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lissobone |
Greetings. |
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12:23 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Bump used IrrlichtMt version 6377ce9 https://github.com/minetest/minetest/commit/6377ce921db2d2f450f02f516e1317d6c7a4ae99 (2022-12-31T11:48:53Z) |
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16:37 |
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17:27 |
samw |
hello, I was wondering if anyone knows if there is a facility to get the camera mode(first or third person) for a player, even if it's just in singleplayer. |
17:28 |
samw |
*maybe should have noted I meant for modding |
17:31 |
MTDiscord |
<luatic> That isn't possible currently. |
17:32 |
MTDiscord |
<luatic> CSMs are aware of the camera mode (and can set it) however. So if you had a CSM which communicated with the server, you would be able to get and set the camera mode from the server (i.e. from server mods). |
17:34 |
samw |
luatic: What are CSM's, I'm not too good with acronyms |
17:36 |
MTDiscord |
<luatic> Client Side Mods |
17:37 |
samw |
So then if I were just in singleplayer, it should be easy enough to test? |
17:39 |
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19:34 |
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19:45 |
samw |
does anyone know what the last version of blender is that supported .b3d export or a converter to convert to .b3d, .x, or .ms3d? |
19:46 |
MTDiscord |
<MisterE> samw: https://www.blender.org/download/lts/2-93/ |
19:58 |
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20:01 |
samw |
MisterE: I've been using that version, but have yet to successfully export a .b3d that the game will show up. Some other issue? I'm new to modeling and minetest both so I'm not sure what I might do different. |
20:03 |
MisterE[m] |
well, make sure you are in object selection mode, not edit mode. Use Greenxenith's .b3d exporter not joric's |
20:03 |
MTDiscord |
<Jonathon> ^*and not minetests |
20:03 |
MisterE[m] |
what's minetest's? |
20:03 |
MTDiscord |
<Jonathon> its for pre 2.8 |
20:04 |
MTDiscord |
<Jonathon> to be clear, you want to use https://github.com/GreenXenith/io_scene_b3d |
20:04 |
samw |
ok, I have that exporter installed so I will try again and see what happens |
20:09 |
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20:47 |
MTDiscord |
<Awkanimus> For semi-regular segfaults, amd I right in assuming building with CMAKE_BUILD_TYPE=RelWithDebInfo to obtain useful stack traces is needed to report / triage correctly? |
21:00 |
samw |
I've done some tests and even if I import the character.b3d from the player_api mod and then directly export it, I get no visual in the game with 2.93. So I went back to 2.83 and all seems well, has anyone been able to use 2.93? I'm curious if it's my setup. |
21:07 |
Desour |
Awkanimus: debug info is very useful. but if you have a backtrace without debug info, that's usually already enough to roughly find out what caused the segfault |
21:10 |
MTDiscord |
<Awkanimus> coredumpctl only shows this: Stack trace of thread 8: #0 0x000056524826330f n/a (/usr/local/bin/minetestserver + 0x33e30f) |
21:10 |
ShadowBot |
MTDiscord: Error: That URL raised <HTTP Error 404: Not Found> |
21:10 |
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21:10 |
MTDiscord |
<Awkanimus> Note sure what that did on IRC, I'll resend it without the formatting: #0 0x000056524826330f n/a (/usr/local/bin/minetestserver + 0x33e30f) |
21:10 |
ShadowBot |
MTDiscord: Error: That URL raised <HTTP Error 404: Not Found> |
21:11 |
MTDiscord |
<Awkanimus> Tried to copy paste it twice 'cause it's short, and received errors from ShadowBot twice. Guessing I'm doing it wrong somehow |
21:12 |
MTDiscord |
<Jonathon> ignore it, its a dumb bot trying to find an issue because of #0 |
21:12 |
ShadowBot |
MTDiscord: Error: That URL raised <HTTP Error 404: Not Found> |
21:12 |
MTDiscord |
<Awkanimus> Got it, thanks. Thought the message wasn't actually sent to irc |
21:13 |
MTDiscord |
<Jonathon> samw: importing isnt supported, its meant for exporting only. use the .blend file to import and then export |
21:14 |
MTDiscord |
<Jonathon> see https://github.com/minetest/minetest_game/blob/master/mods/player_api/models/character.blend |
21:17 |
samw |
Jonathon: I will try that real quick, I thought I did but I will verify first |
21:22 |
samw |
Just checked and yes that was what I used, still nothing for me. But blender 2.83 worked with it, so I'm not sure what is going on in my system if it works for you. Not sure it matters but I am on kubuntu 20.04. |
21:24 |
MTDiscord |
<Jonathon> perhaps file an issue if one isnt already |
21:25 |
MTDiscord |
<Jonathon> anyways, speaking of the great format b3d is (sarcasm). @josiah_wi how goes your gltf in minetest experiments? |
21:34 |
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21:55 |
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22:05 |
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22:07 |
onexused |
