Time Nick Message 01:26 MTDiscord I doubt it. Technically, yes. Practically, no. Since you have to change it now anyways, get a domain name. Then you can just change the domain's ip. Check out freemyip.com for a free domain 07:27 MTDiscord mazes_83: Sounds like a simple BFS? 07:27 MTDiscord First level: Your entity position 07:27 MTDiscord Second level: All direct neighbors 07:27 MTDiscord Third level: All direct neighbors of the second level 07:27 MTDiscord etc. 11:40 mazes_83 luatic: ah, it's called BFS, nice to now, maybe it will help. 11:44 mazes_83 luatic: that's exactly what I get. does not look ordered to me 12:26 cranez_mt_linux good evening. 12:28 cranez_mt_linux i am playing minetest game on some server(s) and I also play in singleplayer mode on local pc. (linux kernel:5.18) 12:30 cranez_mt_linux i tried to get a mods list (package) with my singleplayer mode and will write a post on the forum.minetest.net. 12:31 cranez_mt_linux I am reviewing 2 mods and lua scripts recently. (spawn and xp_redo) 12:32 cranez_mt_linux personally, I think the csm_mod were disabled by most of the minetest game servers. 12:33 cranez_mt_linux if you are also interested in playing the minetest game in singleplayer mode and updating the mod lua scripts, please let me know. ;-P 12:34 cranez_mt_linux in the spare time. 12:34 cranez_mt_linux thank you very much for your help and support. ;-P 12:57 cranez_mt_linux https://wiki.minetest.net/Installing_Mods 12:58 cranez_mt_linux in singleplayer mode, i tried to install the spawn mod in the worldmods/ subfolder. 12:59 cranez_mt_linux but i did not find the api function to read the data from mod.conf instead of from minetest.conf. ;-P 12:59 cranez_mt_linux please let me know if there is some functions which could be used to read data from mod.conf. 13:02 Desour cranez_mt_linux: if you want a list of mods, just do the same as the /mods command: https://github.com/minetest/minetest/blob/643971c948c1aef424f2a55e81414e30958c40ee/builtin/game/chat.lua#L774 13:02 Desour (core.* is the same as minetest.*, btw.) 13:04 cranez_mt_linux Desour: I know /mods, but the mod list is full of screen if hundreds of mods were installed. ;-P 13:05 Desour yeah, that was not the point. you don't need to display the list in chat 13:05 cranez_mt_linux Desour: do you have a list of mods on your singleplay mode ? ;-P 13:05 MTDiscord cranez_mt_linux: you might be interested in https://github.com/appgurueu/modlib/blob/master/minetest/misc.lua#L243-L286 13:07 cranez_mt_linux sorry, the network is slow from my client connection when i tried to open the github.com pages. 13:21 cranez_mt_linux i still could not open github.com pages this moment, i will try later in my morning. 13:21 cranez_mt_linux thank you very much for your help and support. ;-P 16:45 mazes_83 luatic: except I don't use it for pathfinding but for matching nearest block matching criteria, BFS matches perfectly my thing. 17:43 definitelya Oh man f**k kilbith and his ignorant insolence on the forums. I'm sick of this. 17:45 definitelya https://forum.minetest.net/viewtopic.php?f=5&p=415006#p415006 BTW 17:46 MTDiscord lol 19:17 mazes_80 I never noticed that falling nodes went though ladders, quite weird water is stuck but solid blocks like sand or gravel go through 19:23 calcul0n that's because a falling node is not a node but an entity as long as it's falling while water is always a node 19:24 calcul0n and there can't be two nodes at the same place 19:24 calcul0n i guess waterlogged nodes will come some day, but it's probably not an easy part :) 20:53 lmat I'm using the craftguide module github.com/minetest-mods/craftguide. It looks like I'm on the latest version: f379998 (tag: 2.0). Any time I use the crafting guide (either typing "/craft" or clicking on a crafting thing), the server crashes with "attempt to call method 'get_short_description' (a nil value)" from "craftguide/init.lua:614". 20:54 sfan5 that means your minetest version is too old 20:55 lmat Looking through the stack trace, it looks like crafting guide was trying to tell me "You don't know a recipe or usage for this item" and failed when trying to get the short description of the item: "local desc = ItemStack(item):get_short_description()" 20:56 lmat sfan5: Oh, okay! 21:30 lmat I'm trying to install a mod. I haven't done it in a while. I have the code in the mods directory (with all the other mods), but don't I have to edit some file and add the_new_mod=true or something? I don't see anything about that step in https://wiki.minetest.net/Installing_Mods 21:31 lmat It does mention "togglable" mods, and I think I need to toggle the mod on explicitly? 21:32 lmat I specifically introduced an error in the mod I added (I put "this is not the way" in init.lua which I'm pretty sure is invalid lua). Actually, for what it's worth, this is a mod pack, not a mod. I put that invalid lua in one of the mods' init.lua. 21:37 sfan5 it's much easier to use the GUI to enable mods if you have that 21:38 lmat sfan5: I don't think I have a GUI. minetestserver is running in a docker container on a headless remote host. I access it over SSH. 21:40 lmat I have a minetest client on this computer if that's what you mean... 21:42 sfan5 editing world.mt it is for you then 21:43 lmat Thanks! I was looking for a *.conf 21:50 lmat Now I'm getting several unsatisfied dependencies. The first is "homedecor_doors_and_gates is missing: homedecor_misc" This is a little strange because I have homedecor_misc (it's in world.mt, too). 21:50 MTDiscord Use worldmods if you want it just to all load and not deal with configuration hell 21:51 lmat Jonathon: worldmods... reading 21:51 MTDiscord Yourworld/worldmods 21:51 MTDiscord And place your mods there 21:51 lmat Jonathon: Oh, that means: put the mods into the world instead of making them global to minetest and enabling them in world.mt 21:51 lmat gotcha 21:52 lmat So I'll add mods/ in my world directory and move all the mods there...here goes! 21:52 MTDiscord Yeah, for servers it's the best way. And if you want specific versions for dev work 21:53 lmat huh-oh... It started up, but it said, "The following mods could not be found" then lists like 60 mods...maybe all my mods. 21:53 lmat Oh, that's probably an error from world.mt? 21:58 lmat Okay, I %s/^load_mod/*load_mod/ ... those errors are gone. Now when I play, everything is undefined. Ah, https://wiki.minetest.net/Installing_Mods says the directory should be "worldmods" (not "mods")...giving that a go 21:59 lmat Same error now: "homedecor_doors_and_gates is missing: homedecor_misc" and maybe 8 other dependency problems. 22:00 lmat Most of them say they're missing technic: "homedecor_furniture is missing: technic" 22:00 lmat technic is also installed 22:01 lmat Oh wait... it says "technic is missing: pipeworks" pipeworks I DON'T have! So maybe no pipeworks -> no technic -> lots of other errors... I'll install pipeworks 22:01 lmat okay, it's all good 22:11 lmat I spoke too soon. I have the roads mod ( https://cheapiesystems.com/git/roads ). On startup, it says "worldmods/roads/labels/init.lua:233: attempt to call field 'S' (a nil value)" 22:12 lmat There's a similar problem in roads/asphaultstairs, and another problem in roads/asphalt. 22:13 lmat After removing all those, then minetest starts, but has a runtime error in roads/roadsigns/workshop.lua in function 'func' 22:17 lmat seems like roads is busted AND unmaintained? 22:17 lmat too bad :9 22:19 sfan5 roads depend on a function by that name existing in 'streets', did you update that?