nice if you could install several versions of a mod too. 11:40 muurkha with ssh the public keys of the servers I trust are saved in .ssh/known_hosts along with their (hashed) hostnames 11:40 celeron55 minetest actually does content based addressing in once place: the client-side media cache 11:40 celeron55 it's a very natural use case 11:40 erle indeed it is 11:40 muurkha I never type the public keys and almost never read them; I just type the hostnames, and the ssh client looks up the corresponding key for me 11:40 erle given many servers share texture packs, but not necessarily filenames (see the mcl “rename every texture” thing) 11:41 erle i wonder, is the easy scenario a ”make symlinks to hashes” thing? 11:41 muurkha yeah 11:41 erle so that users can then – if they so desire – modify which hash a name points to 11:41 muurkha the question then is just how you do the initial "introduction" 11:42 celeron55 a literal symlink on the filesystem might not be portable enough, but conceptually it's the exact thing needed 11:43 celeron55 of course it could be more dynamic than that 11:43 celeron55 but it's the minimum 11:43 muurkha yeah 11:44 muurkha ideally you have a "dependencies.lock" file in your mod which specifies which mods it depends on, built automatically from a "dependencies" file 11:44 muurkha each line of dependencies.lock might list a mod name, a public key hash, a version number, and a content hash 11:44 celeron55 it's funny to think of the analog as a library where the books are not alphabetically sorted by the author, title or any kind of metadata, but instead by the content of the book, starting from the first sentence 11:44 muurkha maybe one or more URLs as well 11:45 muurkha if you use a representation of the book in which the relevant content begins with the author's name, then the title, then the colophon and table of contents, it kind of comes to the same thing 11:46 muurkha at least in the fiction section 11:46 muurkha the only difference would be that the different editions of the same title by the same author would have their order determined by the first typographical error 11:46 erle okay, this is where i can do the clickbait thing 11:47 muurkha hashes are a bit faster to compare, as in the "HAMT", hash-array mapped trie, so pervasively used in Clojure 11:47 erle MAKING MODS DEPEND ON HASHES IS BAD FOR MULTIPLE IMPLEMENTATIONS OF THE SAME THING 11:47 erle thanks 11:47 muurkha well, you can of course change which version you're using after you install the mod 11:47 erle like right now, you can switch out tga_encoder in mineclone 2 for tga_encoder from cdb 11:48 muurkha but it's helpful to know which version the author was testing with 11:48 erle which is useful, because i am maintainer of the latter and haven't touched the former in a while (since i improved it for mineclone 2) 11:49 celeron55 that was quite the theatrical use of caps lock 11:49 erle also you have mineclone2 and mineclonia and a mod depending on mineclone2 stuff is probably going to work in mineclonia (regardless of which one) due to the naming 11:49 erle celeron55, well i hope it got everyones attention 11:49 muurkha yeah, I mean, as with Nix, you want to indirect those connections through some layer of human-readable names. but the names can be private to a particular mod 11:50 erle i think pinnings should be done by the user, not the developer. developers suck at this. 11:50 erle evidence: mcl2 breaking every texture pack that relies on stable texture names. 11:50 muurkha but I still think it's pretty useful to be able to distinguish the dependency version the mod's author tested with, some other version by the same author, or some other version by a different author 11:50 erle that is true 11:51 erle it is useful, but you risk ending up in npm land 11:51 muurkha it'd be nice to have some kind of translation layer for the mcl2 problem 11:51 muurkha in computer science we can solve any problem by adding another level of indirection 11:51 erle i am convinced that the mcl2 problem can not be fixed with computers 11:51 celeron55 there should be an alias listing file for texture packs 11:51 muurkha except the problem of too many levels of indirection 11:51 erle it is a community problem 11:52 erle people from inside the mcl2 community wanted the names to change. people from outside the community did not want it to change. texture pack makers are generally not contributors to mcl2. 