Time Nick Message 12:02 NoNickFree hi 12:04 MTDiscord hi 12:05 DLKmike does someone know streets mod a bit? after updating streets:asphalt_solid_line nodes etc are gone and i need to remap them. remapping is not the problem, but why is it gone and why not compatible 12:29 BuckarooBanzai !tell DLKmike can you elaborate _which_ streets mod, there are a few out there and they might not be compatible to each other :/ 12:29 MinetestBot BuckarooBanzai: yeah, yeah 13:18 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Fix node placement regression 1388af36d https://github.com/minetest/minetest/commit/88af36dd10b854b300156ddd18ec31a3283e9886 (152022-10-31T13:17:28Z) 13:18 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Send crosshair setting after the touch screen GUI has been initialize… 13987277d https://github.com/minetest/minetest/commit/987277de52633208fae027e9d3bd0f7affa79a66 (152022-10-31T13:17:50Z) 13:20 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Android: Increase target/compiled SDK version to 32 (#12911) 13fb3085a https://github.com/minetest/minetest/commit/fb3085a2c593e0671e3322fe0e7d0914a052acef (152022-10-31T13:19:30Z) 15:19 kilbith Camera API: Splitscreen -> https://www.youtube.com/watch?v=vy-bdZZdHMo 15:20 kilbith you can set up as much cameras as you want on the same display using `cam:set_viewport(rect)` 15:23 kilbith https://gist.github.com/kilbith/c58232fee8e3886fdf0c10c911701f4d 15:24 kilbith hmm, maybe x and y should be in percentage 18:56 kilbith https://www.youtube.com/watch?v=JXoJkJbgfzE 18:56 kilbith I get really sick watching the camera rolling 18:57 kilbith added player:{enable,disable}_camera() 19:15 Krock looks cool. but what's the use? 19:18 kilbith omg man, can't believe you ask that 19:19 Krock well I just did 19:20 kilbith well, use your imagination for once 19:21 Krock there was an attempt. couldn't come up with an use for tilted or rotating 3rd perspective rendering 19:22 Krock the faraway view looks pretty good for multiplayer games on a fixed area (camera angles for football or something) 19:24 kilbith look, I am providing abstract tools to a game engine, modders will certainly find some usecases 19:24 MTDiscord And if you dont then you end up with the current system, where anyone who wants to make something cool is shit out of luck 19:24 kilbith otherwise we could arbitrarily limit certain functionalities in some paramat fashion and it'll certainly be ridiculous 19:25 MTDiscord See: 3dguns. The amount of (yes arbitrary) limitations in this game is fucking ASTOUNDING 19:27 celeron55 there are so many possible uses it doesn't really even make sense to try to list any 19:28 kilbith exactly 19:28 celeron55 vehicles can certainly use custom cameras 19:28 celeron55 for one 19:28 MTDiscord Thatd be great 19:29 MTDiscord Vehicles atm really suck with cameras 19:32 MTDiscord The splitscreen api would be even better if you could define the shape, possibly with a masking overlay or something... 19:32 MTDiscord That in combination with the get screen info would allow for some really crazy possibilities 19:32 kilbith that's another story 19:34 MTDiscord True. 19:34 MTDiscord But it wouldnt nessecarily be a hard feature to implement 19:35 MTDiscord I dont think anyway 19:35 MTDiscord Maybe when i finally learn c++. 19:35 kilbith the custom cameras have their own rendering pipeline, so I believe we could pass their geometries to the shader which should do some transformations 19:35 kilbith idk, thinnking out loud 19:59 MTDiscord Also, i asked previously, but will this API at all add the ability to attach a object to a camera? (As stupid as that sounds) 19:59 kilbith for the umpteenth and last time: YES! 20:00 kilbith it's ObjectRef:attach_camera() 20:16 MTDiscord No, no i mean make the object follow the camera 20:16 MTDiscord Or is that what thatd do? 20:16 MTDiscord Umpteenth lol 20:17 Pexin you just.. have the object follow whatever object the cam is on. cameras should really not be autonomous anyway 20:17 kilbith attachments are object-driven, not camera-driven 20:18 Pexin nominate FatalError to study the PR and write the doc. learn C++ if it kills you 20:19 MTDiscord Thats... not the point 20:19 MTDiscord For my purposes 20:19 Pexin It Is Now 20:19 Pexin >:D 20:19 MTDiscord Id want to attach an object to the players viewport... i.e. a gun 20:19 MTDiscord It just reallt bothers me i can make guns look smokth 20:20 MTDiscord Its a decent usecase 20:20 Pexin then you attach it to the same object that the cam is attached to 20:20 MTDiscord Only how would the player rotate that cam... ntm, unless that includes bone attachments 20:54 MTDiscord I think I've read this conversation three times, but I think I finally understand what you're asking Fatal. The proposed solution is to replace the left [see diagram] with right. However you still want the player to be able to rotate the camera, and for things to rotate along with it (i.e. they're stuck in-place relative to the viewport), using another object to attach to doesn't do that. 20:54 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1036745070755455056/unknown.png 20:55 MTDiscord *three times previously 20:55 MTDiscord Without a public PR or something to read I'd be guessing at to how the new API functions though, haven't been keeping trach