Time Nick Message 09:26 sfan5 (anticheat is off in singleplayer) 13:55 MTDiscord i've made a crafting grid replacement mod. instead of placing items on a grid, you are provided with a selection of items craftable with the items in your inventory. after choosing the item to craft you can also choose the specific recipe and amount. the mod is fully compatible with all conventional crafting grid recipes (except toolrepair), including those with replacements and those that rely on on_craft callbacks (e.g. book copying). 13:55 MTDiscord https://gitlab.com/Kimapr/glcraft 13:56 MTDiscord Thats nice. Iirc, facedeer made that too, but didn't finish it or smth 13:56 MTDiscord it also catches all crafting recipe registrations and puts them in a public table (minetest.registered_crafts), which is what minetest should be doing but doesn't for some reason. 13:58 MTDiscord Does changing the table update the crafing recipe ineyour mod? 13:59 MTDiscord nope 13:59 MTDiscord it's for reading only 13:59 MTDiscord Something to consider 14:01 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Convert entity glow value to color space before adding to the light 13464043b https://github.com/minetest/minetest/commit/464043b8abdbd936640757604ecb21662592043b (152022-09-04T14:00:13Z) 14:03 MTDiscord for that i would either have to poll the whole table constantly or do some metadata sorcery to detect changes 14:03 MTDiscord Incorrect. Crafts are only registered at load. So you have to parse the table once, on_mods_loaded 14:04 MTDiscord wreong 14:04 MTDiscord wrong indeed 14:04 MTDiscord crafts can be registered or erased at any time 14:04 MTDiscord technic begs to differ :juanchi_face: 14:04 MTDiscord and my mod handles that 14:04 MTDiscord Huh 14:04 MTDiscord kimapr can probably elaborate on how messed up technic is 14:04 MTDiscord i3 doesn't, mtg's craftguide doesn't 14:05 MTDiscord did you hook into register_craft in the end? 14:05 MTDiscord yes 14:10 MTDiscord technic replaces mtg's locked chest recipe after all mods load: https://github.com/mt-mods/technic/blob/master/technic_chests/init.lua#L50 14:56 MTDiscord also not just register_craft, but clear_craft as well 14:58 MTDiscord i had to figure out exactly how clear_craft works to replicate its behavior on my craft table, and i'm not sure if i got it right 14:58 MTDiscord i can't trust the docs on this stuff 14:59 sfan5 IIRC there's already an issue for the engine to expose a way to get all crafts 14:59 sfan5 probably not hard to implement either 14:59 sfan5 someone just has to do it 16:47 Krock sfan5: would you please be so nice to generate the server list statistics for 2022? there hasn't been one in over 2 years 16:59 sfan5 sure 17:07 Krock thank you :) 19:38 sfan5 PSA: this year's serverlist statistics -> https://kitsunemimi.pw/tmp/serverlist_stats_2022-09-04.txt 20:45 mazes_85 modeling issue: Model hummer.b3d loaded with 3 mesh buffers but only 1 texture(s) specifed, this is deprecated. 20:47 mazes_85 I got another model I made with quite same steps not spreading any message 20:48 mazes_85 no idea on what I missed for the first model (I need both, second is for another entity) 20:49 mazes_85 is it better to split all parts, and to attach entities together ? 23:11 Fixer thanks sfan5!