Time Nick Message 08:50 imi hi, if I issue /set max_users 30 in-game, will it take effect immediately? 09:22 MTDiscord yes 11:50 Helenah Why mark OpenGL ES 2 as legacy but not OpenGL ES 1? This makes no sense what so ever... 11:50 Helenah You mark old software as legacy, not newer versions of it surely... 11:53 MTDiscord where is OpenGLES 2 marked as legacy? 11:55 Helenah Do a cmake configure on the Minetest source and you'll see. 11:56 Helenah Either way, OpenGL ES 2 is newer than OpenGL ES 1... so this makes no damn sense... 11:56 Helenah I hope you don't remove this support, I need it! lol 11:56 Helenah And it will benefit people with embedded systems trying to play on big and heavy servers such as myself. 12:05 MTDiscord OpenGLES 2 is not going anywhere, I have no idea where you get from that it is somehow legacy 12:06 MTDiscord the ENABLE_GLES option was removed recently but that is because minetest can now automatically detect if irrlichtmt has been compiled with OpenGLES 2 support enabled 12:33 Helenah Thing is... I had to recompile mesa as that didn't have OGLES support. 15:50 Helenah Soo erm... I compiled Minetest and using it with OGLES2 support. How do I disable that spherical bounds shader? If I disable shaders entirely, I can't see the world. 15:50 Helenah But it would be nice to be able to see more of the distance... 18:37 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Avoid jittering when player is attached (#12439) 136832bf0 https://github.com/minetest/minetest/commit/6832bf044e6d9947ae09dd1da663f7a226bf9037 (152023-05-28T18:36:34Z) 18:40 MTDiscord nice 22:34 Helenah How do I turn off error output to Minetest chat feature? 22:35 Helenah Because "Could not draw triangles, too many primitives" even though I see no issues is flooding my chat... like hell. 23:02 Helenah By the way, the above messages, please discard, I no longer need an answer.