Time Nick Message 13:40 imi why MT isn't on steam? 14:10 ROllerozxa because we haven't had a main menu redesign yet 14:46 dibesfer[m] I did a design 17:00 rubenwardy Sokomine: multiple users have reported that Villages requires Cottages to run, sounds like it needs to be a hard dep https://content.minetest.net/packages/Sokomine/mg_villages/ 17:01 rubenwardy also cottages is out of date on CDB 17:27 dibesfer[m] You just lazy 17:27 dibesfer[m] 🤓 17:29 pjals uses nerd emoji on irc channel 17:55 dibesfer[m] Oh shit 17:55 dibesfer[m] I am a nerd!!!! 17:55 ROllerozxa we're all nerds here on IRC 🤓 18:08 jni Hello! 18:33 Sokomine rubenwardy: thanks for telling me! i really need to catch up on the forum again. i'm currently mostly still working on the mod to let npc talk. that is also something that will hopefully help villages in the future 18:33 Sokomine mg_villages still ought to work without cottages. it's just that those villages who have buildings which need those blocks from cottages will not spawn 18:34 Sokomine flux did a very complex pr on cottages, and others did as well. it's not easy to sort out (plus i seem to have forgotten my passphrase for my github key again) 18:36 rubenwardy Sokomine: in case there's a misunderstanding, by "outdated" I meant that the version on CDB is from 2020 and the git version is 2022 18:49 jonathan_doe why might a user be slow and unable to interact with objects? particularly in mineclone 18:50 jonathan_doe actually it suddently fixed after i left clicked a trapdoor??? 18:52 muurkha sounds like the desynchronization bug 18:53 muurkha when the server gets super slow 18:53 muurkha people here recommended switching to postgres or at least enabling the WAL in SQLite 18:53 muurkha and enabling the WAL in SQLite did seem to help a lot 19:03 Sokomine ah. yes. i'm afraid that#s so. i hope to get the talking mod ready soon. after all it's running fine. we had no crashes with it. still, a bit more testing and especially moving out the npc declaration are necessary steps. then afterwards i'll hopefully have time to sort out mg_villages and cottages again 19:05 Sokomine *a* user or users? i have the problem on the yl server that each entity sends its updates of position and movement seperately. that's fine in general but constitues a dos attack if there's a couple of hundrets of 'em around at the same time...plus people having more detailled animation 19:05 Sokomine in such situations packages get lost, and what is shown to (my) client is not in sync with what is on the server. but that happens only with slow lines. server lag is more common