Time Nick Message 12:20 independent56 Parnikkapore_m, Where is this speed constant you talked about a long while back ("I tried to hack advtrains to give me faster trains yeaterday (it's a single constant in the core + any necessary train updates; cheers to proper software engineering)")? 12:20 independent56 What file, and optionally what line>? 12:24 independent56 I'm considering rolling out 40 m/s trains to free up 20 m/s for other methods of transport (bikes are currently at 16 m/s and carts at 18 m/s), but only after some local testing to see how well it works 12:25 independent56 That's 89 MPH, close to the 95 of the North Wales mainline 12:25 independent56 (Not the road-like 40 mph) 12:30 independent56 oh wait, i found it! trainlogic.lua#1039 12:34 independent56 The formspec needs to be dynamic though... https://imgur.com/a/IIAhztK Rediculous speeds lets go! 18:39 dgold lo. Downloaded and enjoying - but I can't seem to get the Debug screen? 18:39 dgold singleplayer, has debug privs, F5 does nothing 20:26 ghoti BuckarooBanzai: I do see the 'data' column in the blocks table, I was just hoping to find an easy way to decode it. I sometimes investigate when players have stolen from each other. I can see inventory easily enough in the db, so I sometimes look in logs to see traffic in/out of chests. 20:27 ghoti It seemed to me that having a mod or basic_robot do things to chests would require the server to load the chests' block before interaction would be possible. I don't know how to make a robot load a block, or if it's even possible.