11:52 erle neither are makers of mods relying on that (they have a remedy though! they can steal the texture names from the existing nodes) 11:52 celeron55 i like the fact that MT's extremely plain approach to names and dependencies forces people to think further than their own nose 11:53 erle i like it too, but it does not help when someone *deliberately* breaks it 11:53 erle as i said, i think it's a community problem 11:54 erle that's why i mention the “stakeholder” thing. people who have skin in the game should decide stuff too 11:54 celeron55 the computer world has a long history of such a plain approach though. it's pretty much built into the way the C language does linking, both static and dynamic, for example 11:54 celeron55 so it is manageable 11:54 celeron55 provably so 11:57 lissobone some say if you drink too much soymilk you'll become a soyboy 11:57 lissobone but why can't one become a femboy this way? 11:57 muurkha not enough phytoestrogens 11:57 muurkha there are exceptional cases like Emacs and Linux, but most C programs are only a small minority of the system 11:58 muurkha and written by a small, well-organized group 11:58 erle if i'd start somewhere about compat i'd probably start on a community level with “breaking numerous mods that depend on your stuff is a reason to not get a package approval for your next release” 11:58 erle i say this not because i'm an evil controlling person, but because usually there are multiple ways to avoid breaking dependents, the devs just don't care 11:59 erle (i did suggest multiple ways to avoid the mcl2 breakage for example and i think you can come up with a bunch too) 11:59 ROllerozxa lissobone: dunno let's try 12:00 erle lissobone, join ##trans and ask for ingredients to femboy juice ig 12:00 muurkha I don't actually know what happens if a new version of glibc has a new function with a shortish name like strlcpy 12:00 muurkha and you link a user program with that glibc with a function that already has that name, but with different semantics 12:00 lissobone femboy juice 12:01 muurkha and glibc internally has calls to that function 12:01 lissobone no, i know that soy milk doesn't really feminize (it's very healthy, in fact!) 12:01 muurkha forcibly if necessary 12:01 muurkha on Linux I think they get linked to the implementation in the main executable, which is why intra-.so function calls are indirected through the .so's PLT? 12:02 erle lissobone also for procurement some say that https://diyhrt.cafe is a thing 12:02 muurkha but I don't actually know this 12:02 erle muurkha gclibc has a LOT of magic to enable stuff to not break 12:02 erle i suggest to look into it some time, i don't understand most of it 12:02 muurkha things like libjpeg generally just rely on function name prefixes 12:03 celeron55 yeah you generally namespace your stuff even though it's not technically required. that happens in the MT ecosystem also 12:03 erle my favourite way to handle such stuff as a coder is: if the function meaningfully changes (e.g. you have to update a test case so it passes again) then use a new function name 12:04 erle or if it becomes async but was sync before (never forgive!) 12:04 erle the new-function-name thing also helps with refactoring your own code 12:04 erle i.e. if you have no one else using it 12:04 erle you pretty much know where you have updated the references 12:04 muurkha like, if you write a function in your own program that happens to be called jsimd_h2v1_downsample_avx2 or jpeg_write_scanlines, you will probably blame yourself 12:04 muurkha when your program breaks libjpeg 12:04 celeron55 naming is very powerful. it can easily replace versioning in most cases 12:05 celeron55 (versioning can't replace naming) 12:05 muurkha but then the Debian maintainer will rename your function so your program works again 12:05 erle i'd say versioning is a red herring often 12:05 erle muurkha depends on the maintainer. i tried to send patches to debian for some minetest stuff that was accidentally broken to unbreak