Time Nick Message 00:00 Pexin the mods you probably need are moreores and ethereal 00:00 Pexin and maybe technic 00:00 Pexin maybe not ethereal actually 00:01 settl3r[m] yeah, it uses moreores, gloop_ores, cave_realms, titanium and technic 00:01 settl3r[m] (ethereal i didnt see in their mod-list) 00:02 settl3r[m] i looked again, definitely not ethereal, but gloopblocks and glooptest 00:02 Pexin for general guesstimate: https://wiki.minetest.net/Ores 00:02 Pexin stock ores 00:02 settl3r[m] yeah, i already studied that useful page 00:03 settl3r[m] but that page doesnt even mention titanium, mithril, silver, chromium etc 00:04 settl3r[m] (but i'm really thankful, even for that not complete page) 00:04 settl3r[m] (it already helped me) 00:04 muurkha what's gloopblocks like? 00:06 settl3r[m] red kalite for torches, green arol for durable tools, glowing bluish talinite, useless (decorative) akalin and magenta alatro for speedy tools 00:06 settl3r[m] and kalite can also be eaten to recover 1 HP 00:06 settl3r[m] (useful for UHC worlds) 00:06 muurkha sounds pretty 00:06 settl3r[m] * 1 HP (have to test that myself though ^^) 00:07 Pexin from that list I've only seen moreores and technic. and technic was a custom version.. 00:07 settl3r[m] titanium is extra 00:08 settl3r[m] it doesnt occur by technic or gloop 00:08 settl3r[m] (appears only below -1500) 00:08 settl3r[m] but extremely useful for pickaxes 00:08 settl3r[m] * for pickaxes, also extremely hard to find 00:09 settl3r[m] (it is as fast as mithril, but seems to be more durable) 00:09 settl3r[m] and it can pickup gravel extremely quickly, too 00:09 muurkha neat 00:09 settl3r[m] (mithril picks are slow with gravel) 00:09 muurkha in a pickaxe? or do you mean in a shovel? 00:09 settl3r[m] a pick, interestingly 00:10 Pexin shovel for gravel 00:10 settl3r[m] so a titanium pick is even doubly useful 00:11 settl3r[m] yeah, normally one would use a shovel, but titanium picks are special, i experienced 00:11 settl3r[m] (therefore i got mad, when i lost it, while i hit the anvil) 00:11 settl3r[m] (..luckily i discovered new titanium deposits later) 00:13 settl3r[m] so the old question still stands: are sulfur and uranium the only ores which are not to be found below -4096m ? 00:14 settl3r[m] (because, if that is truly the case, i could fill up/close down all my mines above -4km as soon as i have reached that depth, and when i have enough uranium [a stack should be enough?]) 00:15 settl3r[m] because the render-bug enables other players to "xray-explore" the shallow mines from above, but they would be unable to ever see the deep mines? 00:15 settl3r[m] ..even with that render bug. 00:16 Pexin http://gunshowcomic.com/419 00:16 settl3r[m] So only have to fill up the not-so-deep holes, and only let open the -4km deep ones. 00:17 settl3r[m] * deep ones, and connect those with travelnets/elevators with my secret main base. 00:17 settl3r[m] (sorry for my english ^^) 00:17 Pexin I'm just confused because why wouldn't they just make their own mines 00:17 muurkha no worries 00:18 Pexin instead of one that is most likely tapped out because it was yours 00:19 settl3r[m] Because i fill them up with smooth stone, so that they look like natural rock, if mining into them. 00:19 settl3r[m] It is a perfect camouflage, but very work-intensive. 00:20 muurkha might be easier to get to 2 km by going into somebody else's mine than by digging your own, especially if there are elevators or portals 00:20 settl3r[m] (i use a semi-automatic basalt-generator, a grinder and furnaces to convert them into smooth stones) 00:21 settl3r[m] not at the distance, i took. there is nobody there - it is pristine wilderness 00:21 settl3r[m] i take these extreme measure, because that server uses permadeath mod "Yolo"-mod 00:22 settl3r[m] (yolo = you only live once) 00:22 settl3r[m] so i use several layers of security: 00:24 muurkha oh interesting, how does the yolo-mod work? does it ban your IP if you die? 00:24 settl3r[m] 1) extreme distance from spawn 00:24 settl3r[m] 2) extremely deep down 00:24 settl3r[m] 3) at surface level there is nothing left, i turned it back into nature :) 00:24 settl3r[m] 4) an alt, who can remove travelnets into his inventory, to remove the last connection, when danger appreas 00:24 settl3r[m] * 1. extreme distance from spawn 00:24 settl3r[m] 2. extremely deep down 00:24 settl3r[m] 3. at surface level there is nothing left, i turned it back into nature :) 00:25 settl3r[m] no, it just bans your character 00:25 settl3r[m] oops sorry 00:27 settl3r[m] but that would be a crushing blow, if you use protector blocks and locked chests, as they would be blocked from your next char 00:27 settl3r[m] (so most players dont use them, to not block themselves in case of death, they hide instead) 00:29 settl3r[m] but the admin(s) are mostly lenient, and are willing to give you access to your former possessions (if you haven't taken their stuff in game, that is ^^) 00:30 muurkha haha 00:31 muurkha so the protector blocks and locked chests and steel doors stay closed forever? 