Time Nick Message 03:48 doseijin hello, this is my first time trying to mod minetest, I was trying to create a simple automata and I started first trying to add an ABM to make a node go up once per second, but it seems like that when I do that the nodes go up to the load limit, I suspect that's because when I set a new node its abm is triggered soon after, does anyone know the ideal solution to this? I got it working by using a timer 03:48 doseijin as well but that doesn't seem very efficient 03:48 doseijin here's the code of what I first tried: https://paste.ec/paste/9sbY9TL+#rV1CbsIwlDlTYvvH8ZSULz53pdeQ-HI7Ukh1ccCW+JR 05:06 BuckarooBanzai doseijin: have you read into node-timers yet? those might fit better for your use-case 06:04 s20 Hi guys. I wanted to change the textures of apples for a texture pack I am making. I tried setting the name of the image as `apple.png` within the folder of my texture pack. Then when I opened singleplayer and check the apple textures, they didn't change. What am I doing wrong? Is there another name for that texture? 06:05 luk3yx The texture name might be default_apple.png? I don't remember exactly what it is 06:09 s20 Hmm. Let me check. One second 06:10 s20 Ah it works now! 06:10 s20 Thank you :D 06:12 doseijin BuckarooBanz: how would make a node timer persist across world loading/unloading, and start it in the first place? is there a callback I could use? 06:33 BuckarooBanzai doseijin: node timers are persisted in the node itself (the map) you can access them with `minetest.get_node_timer(pos)` (see: https://rubenwardy.com/minetest_modding_book/en/map/timers.html) 06:34 BuckarooBanzai as for where to start them: not sure what you are up to but you could do it in the `after_place_node` node definition callback 06:36 BuckarooBanzai one thing to keep in mind, especially if you are doing some kind of automata: only the nodes in the area of the player are active, some timers and abm's might be outside of that area and don't get any callbacks 06:40 BuckarooBanzai if you need to process _all_ the nodes, even those outside the active area, you have to use a different (and more complex) approach, can't recommend that for a beginner project ;) 06:48 doseijin I see, I'll try doing that, thank you. I'm looking to try to simulate a gas using automata, something like powder toy, not sure how performant that's going to be