Time Nick Message 01:25 MTDiscord actually as of 1.20, sign text can be re edited. 01:26 MTDiscord for someone who doesnt even own Minecraft, I follow the development way too closely. 01:28 MTDiscord I think signs were also made double sided too...thats gonna be fun. 18:31 MinetestBot 02[git] 04zmv7 -> 03minetest/minetest: Disable vertical movement when both jump and sneak keys are pressed (… 1335112f2 https://github.com/minetest/minetest/commit/35112f2453bd8eb382c54d6053025799bfcf54ff (152023-05-18T18:30:21Z) 18:31 MinetestBot 02[git] 04savilli -> 03minetest/minetest: Fix crash on handling wallmounted nodes with invalid param2 (#13487) 135ba70cf https://github.com/minetest/minetest/commit/5ba70cf5efbd4ba13149f8611f18f587ba356529 (152023-05-18T18:31:04Z) 18:33 MinetestBot 02[git] 04grorp -> 03minetest/minetest: Settings menu improvements regarding default values (#13489) 13f393214 https://github.com/minetest/minetest/commit/f393214fef4ceeb3fecf743a19f10d5c956f99a5 (152023-05-18T18:32:26Z) 18:33 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Inventory: Allow InvRef:set_list with new_size >= old_size (#13497) 1395a9f4a https://github.com/minetest/minetest/commit/95a9f4ab7cc44d1ed2f3664a34a10b7cdbb8fbb2 (152023-05-18T18:32:55Z) 18:36 MinetestBot 02[git] 04Bituvo -> 03minetest/minetest: Remove trailing whitespace (#13505) 13180ec92 https://github.com/minetest/minetest/commit/180ec92ef982d9fb5c6bdc789f381335f77823c1 (152023-05-18T18:34:18Z) 18:41 muurkha wow, scrool 18:41 muurkha lotsa commits! 20:16 giov4[m] does anyone know if there's a way to force the "walk" or "stand" animation using player_api? player_api.set_animation() seems to work only with "sit" and "lay", if i try to set "walk", for example, nothing happens 20:30 MTDiscord if the walk animation is already set, setting it again will be a no-op 20:51 giov4[m] hmm what do you mean? 23:06 fluxionary giov4[m], note that the apparent animation on the client side is not necessarily what other players seen on a multiplayer server. the client may not see what the rest of the world sees.