Time Nick Message 00:12 FavoritoHJS kiwiirc is working again :D 03:00 FavoritoHJS can someone help me with entity bones? can they be used for more programatic models? 03:02 FavoritoHJS seems possible with `set_bone_position(3)`, `set_attach(1~5)` and a decent grasp of 3d geometry but that would require a lot of objects, with every single mesh being a different object 03:03 FavoritoHJS and with how heavy i've heard objects are, using 5+ of them per entity is not ideal 11:10 MTDiscord Yes, set_bone_position can be used to fully animate the bones of a model programmatically. This lacks interpolation and some other features such as scaling however: https://github.com/minetest/minetest/pull/10704. 16:00 lissobone Greetings. 16:00 lissobone I am back. 16:01 lissobone I am very sorry for [Stop! No, please! Don't take my furniture!]. 16:01 lissobone Anyways, I am still making the mod. 16:02 lissobone Goes pretty successful so far. 16:07 lissobone Does anyone want to know what was I banned for? 16:13 MTDiscord lissobone, I tried to message you earlier to shill arena_lib for your battle royale game, but if you were banned I guess you didn't get it. I think Yourland is looking for a good battle royal minigame using arena_lib 16:21 lissobone I thought of using arena_lib, but I shall first try to implement the stuff myself. 16:21 lissobone I decided that it will be radiation-themed. 16:22 lissobone You won't see anything approaching. 16:22 lissobone The geiger counter will tell you otherwise. 16:23 lissobone I'm currently trying to make the counter sound effect work. 16:27 lissobone This is somewhat spooky. 16:32 lissobone I wanted to add the geiger counter as a separate tool first, but I guess everyone should rather have it automatically equipped (embedded within their vital organs). 16:59 lissobone For some odd reason I can hear heavenly music within the mechanical sounds of the counter. 18:18 MTDiscord You ever think about the fact that radiation is like the closest thing to a ghost 21:31 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Occlusion culling algorithm based on recursive descend (#13104) 132715cc8 https://github.com/minetest/minetest/commit/2715cc8bf68a2cc8cd583cd5b0bb732ee13a1b49 (152023-01-06T21:31:06Z) 21:33 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Add dynamic exposure correction (#12959) 136d45c24 https://github.com/minetest/minetest/commit/6d45c243f85942b20dab58753e735ec89a68f710 (152023-01-06T21:33:25Z) 21:36 MinetestBot 02[git] 04rollerozxa -> 03minetest/minetest: Remove old rollback migration code (#13082) 13bb74da5 https://github.com/minetest/minetest/commit/bb74da590349643403df2c99ddc2d1584d4324ad (152023-01-06T21:35:20Z) 21:40 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Devtest: Add branding iron 130762412 https://github.com/minetest/minetest/commit/07624125efece00728b166b36e53a7ad85619556 (152023-01-06T21:38:35Z) 21:40 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Devtest: Rename soundstuff init.lua 134685849 https://github.com/minetest/minetest/commit/4685849f89d08e7ab0a6196072e226a50f4d8bbc (152023-01-06T21:38:35Z) 21:41 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Devtest: Add jukebox 13d603619 https://github.com/minetest/minetest/commit/d603619ad3cc0e5f7ac942e41469462be43e2f5d (152023-01-06T21:38:35Z)