Time Nick Message 00:22 MTDiscord why is there currently no ability to attach particlespawners to a bone 01:49 MTDiscord Would attaching a particlespawner to an entity to a bone work? 04:07 MTDiscord yes, it would, but it's not exactly... well practical, especially because the vectors can be quite unpredictable with attached things 04:07 MTDiscord or, well, bones in general 08:41 MTDiscord ? 08:41 MTDiscord LandarVargans workaround is fine, the only concerns it raises are performance concerns (unneeded entities) 13:14 MTDiscord Don't worry, it would be needed to attach the particle spawner. So no unneeded entites 13:15 appguru Yeah I phrased that poorly 13:15 appguru Dummy entities, whatever you want to call them 13:15 appguru The traffic for an entity when ideally - with engine changes - a particlespawner alone would suffice 13:16 MTDiscord Dummy entities... whatever entity came up with this system in the first place? 14:58 MTDiscord Doesn't feel worse than using an Empty to track or control something in blender 15:02 MTDiscord Does blender charge as much runtime performance and network traffic for the existence of an Empty as MT does for an ent? 15:12 rubenwardy Particle spawners should probably be a type of object you can attach 16:19 MTDiscord I suppose i could use a invisible sprite entity, im going to need to be able to properly scale attachments basically either way 16:20 MTDiscord And ive been running into issues with reticles 16:20 MTDiscord Basically i have to make it disappear for flashing 16:20 MTDiscord While ideally the engine wouldnt be broken... it is 16:20 MTDiscord Not disappear for flashing, i meant to say disappear for switching between the animated and the parralax state 16:21 MTDiscord I got confused because it disappearing momentarily is sorta a flasg 16:21 MTDiscord Flash 16:21 MTDiscord Not the point, point is, this may be a decent solution, simply define the root bone of the gun, and particle spawners and reticles will attach to that based off their offset specifications 16:22 MTDiscord Ironically this dummy object would clean code up 16:22 MTDiscord God i hate minetest 16:28 muurkha I don't 18:30 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Add crosshair support for Android (#7865) 133978b9b https://github.com/minetest/minetest/commit/3978b9b8ed1c318c3f9a088beb331c26bca6de6b (152022-09-29T18:30:33Z) 18:34 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Bloom (#12791) 139df79a4 https://github.com/minetest/minetest/commit/9df79a4b2d68979c3e15797d518d957787ba4e21 (152022-09-29T18:34:05Z) 18:36 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Fix error msg if craft replacement w/ full inv (#12820) 135e7ea06 https://github.com/minetest/minetest/commit/5e7ea0664aadfbe6f23ab21ff96e24329df2fd34 (152022-09-29T18:34:51Z) 21:10 Meowie_Gamer ... 21:10 Meowie_Gamer anyone here 21:11 garywhite no :P 21:12 Meowie_Gamer ah 21:12 Meowie_Gamer that sucks 21:34 MTDiscord Don't think so 🙃 21:36 Meowie_Gamer yeah