00:31 muurkha before the botkick I saw up to here: 00:24 < settl3r[m]> 3. at surface level there is nothing left, i turned it back into nature :) 00:32 muurkha are there people who play on the server who are more sociable and who make communities? or is everyone off in the most distant wilderness they can find building secret fortresses? 00:33 settl3r[m] yeah, i camouflaged my former entry 00:33 settl3r[m] * former entry (to my mountain base) 00:33 settl3r[m] * former entry (to my old base) 00:34 settl3r[m] oh, there are indeed players who seek others to team up with, near spawn area 00:34 settl3r[m] the server is "hightime hardcore survival" 00:35 settl3r[m] (while "spawn area" is roughly +/-1000 X/Z) 00:36 settl3r[m] i would say, most new players want to play together, with others, judging from the ingame chat 00:36 settl3r[m] ..but there are days, where it is empty. 00:38 settl3r[m] (unfortunately, some players got alienated by the permadeath and ragequitted) 00:39 settl3r[m] but i've seen days, where there were 5 players online at the same time 00:39 settl3r[m] (it has 28 slots) 00:40 settl3r[m] and some players have underestimated the threat of the dungeon masters, creeping out of caves (esp. at night) 00:41 settl3r[m] these DMs can kill you, even if you have the best armor (mithril) + best weapon (mithril sword?) 00:42 settl3r[m] iirc, they can fire explosive projectiles 00:44 settl3r[m] but some mobs give high rewards, eg. one monster drops mese crystal fragments, another drops lava orbs which can be used to craft a high-level weapon 00:44 settl3r[m] (but that mese monster also shoots at you and can fly, so watch out ^^) 00:46 settl3r[m] All in all, it is a fun and immersive server :) 00:47 settl3r[m] (more players would make it even more fun and also a strategic challenge) 00:47 settl3r[m] * strategic challenge, as that would make beds mostly unusable, and you would have to take special care at night) 00:49 settl3r[m] Luckily, DMs only spawn in dark places (over stone), so they are mostly found in dark caves & caverns. 00:49 settl3r[m] * Luckily, DMs only spawn in dark places (over stone), so their natural habitat are primarily (large) dark caves & caverns. 00:50 settl3r[m] Oh, and there are also pyramids, with special dangers & rewards. 00:51 settl3r[m] * also pyramids & cobble-stone dungeons, with 00:54 muurkha I guess "hardcore survival" probably selects for people who want to PvP and thus for secret fortresses 00:55 muurkha dungeon masters are a pain in the ass; their explosive projectiles can kill not only you but also your buildings 00:56 muurkha a thing I've sometimes done is disconnect from the server when they appear 00:57 settl3r[m] yeah, i had the "pleasure" to met one in a mine/cave, was lucky and instinctively run away as fast as i could ^^ (heels over head ^^) 00:58 muurkha I've killed them pretty often in other cases though 00:58 muurkha bows help a lot 00:58 settl3r[m] but when you reconnect, wouldn't it be there again? 00:58 settl3r[m] (oh my network will disconnect in about a minute) 00:59 settl3r[m] (at 3am, i set a sleep-automatism ^^) 00:59 settl3r[m] * a sleep-automatism,, * for my wifi ^^) 01:00 muurkha not if there aren't any other players no 01:00 muurkha or other player nearby 01:00 muurkha *s 01:02 muurkha I found this disappointing because I tried imprisoning some mobs in a zoo 01:43 muurkha my girlfriend changed the sound of the Dungeon Master to say "Hola Juan Carlos", which is a local meme here in Argentina 01:43 muurkha because it makes him scarier 02:52 MTDiscord lmao 09:43 MinetestBot erle: Jun-06 19:29 UTC that's it. I'm out. mobkit is just screwed up apparently. 