it and the maintainer did not care. 12:06 erle too much work for some maintainers 12:06 muurkha yeah, if the Debian maintainer stops maintaining it your program will get removed from Debian 12:06 muurkha that happened to xpdf recently 12:06 muurkha (before it got back in) 12:06 erle yeah, but for many programs the maintainer does not have the time or competence to maintain a huge patch directory 12:06 muurkha but my point is that users aren't helpless in the face of the issue 12:06 erle so they can linger in “i package upstream as well as i can manage” purgatory 12:07 erle which is fine, for the most part 12:07 erle but it will not get older versions fixed if upstream has something new with a bugfix 12:07 celeron55 the simpler the system is, the more users will be able to fix problems themselves 12:08 erle “solution fits in head” criterion should be applied to more stuff 12:08 celeron55 and, the fact is, there will always be problems. you want problems be fixable 12:08 celeron55 +to 12:09 erle this is kinda why i hate ”everything must be upgraded in lockstep” systems 12:09 erle i don't have the energy to upgrade everything 12:10 celeron55 well, the developer probably doesn't have the energy to maintain cross-version compatibility 12:11 erle irrlichtmt is a good example for me actually. any good irrlicht feature i find can not be used except if i patch it back again into irrlichtmt. and that is too much work. thus, no stencil shadowing on newer minetest. 12:11 celeron55 of course if they used the mentioned simple tactics like adding a function with a new name, it could be easier 12:11 erle i haven't tried the ”make an irrlichtmt shim” thing though, i wonder if it is possible 12:13 erle celeron55 pretty much every time i suggested the renaming solution people rejected it on, among other reasons, aesthetic grounds. i did, for example, suggest to do it for functions that had their signature changed a lot – to produce function lookup errors instead of more subtle breakage. 12:13 erle celeron55 i also suggested for games to rename mods that change their internals a lot, to *obviously* break dependents if the old mod is not there, instead of *subtly* breaking it. 12:13 celeron55 the code aesthetics thing is kind of silly. people want their API to look shiny. in reality i think a more engineered approach is better. engineering doesn't need to look good 12:14 erle celeron55 the fundamental problem for many people is that at some point they end up with a foo_4() instead of a foo() all over their codebase 12:14 erle and there is no foo_1() or foo_2() or foo_3() anymore 12:14 erle people *really* seem to hate that 12:14 erle as if internal function names are the main thing programs are judged for ;) 12:14 celeron55 for an engineered approach to APIs one can simply look at any C library that's a decade or two old 12:15 erle well, no technique is effective if it is not used 12:15 erle i like how elixir (the erlang VM thingy) does it 12:15 erle in elixir, if you change the arity of foo() it is simply a different function 12:15 MTDiscord lissobone Here? 12:15 erle add some arguments? sorry, your old code does not find it 12:16 erle this is good 12:16 erle because then you can look for all foo/2 (arity of 2) and update the code to use foo/3 or so 12:16 erle or keep the foo/2 version around forever if you so desire 12:17 erle this prevents an entire category of naming confusion errors 12:17 celeron55 it really is not a problem to have foo_4() to be the function name. at that point you can just alias it to foo() in the application code. again, this is engineering thinking 12:18 erle well, i do actually doubt that any of the people rejecting that solution on purely aesthetic grounds have any clue about software engineering. case in point: there exist problems i have in hobby projects getting solutions approved that “look ugly” but work fine – and i do not have had these problems, ever, at work. 12:18 erle i suspect it's simply not fun for most people to apply rigor to writing computer programs 12:19 celeron55 an engineer thinks purely as "what is the overall most efficient path to reach all of the end goals" 12:20 erle well you can see in minetest how that works 12:20 erle ^_^ 