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IRC log for #minetest, 2022-12-31

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All times shown according to UTC.

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07:45 lissobone Greetings.
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12:23 MinetestBot [git] sfan5 -> minetest/minetest: Bump used IrrlichtMt version 6377ce9 https://github.com/minetest/minetest/commit/6377ce921db2d2f450f02f516e1317d6c7a4ae99 (2022-12-31T11:48:53Z)
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17:27 samw hello, I was wondering if anyone knows if there is a facility to get the camera mode(first or third person) for a player, even if it's just in singleplayer.
17:28 samw *maybe should have noted I meant for modding
17:31 MTDiscord <luatic> That isn't possible currently.
17:32 MTDiscord <luatic> CSMs are aware of the camera mode (and can set it) however. So if you had a CSM which communicated with the server, you would be able to get and set the camera mode from the server (i.e. from server mods).
17:34 samw luatic: What are CSM's, I'm not too good with acronyms
17:36 MTDiscord <luatic> Client Side Mods
17:37 samw So then if I were just in singleplayer, it should be easy enough to test?
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19:45 samw does anyone know what the last version of blender is that supported .b3d export or a converter to convert to .b3d, .x, or .ms3d?
19:46 MTDiscord <MisterE> samw: https://www.blender.org/download/lts/2-93/
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20:01 samw MisterE: I've been using that version, but have yet to successfully export a .b3d that the game will show up. Some other issue? I'm new to modeling and minetest both so I'm not sure what I might do different.
20:03 MisterE[m] well, make sure you are in object selection mode, not edit mode. Use Greenxenith's .b3d exporter not joric's
20:03 MTDiscord <Jonathon> ^*and not minetests
20:03 MisterE[m] what's minetest's?
20:03 MTDiscord <Jonathon> its for pre 2.8
20:04 MTDiscord <Jonathon> to be clear, you want to use https://github.com/GreenXenith/io_scene_b3d
20:04 samw ok, I have that exporter installed so I will try again and see what happens
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20:47 MTDiscord <Awkanimus> For semi-regular segfaults, amd I right in assuming building with CMAKE_BUILD_TYPE=RelWithDebInfo to obtain useful stack traces is needed to report / triage correctly?
21:00 samw I've done some tests and even if I import the character.b3d from the player_api mod and then directly export it, I get no visual in the game with 2.93. So I went back to 2.83 and all seems well, has anyone been able to use 2.93? I'm curious if it's my setup.
21:07 Desour Awkanimus: debug info is very useful. but if you have a backtrace without debug info, that's usually already enough to roughly find out what caused the segfault
21:10 MTDiscord <Awkanimus> coredumpctl only shows this:                 Stack trace of thread 8:                 #0  0x000056524826330f n/a (/usr/local/bin/minetestserver + 0x33e30f)
21:10 ShadowBot MTDiscord: Error: That URL raised <HTTP Error 404: Not Found>
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21:10 MTDiscord <Awkanimus> Note sure what that did on IRC, I'll resend it without the formatting: #0  0x000056524826330f n/a (/usr/local/bin/minetestserver + 0x33e30f)
21:10 ShadowBot MTDiscord: Error: That URL raised <HTTP Error 404: Not Found>
21:11 MTDiscord <Awkanimus> Tried to copy paste it twice 'cause it's short, and received errors from ShadowBot twice. Guessing I'm doing it wrong somehow
21:12 MTDiscord <Jonathon> ignore it, its a dumb bot trying to find an issue because of #0
21:12 ShadowBot MTDiscord: Error: That URL raised <HTTP Error 404: Not Found>
21:12 MTDiscord <Awkanimus> Got it, thanks. Thought the message wasn't actually sent to irc
21:13 MTDiscord <Jonathon> samw: importing isnt supported, its meant for exporting only. use the .blend file to import and then export
21:14 MTDiscord <Jonathon> see https://github.com/minetest/minetest_game/blob/master/mods/player_api/models/character.blend
21:17 samw Jonathon: I will try that real quick, I thought I did but I will verify first
21:22 samw Just checked and yes that was what I used, still nothing for me. But blender 2.83 worked with it, so I'm not sure what is going on in my system if it works for you. Not sure it matters but I am on kubuntu 20.04.
21:24 MTDiscord <Jonathon> perhaps file an issue if one isnt already
21:25 MTDiscord <Jonathon> anyways, speaking of the great format b3d is (sarcasm). @josiah_wi how goes your gltf in minetest experiments?
