Time Nick Message 03:26 ensayia is there a function to make an item drop into the world, like a player would drop an item, that can be picked up by clocking? 03:28 ensayia an ItemStack I suppose 03:55 MTDiscord minetest.drop_item i think 04:12 ensayia I got the behavior I wanted out of .add_item but thank you for responding 04:24 ensayia If I want to give an item to a player, but drop it on the ground if the player's inventory is full, I have a function to check that and add the item or spawn it. The trouble is that my item has a max stack of 8, and if I have some in my inventory it only checks for open spots, not if any of the stacks are able to be added to. 04:26 ensayia So I can have one stack of 6 of the item in question, and if I add_item, but have no open slots, it does not make it to 7, it sees there is no room. Do I need to iterate over every stack in a player's inventory to do it properly? 04:47 ensayia I swear, it's like magic. I ask a question here and like 20 minutes later find the answer all on my own. 04:48 ensayia Thank you, mostly silent community, for being my rubber ducky. 04:59 MTDiscord if you want to give items to player you can use handle_node_drops 09:18 sfan5 ensayia: I'm pretty sure InventoryRef:add_item() checks for stackable items properly 09:18 sfan5 the standard way is to call that and if you have a non-empty stack left over call minetest.drop_item on it 10:31 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Fix inconsistent craft replacements (#9250) (#12819) 136eb7d57 https://github.com/minetest/minetest/commit/6eb7d57ed335d43a893992ff7cc388075f37ad5f (152022-09-30T10:30:39Z) 10:31 MinetestBot 02[git] 04TurkeyMcMac -> 03minetest/minetest: Avert collision static detection rounding error (#12822) 13e832cee https://github.com/minetest/minetest/commit/e832cee1e60c3e615d38711a87737691245df35d (152022-09-30T10:31:24Z) 12:02 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Improve double tap for jump detection (#12793) 1313a8948 https://github.com/minetest/minetest/commit/13a8948edd24a593bde4ae328392e680966877f5 (152022-09-30T12:02:06Z) 12:02 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Clean up Game::handleDigging() and some related parts 13bbdb192 https://github.com/minetest/minetest/commit/bbdb1929c61a7cf851b498f34154ac0f9528fbb4 (152022-09-30T12:02:14Z) 12:02 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Implement tool use sounds 13525fc38 https://github.com/minetest/minetest/commit/525fc3833c40dcca478719533a87bc7b5e285e4e (152022-09-30T12:02:14Z) 20:20 ensayia sfan5, I was trying to give the player an ItemStack instead of just an item, doing the latter produced expected behavior 23:49 Teckla I have both Minetest 5.4.1 and 5.6.1 installed (separate directories). Is there a way to copy my worlds from 5.4.1 to 5.6.1? Copying the worlds directory alone appears to be insufficient. 23:50 MTDiscord Try upgrading in order. I believe 5.5 had a feature of changing the world format 23:50 Desour you have to have the subgames and mods installed 23:53 Teckla Ok, thank you MisterE and Desour :)