Time Nick Message 07:45 lissobone Greetings. 12:23 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Bump used IrrlichtMt version 136377ce9 https://github.com/minetest/minetest/commit/6377ce921db2d2f450f02f516e1317d6c7a4ae99 (152022-12-31T11:48:53Z) 17:27 samw hello, I was wondering if anyone knows if there is a facility to get the camera mode(first or third person) for a player, even if it's just in singleplayer. 17:28 samw *maybe should have noted I meant for modding 17:31 MTDiscord That isn't possible currently. 17:32 MTDiscord CSMs are aware of the camera mode (and can set it) however. So if you had a CSM which communicated with the server, you would be able to get and set the camera mode from the server (i.e. from server mods). 17:34 samw luatic: What are CSM's, I'm not too good with acronyms 17:36 MTDiscord Client Side Mods 17:37 samw So then if I were just in singleplayer, it should be easy enough to test? 19:45 samw does anyone know what the last version of blender is that supported .b3d export or a converter to convert to .b3d, .x, or .ms3d? 19:46 MTDiscord samw: https://www.blender.org/download/lts/2-93/ 20:01 samw MisterE: I've been using that version, but have yet to successfully export a .b3d that the game will show up. Some other issue? I'm new to modeling and minetest both so I'm not sure what I might do different. 20:03 MisterE[m] well, make sure you are in object selection mode, not edit mode. Use Greenxenith's .b3d exporter not joric's 20:03 MTDiscord ^*and not minetests 20:03 MisterE[m] what's minetest's? 20:03 MTDiscord its for pre 2.8 20:04 MTDiscord to be clear, you want to use https://github.com/GreenXenith/io_scene_b3d 20:04 samw ok, I have that exporter installed so I will try again and see what happens 20:47 MTDiscord For semi-regular segfaults, amd I right in assuming building with CMAKE_BUILD_TYPE=RelWithDebInfo to obtain useful stack traces is needed to report / triage correctly? 21:00 samw I've done some tests and even if I import the character.b3d from the player_api mod and then directly export it, I get no visual in the game with 2.93. So I went back to 2.83 and all seems well, has anyone been able to use 2.93? I'm curious if it's my setup. 21:07 Desour Awkanimus: debug info is very useful. but if you have a backtrace without debug info, that's usually already enough to roughly find out what caused the segfault 21:10 MTDiscord coredumpctl only shows this: Stack trace of thread 8: #0 0x000056524826330f n/a (/usr/local/bin/minetestserver + 0x33e30f) 21:10 ShadowBot MTDiscord: Error: That URL raised 21:10 MTDiscord Note sure what that did on IRC, I'll resend it without the formatting: #0 0x000056524826330f n/a (/usr/local/bin/minetestserver + 0x33e30f) 21:10 ShadowBot MTDiscord: Error: That URL raised 21:11 MTDiscord Tried to copy paste it twice 'cause it's short, and received errors from ShadowBot twice. Guessing I'm doing it wrong somehow 21:12 MTDiscord ignore it, its a dumb bot trying to find an issue because of #0 21:12 ShadowBot MTDiscord: Error: That URL raised 21:12 MTDiscord Got it, thanks. Thought the message wasn't actually sent to irc 21:13 MTDiscord samw: importing isnt supported, its meant for exporting only. use the .blend file to import and then export 21:14 MTDiscord see https://github.com/minetest/minetest_game/blob/master/mods/player_api/models/character.blend 21:17 samw Jonathon: I will try that real quick, I thought I did but I will verify first 21:22 samw Just checked and yes that was what I used, still nothing for me. But blender 2.83 worked with it, so I'm not sure what is going on in my system if it works for you. Not sure it matters but I am on kubuntu 20.04. 21:24 MTDiscord perhaps file an issue if one isnt already 21:25 MTDiscord anyways, speaking of the great format b3d is (sarcasm). @josiah_wi how goes your gltf in minetest experiments? 22:07 onexused When I try to start Minetest, the game process shows in ps, but nothing changes on the screen. This is a reinstall after having had it uninstalled for a while. Arch Linux x64, minetest-5.6.1 from Arch's community repo. 22:08 kabou onexused did you start it from the command prompt? 