Time Nick Message 00:04 mazes_80 I'm having headaches exporting b3d files from ble, 00:04 mazes_80 I'm having headaches exporting b3d files from blender 00:05 mazes_80 since some times I try to compile: https://github.com/blitz3d-ng/blitz3d-ng 00:05 mazes_80 first success today, hope this will make b3d exports a bit easier 00:08 mazes_80 no feedback blitzcc untested yet, and maybe a lot of work required to build using system libs (quite everything comes bundled) 00:12 fluxionary O_o https://github.com/blitz3d-ng/blitz3d-ng/blob/909af11560028f8a8cc3c47d74d7a1909650e38e/src/runtime/opengl/linux.cpp#L64-L147 00:15 rubenwardy haha 00:15 rubenwardy Blitz3d was my first 3D engine 00:16 MTDiscord that needs to be swifted 00:23 mazes_80 fluxionary: ouch this does not look promising to run. what does sue() does ? author may have to be sued 01:21 fluxionary mazes_80: i'm not 100% sure what it does (i think it initializes the environment on linux systems), but the code style is atrocious, though functional 01:26 mazes_80 that wasn't a real question, but a joke on suing the author. I guess sue() just stops all and send message to stderr 04:57 fluxionary mazes_80: understood :) 07:42 sparky4 what the fack https://github.com/blitz3d-ng/blitz3d-ng/blob/909af11560028f8a8cc3c47d74d7a1909650e38e/src/runtime/opengl/linux.cpp#L64-L147 07:42 sparky4 also hi 11:24 Goobax[m]1 Hello 11:26 MinetestBot 02[git] 04quarthex -> 03minetest/minetest_game: Correct some Esperanto translations (#2910) 1306daee4 https://github.com/minetest/minetest_game/commit/06daee4c6df87b6bacb4403be6b0e88aacc326c0 (152022-07-25T11:26:49Z) 12:43 sfan5 mazes_80: https://github.com/minetest/B3DExport 12:43 sfan5 though there's apparently a newer variant ... somewhere 12:43 sfan5 you definitely don't need to build some ancient 3d engine from source to export b3d from blender 12:45 erle i vaguely remember that this thing had some problem. was it something about normals? 12:45 erle i bet x0248 knows 13:05 MTDiscord https://github.com/GreenXenith/io_scene_b3d is the accepted standard 13:05 sfan5 maybe this accepted standard should be documented somewhere 13:27 MTDiscord b3d is easy to grasp since it's rather simple but blender is quite bloated 15:36 erle schwarzwald[m] what is the file that has the error? i can give you the part of the dependency graph i have 16:02 MTDiscord Sfan5: read the wiki https://wiki.minetest.net/Using_Blender 16:36 sfan5 ah, nice 17:54 erle schwarzwald[m] muurkha how much compile time would a precompiled header save here? https://github.com/minetest/minetest/pull/12592#issuecomment-1194414334 19:23 erle schwarzwald[m] scratch that i just implemented precompiled headers in the most dumb way (i include all the stuff into a big file and compile it), seems it's a tradeoff between compiling up front and later. i am testing it rn. 19:50 Noisytoot Is the "bultin" in https://github.com/minetest/minetest/blob/master/builtin/client/death_formspec.lua#L12 a typo? 19:50 Noisytoot and on line 8 too 19:50 sfan5 yes 19:50 sfan5 but it's typo'ed consistently so it works 22:48 erle muurkha do you want to look at this and maybe share ideas how to make it faster? https://github.com/minetest/minetest/pull/12592 22:48 erle i mean, ultimately, better incremental builds always mean a bit longer build times for full rebuilds that set it up 22:49 erle because you have to track more dependencies, hash the targets and dependencies and so on 22:49 erle but it should not take *that* long, even with stupid shell scripts