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22:07 onexused When I try to start Minetest, the game process shows in ps, but nothing changes on the screen.  This is a reinstall after having had it uninstalled for a while. Arch Linux x64, minetest-5.6.1 from Arch's community repo.
22:08 kabou onexused did you start it from the command prompt?
22:09 kabou perhaps you installed or started only a server process and not a graphical client
22:09 onexused I've also tried removing the old ~/.minetest directory, but the results are the same.  The debug.txt file has only 2 lines of dashes and one saying '  Separator' in it.
22:09 kabou minetest is a client/server program
22:09 onexused kabou: Yeah, started from the command prompt. `minetest` from the package called minetest.
22:09 onexused So do I need to start the server, too?
22:10 kabou I think the default if you start minetest without options is to start both a server and a client process
22:10 kabou type "minetest -h" to see what's available
22:11 ChanChy hi
22:11 kabou "minetest --verbose" would be a good start
22:12 onexused kabou: Output of --verbose https://dpaste.com/AV87QHQHB
22:13 onexused Then nothing changes until I kill the process
22:14 onexused I seem to remember playing it before and getting a screen showing options of what world, mods, etc. to use.
22:15 kabou at some point it should say something like:
22:15 Krock you could start it in gdb and hit Ctrl+C and type "bt" to see where it's stuck
22:15 kabou Server for gameid="minetest" listening on 0.0.0.0:65492
22:15 kabou or strace
22:15 kabou strace minetest
22:15 Krock kabou: this however is not a server instance but regular "minetest"
22:16 Krock which should spawn a GUI unless --server is specified
22:16 kabou doesn't regular minetest also start a server?
22:16 MTDiscord <luatic> No
22:16 MTDiscord <luatic> only as soon as you enter a world
22:16 kabou my minetest on debian always spawns a server
22:16 kabou ah right
22:16 MTDiscord <luatic> just invoking minetest without any arguments should present the user with the mainmenu
22:17 * kabou looking at logs of a client that has been open all day, restarting server everytime a new test needs done
22:17 Krock onexused: did you yet try to rename or remove ~/.minetest/minetest.conf ?
22:17 MTDiscord <luatic> the user can then go and either join a game, which won't start a server, play in singleplayer, which will presumably start a server on a loopback device or something like that, or host a server, exposing it to the world by ticking the appropriate checkmarks
22:17 kabou onexused real experts are now in the room
22:17 MTDiscord <josiah_wi> I haven't worked on it since before finals and holidays. I've been thinking about how to get it reviewed appropriately so it will be maintainable and bug-free.
22:17 onexused `strace minetest` : https://dpaste.com/8RMRAHM6Z
22:18 onexused Krock: I tried deleting ~/.minetest, which made no difference.
22:18 MTDiscord <luatic> mhm, I'm seeing lots of EINVALs there
22:18 MTDiscord <josiah_wi> Basic mesh-loading "works" but I want to get it to a mergeable state before adding any more features.
22:19 MTDiscord <josiah_wi> (however, we aren't planning to merge anything until it works as a full replacement for b3d)
22:19 Krock I don't see any audio initialization
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22:20 Krock usually "Audio: Global Initialized: OpenAL 1.1 ALSOFT 1.19.1, using OpenAL Soft" or alike appears afterwards
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22:21 MTDiscord <luatic> I'm seeing a couple sus ENOENTs there
22:21 MTDiscord <luatic> How is your audio setup?
22:22 Krock the ENOENT errors are not concerning. these files may or may not exist for it to function properly
22:23 onexused (I don't seem to be hearing some people)
22:23 Krock https://irc.minetest.net/minetest/2022-12-31#i_6044021
22:23 onexused Thanks, Krok
22:24 onexused Krock*
22:24 Krock https://github.com/minetest/minetest/issues/12126
22:24 Krock !title
22:24 MinetestBot No title found.
22:25 Krock you might be best off either changing the audio backend of the Minetest process through your control panel (if there's an option) or to check for updates
22:26 Krock > I suspect its that, I changed the driver line in /etc/openal/alsoft.conf to alsa and the game boots right up
22:31 onexused I don't currently have an /etc/openal/alsoft.conf . What's the driver line supposed to look like?
22:33 MTDiscord <Jonathon> josiah_wi: thanks for response, happy holidays
22:35 Krock onexused: sorry, I don't know more than you do. I suppose it's time to google. the quoted line is from the bug tracker that's linked in the issue above
22:36 onexused Ok
22:52 onexused Oh, I guess it's 'drivers = alsa'
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