12:21 celeron55 MT's problem is that the end goals tend to be moving targets. it's such an iterative project 12:21 muurkha Microsoft likes to add "Ex" to the end of function names 12:22 muurkha CreateFile, CreateFileEx 12:22 celeron55 however we do have the yearly updating roadmap now and people are mostly on the same page on many things, so it helps 12:22 muurkha a problem with foo_4 is that it's pretty hard to guess that function name 12:22 muurkha but there are usually lots of options for renaming 12:22 muurkha mul_denom -> mul_denominator 12:23 muurkha gcoeff -> gcoef 12:23 celeron55 you're not going to guess function names in any bigger api anyway 12:23 muurkha cornacchia2 -> corn_method 12:23 celeron55 i don't like those "typo fix" looking new functions that actually behave differently 12:23 muurkha it's pretty common to be able to guess function names in things like Emacs and Mathematica 12:24 muurkha it's a lot less of an issue in C++ 12:24 muurkha because usually you're guessing class names instead, and there are a lot fewer of those 12:25 celeron55 C++ brings a lot more structure to the whole via namespaces, classes, operators and the fact that you can have the same function name with different parameters to have a different implementation 12:25 celeron55 it's a completely different world 12:26 celeron55 however essentially all of those actually are just a structured way of naming things 12:26 celeron55 it's all just a name 12:26 erle celeron55 i think the thing about the roadmap is again a stakeholder thing. if you would let server owners and mod developers and developers of non-mainstream minetest clients give an equal say, the roadmap would look much different. 12:26 erle celeron55, it would, for example, probably contain ”make the map bigger” (the one item coredevs hate and the playerbase loves) 12:26 celeron55 erle: everyone can take part in the discussions 12:27 celeron55 erle: someone needs to be responsible though, and making server owners and mod developers responsible doesn't feel right to me 12:27 erle celeron55 not everyone is equal though 12:27 erle celeron55 i still think it would be a very good idea to take some lessons about APIs and CSMs from cheat clients. not to build in cheat features, but to figure out *why* they arrived at their designs. 12:27 erle have you ever tried dragonfire? 12:28 celeron55 the one who's going to do the work is going to be the engine developers. in a volunteer project it is important that they have the most say 12:28 celeron55 because if you don't, soon you won't have any devs anymore 12:29 erle guess i'll have to volunteer some time. 12:31 erle celeron55, game-theoretically, i totally see your point. the only things i hate is the thing where devs clearly don't have a clue. 12:32 erle for example, if i am not mistaken irrlichtmt contains a race condition that may occur (maybe only on windows?) when a computer does not have constant TSC and a thread switches at just the right (a.k.a. wrong) time. 12:32 erle it is clear that a coredev with a computer that has constant TSC will not be able to reproduce that, ever. 12:33 erle i mean maybe it was patched 12:33 erle but it is obvious to me that someone not having a computer where this bug occurs and no interest in the matter may err here. (like with any topic, actually) 12:34 erle also, it is very hard to convince people of such an error on purely theoretical grounds. 12:35 erle regardless of how capable they are, the common dev will dismiss it 12:35 erle well, maybe not ”regardless”, but you-know-what-i-mean 12:35 erle for reference https://en.wikipedia.org/wiki/Time_Stamp_Counter 12:37 erle also maybe i misremember and every detail is wrong, who knows. but there is one patch that upstream irrlicht did not want and that patch introduces the bug. 12:38 erle but upstream irrlicht is on a level of “let me boot my windows 98 computer to see if it still works” 12:38 erle clearly that's an entirely different QA standard ;) 12:41 erle luatic do you have any idea how i can convince imagemagick or any other program to produce PNGs with no prefilter? i don't want to have to start up minetest to get the PNGs for my texture transfer size performance tests. 