22:09 kabou perhaps you installed or started only a server process and not a graphical client 22:09 onexused I've also tried removing the old ~/.minetest directory, but the results are the same. The debug.txt file has only 2 lines of dashes and one saying ' Separator' in it. 22:09 kabou minetest is a client/server program 22:09 onexused kabou: Yeah, started from the command prompt. `minetest` from the package called minetest. 22:09 onexused So do I need to start the server, too? 22:10 kabou I think the default if you start minetest without options is to start both a server and a client process 22:10 kabou type "minetest -h" to see what's available 22:11 ChanChy hi 22:11 kabou "minetest --verbose" would be a good start 22:12 onexused kabou: Output of --verbose https://dpaste.com/AV87QHQHB 22:13 onexused Then nothing changes until I kill the process 22:14 onexused I seem to remember playing it before and getting a screen showing options of what world, mods, etc. to use. 22:15 kabou at some point it should say something like: 22:15 Krock you could start it in gdb and hit Ctrl+C and type "bt" to see where it's stuck 22:15 kabou Server for gameid="minetest" listening on 0.0.0.0:65492 22:15 kabou or strace 22:15 kabou strace minetest 22:15 Krock kabou: this however is not a server instance but regular "minetest" 22:16 Krock which should spawn a GUI unless --server is specified 22:16 kabou doesn't regular minetest also start a server? 22:16 MTDiscord No 22:16 MTDiscord only as soon as you enter a world 22:16 kabou my minetest on debian always spawns a server 22:16 kabou ah right 22:16 MTDiscord just invoking minetest without any arguments should present the user with the mainmenu 22:17 * kabou looking at logs of a client that has been open all day, restarting server everytime a new test needs done 22:17 Krock onexused: did you yet try to rename or remove ~/.minetest/minetest.conf ? 22:17 MTDiscord the user can then go and either join a game, which won't start a server, play in singleplayer, which will presumably start a server on a loopback device or something like that, or host a server, exposing it to the world by ticking the appropriate checkmarks 22:17 kabou onexused real experts are now in the room 22:17 MTDiscord I haven't worked on it since before finals and holidays. I've been thinking about how to get it reviewed appropriately so it will be maintainable and bug-free. 22:17 onexused `strace minetest` : https://dpaste.com/8RMRAHM6Z 22:18 onexused Krock: I tried deleting ~/.minetest, which made no difference. 22:18 MTDiscord mhm, I'm seeing lots of EINVALs there 22:18 MTDiscord Basic mesh-loading "works" but I want to get it to a mergeable state before adding any more features. 22:19 MTDiscord (however, we aren't planning to merge anything until it works as a full replacement for b3d) 22:19 Krock I don't see any audio initialization 22:20 Krock usually "Audio: Global Initialized: OpenAL 1.1 ALSOFT 1.19.1, using OpenAL Soft" or alike appears afterwards 22:21 MTDiscord I'm seeing a couple sus ENOENTs there 22:21 MTDiscord How is your audio setup? 22:22 Krock the ENOENT errors are not concerning. these files may or may not exist for it to function properly 22:23 onexused (I don't seem to be hearing some people) 22:23 Krock https://irc.minetest.net/minetest/2022-12-31#i_6044021 22:23 onexused Thanks, Krok 22:24 onexused Krock* 22:24 Krock https://github.com/minetest/minetest/issues/12126 22:24 Krock !title 22:24 MinetestBot No title found. 22:25 Krock you might be best off either changing the audio backend of the Minetest process through your control panel (if there's an option) or to check for updates 22:26 Krock > I suspect its that, I changed the driver line in /etc/openal/alsoft.conf to alsa and the game boots right up 22:31 onexused I don't currently have an /etc/openal/alsoft.conf . What's the driver line supposed to look like? 22:33 MTDiscord josiah_wi: thanks for response, happy holidays 22:35 Krock onexused: sorry, I don't know more than you do. I suppose it's time to google. the quoted line is from the bug tracker that's linked in the issue above 22:36 onexused Ok 22:52 onexused Oh, I guess it's 'drivers = alsa'