When I try to start Minetest, the game process shows in ps, but nothing changes on the screen. This is a reinstall after having had it uninstalled for a while. Arch Linux x64, minetest-5.6.1 from Arch's community repo. |
22:08 |
kabou |
onexused did you start it from the command prompt? |
22:09 |
kabou |
perhaps you installed or started only a server process and not a graphical client |
22:09 |
onexused |
I've also tried removing the old ~/.minetest directory, but the results are the same. The debug.txt file has only 2 lines of dashes and one saying ' Separator' in it. |
22:09 |
kabou |
minetest is a client/server program |
22:09 |
onexused |
kabou: Yeah, started from the command prompt. `minetest` from the package called minetest. |
22:09 |
onexused |
So do I need to start the server, too? |
22:10 |
kabou |
I think the default if you start minetest without options is to start both a server and a client process |
22:10 |
kabou |
type "minetest -h" to see what's available |
22:11 |
ChanChy |
hi |
22:11 |
kabou |
"minetest --verbose" would be a good start |
22:12 |
onexused |
kabou: Output of --verbose https://dpaste.com/AV87QHQHB |
22:13 |
onexused |
Then nothing changes until I kill the process |
22:14 |
onexused |
I seem to remember playing it before and getting a screen showing options of what world, mods, etc. to use. |
22:15 |
kabou |
at some point it should say something like: |
22:15 |
Krock |
you could start it in gdb and hit Ctrl+C and type "bt" to see where it's stuck |
22:15 |
kabou |
Server for gameid="minetest" listening on 0.0.0.0:65492 |
22:15 |
kabou |
or strace |
22:15 |
kabou |
strace minetest |
22:15 |
Krock |
kabou: this however is not a server instance but regular "minetest" |
22:16 |
Krock |
which should spawn a GUI unless --server is specified |
22:16 |
kabou |
doesn't regular minetest also start a server? |
22:16 |
MTDiscord |
<luatic> No |
22:16 |
MTDiscord |
<luatic> only as soon as you enter a world |
22:16 |
kabou |
my minetest on debian always spawns a server |
22:16 |
kabou |
ah right |
22:16 |
MTDiscord |
<luatic> just invoking minetest without any arguments should present the user with the mainmenu |
22:17 |
* kabou |
looking at logs of a client that has been open all day, restarting server everytime a new test needs done |
22:17 |
Krock |
onexused: did you yet try to rename or remove ~/.minetest/minetest.conf ? |
22:17 |
MTDiscord |
<luatic> the user can then go and either join a game, which won't start a server, play in singleplayer, which will presumably start a server on a loopback device or something like that, or host a server, exposing it to the world by ticking the appropriate checkmarks |
22:17 |
kabou |
onexused real experts are now in the room |
22:17 |
MTDiscord |
<josiah_wi> I haven't worked on it since before finals and holidays. I've been thinking about how to get it reviewed appropriately so it will be maintainable and bug-free. |
22:17 |
onexused |
`strace minetest` : https://dpaste.com/8RMRAHM6Z |
22:18 |
onexused |
Krock: I tried deleting ~/.minetest, which made no difference. |
22:18 |
MTDiscord |
<luatic> mhm, I'm seeing lots of EINVALs there |
22:18 |
MTDiscord |
<josiah_wi> Basic mesh-loading "works" but I want to get it to a mergeable state before adding any more features. |
22:19 |
MTDiscord |
<josiah_wi> (however, we aren't planning to merge anything until it works as a full replacement for b3d) |
22:19 |
Krock |
I don't see any audio initialization |
22:20 |
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22:20 |
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22:20 |
Krock |
usually "Audio: Global Initialized: OpenAL 1.1 ALSOFT 1.19.1, using OpenAL Soft" or alike appears afterwards |
22:20 |
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22:21 |
MTDiscord |
<luatic> I'm seeing a couple sus ENOENTs there |
22:21 |
MTDiscord |
<luatic> How is your audio setup? |
22:22 |
Krock |
the ENOENT errors are not concerning. these files may or may not exist for it to function properly |
22:23 |
onexused |
(I don't seem to be hearing some people) |
22:23 |
Krock |
https://irc.minetest.net/minetest/2022-12-31#i_6044021 |
22:23 |
onexused |
Thanks, Krok |
22:24 |
onexused |
Krock* |
22:24 |
Krock |
https://github.com/minetest/minetest/issues/12126 |
22:24 |
Krock |
!title |
22:24 |
MinetestBot |
No title found. |
22:25 |
Krock |
you might be best off either changing the audio backend of the Minetest process through your control panel (if there's an option) or to check for updates |
22:26 |
Krock |
> I suspect its that, I changed the driver line in /etc/openal/alsoft.conf to alsa and the game boots right up |
22:31 |
onexused |
I don't currently have an /etc/openal/alsoft.conf . What's the driver line supposed to look like? |
22:33 |
MTDiscord |
<Jonathon> josiah_wi: thanks for response, happy holidays |
22:35 |
Krock |
onexused: sorry, I don't know more than you do. I suppose it's time to google. the quoted line is from the bug tracker that's linked in the issue above |
22:36 |
onexused |
Ok |
22:52 |
onexused |
Oh, I guess it's 'drivers = alsa' |
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