Time Nick Message 08:10 independent56 Server running out of memory is a lot more calm then client running out. With the server it's "why can't i load this mapblock?", but with the client it's "oh no i didn't save my work and it's all my fault for choosing to join a dreambuilder server"' 08:50 independent56 How do i pick a resolution without changing the area covered by minetestmapper? 09:14 sfan5 resolution? 09:24 independent56 Maybe i cover 1 km^2, but make a copy which is 500*500, a copy which is 1000*1000, and a copywhich is 250*250 09:25 independent56 How would i do that, as geometry will only make 0.5 km^2, 1 km^2, and 0.25 km^2 09:25 independent56 At least it seems 09:26 sfan5 sounds like you want --zoom 09:27 independent56 thanks! 09:34 independent56 Is it ok to run a server on the dev branch? 09:34 independent56 I've been doing it for months. 09:36 sfan5 sure 09:38 independent56 Yay 09:39 independent56 I actually got told off in the forums for using the dev branch and saying that i was more modern then their 5.4 XD 09:39 independent56 They're like "no server runs stable and we do not want to upgrade" 09:45 independent56 I'm getting latest client version because i like shadows. 09:49 independent56 Ahaha CPU usage at 100% 09:49 independent56 On all 8 cores 09:50 independent56 Wow.... finsihed 09:57 independent56 Why has the user and password forms been moved to the bottom? 09:58 MTDiscord because of the new server registration and login flow? 09:58 independent56 wdym? 09:58 independent56 Oh yeah i get it now 09:58 independent56 You first decide what server to go to, and then sign in 10:01 independent56 I need to start refraining from hitting enter more XD 10:45 independent56 How come my trains are so shady aftergetting the new version? https://i.imgur.com/kBDu1MV.png 10:45 independent56 https://i.imgur.com/ZnCkncz.png 10:45 independent56 Before ad after 10:52 sfan5 from which version did you update? 11:03 independent56 5.5 11:04 independent56 to 5.6-dev 18:24 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Add many limits to settingtypes (#11463) 137494ff2 https://github.com/minetest/minetest/commit/7494ff291785c229791a59c08c99611b4d506ce2 (152022-06-30T18:22:11Z) 18:28 sfan5 gitlab requires first and last name when signing up, wtf is that? 18:30 hn_ me2... i left idea about gitlab... maybe go to codeberg.org instead ? 18:31 sfan5 I want to report a bug to a project on gitlab, kinda hard to do that on a different platform 18:32 hn_ ah... now it'd be good for have gitlab with activitypub for issues :'D 18:32 hn_ but impossible lool. 18:32 hn_ * also would 19:18 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Reorganise settingtypes.txt (#12490) 1345da0d4 https://github.com/minetest/minetest/commit/45da0d43fdb73bb7c0a746fb8ea6f588a101cace (152022-06-30T19:18:09Z) 20:09 sfan5 Krock: btw I checked, ores do definitely exist in the exact world we played in 20:09 sfan5 they're just too rare to run into I guess 20:09 sfan5 I'll recheck whether I got the generation right but I'm pretty sure I did 20:09 Krock so my 1x coal ore wasn't imagination 20:09 Krock so weird. we dig at least 500 nodes without any ore 20:16 independent56 We need digtrons 20:16 independent56 And all the mods on my server 20:16 independent56 /j 21:07 sfan5 ok yeah there's something wrong with ores 21:07 sfan5 probably one of the noises is messed up so it ends up generating so few 21:09 sfan5 but first the source code -> https://github.com/sfan5/minetest_classic 21:49 independent56 I'm getting tired so i ended up writing an apology letter about demolishing a native people's house 22:36 Pexin dropped items are affected by slippery. but mobs, it seems, are not. 22:36 Pexin that's just.. that's just fantastic. 22:39 sfan5 the engine only provides plain "hit against solid node" physics for entities (it should probably at least have an option for more) 22:39 sfan5 items have extra code to deal with slippery 22:41 Pexin yes I saw 22:42 Pexin completely independent of player code 22:43 sfan5 player code is on the client-side so it's not like those could be merged 22:43 sfan5 (just saying) 22:45 Pexin well. it would require far more orthogonality than currently exists. 22:45 Pexin also lua vs c++