12:41 erle and i don't want to do it myself hehe 13:04 celeron55 i would expect that to be not possible 13:08 erle celeron55, what did you refer to with the ”not possible”? 13:10 celeron55 to get imagemagick to do that 13:10 celeron55 i'd probably just extract the parts from MT that do it and make a small program out of it 13:12 MTDiscord ^ this (you may as well extract them from modlib), it's only a couple lines of code which pretty much only depends on zlib 13:12 erle if i can't do better 13:12 erle luatic does it run standalone in lua5.1? 13:13 MTDiscord erle: you'd have to replace minetest.compress with a "pure lua" zlib from luarocks 13:13 MTDiscord see https://github.com/appgurueu/modlib/blob/5f0dea2780b88d44d85b9704e0e81348c459404d/minetest/png.lua#L406-L483 14:21 sfan5 as I can see lots of productive discussion (not work) is happening again 14:28 celeron55 yeah please don't read any of it 14:38 rubenwardy [13:26] celeron55, it would, for example, probably contain ”make the map bigger” (the one item coredevs hate and the playerbase loves) 14:38 rubenwardy Yet this wasn't mentioned at all in the roadmap brainstorm 14:56 hare_hare_yukai what the fuck i was doing assignment instead of comparison in if statements 14:56 hare_hare_yukai bash moment 14:57 MTDiscord imagine not using a linter that would catch this for you 14:58 hare_hare_yukai i code on my toilet paper 15:04 erle rubenwardy i am pretty sure the people suggesting that thing have given up on it, given how many times it has been shot down 15:04 erle rubenwardy if i would be asked to bet money, i'd bet money against it being done within 3 years 15:04 erle oh wait 15:04 erle no, i wouldn't because betting money is bad 15:05 erle as you can trivially change the outcome ^_^ 15:06 erle rubenwardy the problem is also that it isn't really easy to do in a fork. there are so many little things that break outside of ±32767 coords 15:07 erle rubenwardy what is the most civilized way to get a copy of cdb in your opinion? (to do semgrep experiments, i.e. i only need one copy) 15:08 celeron55 it's generally a bad idea to permanently give up on something in this environment where people come and go and priorities and resources shift over time. it's a good idea to give up on something for a while, but not in the long term 15:08 erle basically i want to find out which APIs are mis-used (and also find if my ideas about finding dupes and crashes at scale are correct) 15:08 hare_hare_yukai erle: ask nicely? 15:08 hare_hare_yukai asking* 15:08 erle celeron55 i am not saying it is a good idea to give up on it. it is just what i have noticed. 15:09 erle hare_hare_yukai i am asking rubenwardy, who is AFAIK the maintainer (hoster too?) of cdb. i do not know who else i should ask. 15:09 erle i am not just going to do wget --mirror because that's probably not nice 15:10 erle also rubenwardy provided a cdb dump some time ago i think. there might be one laying around. 15:12 erle luatic is there something like “optionally typed lua”, i.e. similar to python type annotations? 15:13 celeron55 there are probably multiple ones 15:14 hare_hare_yukai dont know how wget --mirror would work anyways 15:14 erle celeron55 yeah but what is the best idea? 15:14 erle i am not in a hurry 15:18 rubenwardy Expanding world limits is exactly the sort of thing that could be a road map goal 15:21 erle i agree – but i think the person that needs to be convinced of that is the one person who submitted 3 giant PRs in that direction and was being told “not now” 15:21 erle not saying the PRs were particularly good, i have too little expertise 15:22 erle maybe i can write them and try to motivate them 15:22 erle so about cdb … what “download cdb” method annoys you the least? 15:27 hare_hare_yukai just admin ur too lazy to spam his api xd 15:50 erle okay, so regarding productive work https://content.minetest.net/packages/erlehmann/unicode_text/ 15:51 erle ROllerozxa if you want to add a screenshot to it, tell me what text i should render ;) 16:30 erle uh my README.rst seems to trip up contentdb bad 16:30 erle > Instantiation +++++ 16:31 erle > Font Properties +++ 16:31 erle hot parsers in your area 16:44 rubenwardy ContentDB doesn't support rst, only markdown 16:46 erle rubenwardy then the issue is importing a file named README.rst i guess ;) 16:49 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Fix -Wunused-but-set-variable warnings 132ad4c9e https://github.com/minetest/minetest/commit/2ad4c9e0cea19cd54a59cc66c8010cce78eacae7 (152023-09-09T16:48:56Z) 16:49 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Fix -Winconsistent-missing-override warnings 137897450 https://github.com/minetest/minetest/commit/7897450b273905fccaf326b650d1106c39cd4f07 (152023-09-09T16:48:56Z) 16:49 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Fix -Wmissing-braces warnings in mapblock_mesh.cpp 13010d08f https://github.com/minetest/minetest/commit/010d08f6a44005d9293ef25ad9d4b55b2eab4570 (152023-09-09T16:48:56Z) 16:51 MinetestBot 02[git] 04Zughy -> 03minetest/minetest: Add settings button icon 13798b9ea https://github.com/minetest/minetest/commit/798b9eae4ad7a00aad9103315849022f067d91bc (152023-09-09T16:49:33Z) 16:51 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Replace settings tab with button 1348ab183 https://github.com/minetest/minetest/commit/48ab1835dada1e860ae6c973e458d022d07a57f2 (152023-09-09T16:49:33Z) 17:51 erle rubenwardy thank you for your review work. it definitely helps me if reviewers have high standards! 17:53 erle luatic if you look closely at this thing, i think you can see that my kerning is pretty ghetto. any better idea? https://content.minetest.net/uploads/3262624b77.png 18:17 MTDiscord erle: nein 18:18 rubenwardy That doesn't crop very well https://content.minetest.net/thumbnails/2/3262624b77.png 18:20 erle rubenwardy i see. any good idea for a sample text that does? some unicode haiku maybe? 18:20 rubenwardy It's more ratio and details 18:22 erle is this a blocking issue? 18:22 erle hmm, maybe i can add some more space 18:26 erle rubenwardy, i just added some whitespace (well, blackspace really) to the bottom, that okay for you? https://content.minetest.net/thumbnails/2/bb022d4cdd.png 18:28 MTDiscord could fill that blackspace with more letters 18:29 erle luatic come on give me something 18:29 erle surely you have an idea 18:29 erle in before zalgo text lol 18:30 erle zalgo text will actually not work with unicode_text, because i render all combining characters in the line where they occur 18:30 erle so no breaking out of a line using 999 combining characters that are not in sorted order (so your rendering hangs itself) 18:30 erle i researched it and some text rendering approaches are really stupid so they have to limit the number of combining characters they render to like 3 or so 18:31 erle i believe some terminals do that 18:31 erle to clarify: with ”really stupid” i mean that you can supply some kind of adversarial example text that makes them glitch out (worse than zalgo) 21:14 MTDiscord erle: you can't parse html with regex zalgo text 21:28 hare_hare_yukai amogus 21:36 erle luatic lol 22:41 hare_hare_yukai if i call a function from another mod in a globalstep it would be better to localize it right? 22:44 erle hare_hare_yukai, define localize 22:44 erle hare_hare_yukai, define better 22:44 erle hare_hare_yukai, define lua profiler 22:44 hare_hare_yukai like in modb 22:44 hare_hare_yukai moda.thisfunc = thisfunc 22:44 hare_hare_yukai -- then use thisfunc 22:45 erle what is your reasoning for better 22:45 hare_hare_yukai -- in a globalstep 22:46 hare_hare_yukai i just saw it being done in some source code 22:47 erle don't cargo cult 22:47 erle try to understand 22:47 hare_hare_yukai if you tell me wont i understand? 22:48 erle i am not sure if i can tell you something qualified here 22:48 erle ask luatic or someone else who knows more about lua 22:49 erle or, try to work out yourself the performance characteristics 22:49 erle by using a lua profiler 22:49 erle or a timer function and a ghetto loop 22:49 erle but never ever cargo-cult stuff 22:49 erle there is so much crap in other mods 22:49 hare_hare_yukai how do i use a lua profiler 22:50 hare_hare_yukai the code is in a game 22:50 hare_hare_yukai for minetest 22:50 erle now that is a question i can not give you a good answer to, but i know it is possible to profile this stuff 22:50 erle surely someone else knows it. maybe it is on the forums 23:48 ball Mornin'