09:43 erle why is that i message for me? 10:59 amicdict Someone made a minetest community on lemmy.ml: https://lemmy.ml/c/minetest 13:26 rubenwardy !title https://blog.minetest.net/2022/06/05/May/ 13:26 MinetestBot rubenwardy: May - This Month in Minetest (04) - Minetest Blog 13:45 erle rubenwardy land of catastrophe screenshot does not load here (in firefox 100) 13:46 erle i have looked at the headers for this file but haven't found a smoking gun https://blog.minetest.net/static/blog/2022_May/izzyscastle.webp 13:48 erle all other images seem to load 13:52 rubenwardy Probably because it's a webp 13:54 erle but firefox can load webp i think 13:57 definitelya Loads fine for me, Firefox 100 13:58 erle weird 15:19 Pexin erle: because so far you're my only point of contact for the "pony trampoline" bug, which I can't repro. in 5.5.0 the pony just dies after a minute because for some reason it takes damage(?) on the trampoline, and in current master dying ponies crash MT to main menu because self.object:get_properties() returns nil at that point in the pony code 15:20 Pexin with the current state of irrmt I don't know how to properly bisect, and figured your associates know way more about this than me 15:23 muurkha erle: firefox can load the webp container file format but it's conceivable that there are some codecs that you can put into webp that firefox can't decode 15:25 erle muurkha that sounds quite bizarre, given that webp is not even that good of a format, next to, say, jpeg 15:27 erle Pexin you could always ask sfan5 to unlock the issue so you can comment there and ask the previous commenter for repro steps. it was locked in error anyway – and github has no private message system as far as i know. 15:29 Pexin erle: I _thought_ I had figured out the problem from reading the pony code, (internal "springiness" in the pony) but that didn't pan out 15:29 Pexin so I'm lost 15:32 muurkha can't disagree 15:48 erle Pexin regarding bisection, i pretty much gave up on that. there is zero interest in a reliable build and not enough interest in submodules, so why bother? 15:49 Pexin boo. 16:26 erle “bump” posts should be banned IMO https://github.com/minetest/minetest/issues/7867#issuecomment-1148513194 16:32 definitelya Why? 16:33 definitelya :( 18:16 erle definitelya they serve no purpose except spamming the issue tracker and maybe turning it into a popularity contest 18:30 Krock oh. someone's interested in one of the 400-ish feature requests 18:39 definitelya Yeah that's annoying. 19:03 independent56 It's my server's birthday today! 19:05 Krock_ happy birthday Georg von Pasterwiz 19:06 Krock_ unhappy birthday Muammar Gaddafi 19:06 mmuller LoL, is your server named one of those? 19:07 independent56 Nope, just that it became public a year ago, on 2021-06-07 19:07 independent56 And i feel like it's an achievement to both my personal technical knowledge growth and the Minetest community 19:08 mmuller well, congrats! 19:08 muurkha congratulations! 19:09 independent56 Thank you 19:09 muurkha solemn Alan Turing Day 19:09 independent56 What should i build as a monument? 19:10 mmuller Something phallic! :-P 19:10 muurkha for Alan Turing Day? something phallic would be appropriate, but a mese logic circuit even more so 19:10 mmuller haha 19:10 muurkha I think an apple with a bite taken out of it would be in poor taste 19:10 mmuller Yeah, good to remember our heroes for the right reasons. 19:12 mmuller Actually, kind of rude since I think he was chemically castrated by his government. 19:13 muurkha That is correct 19:13 rubenwardy they apologised decades later though, so it's all fine 19:14 muurkha they extradited Assange tho so it's not 19:15 muurkha desert stone and different kinds of sand blocks can make nice flesh-tone materials for sculpting things that are supposed to represent human beings 19:15 muurkha or their body parts 19:15 muurkha if you don't have moreblocks or unifieddyes or something 19:19 sfan5 https://user-images.githubusercontent.com/34514239/170999166-154a55a1-2cf9-437f-9f43-163428b8093d.png 19:19 sfan5 lmao 19:19 muurkha ? 19:20 Krock_ soon: SAM plush figurines for decoration purposes 19:22 independent56 > Something phallic!:-P  "This monument is erected in celebration of one year of server upkeep" 19:28 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Mapblock Mesh BspTree: Increase the depth of block-level splits 133107c98 https://github.com/minetest/minetest/commit/3107c9859114336989855a2c9ee2cbde0e88e3d3 (152022-06-07T19:26:31Z) 19:28 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Sanitize player position and speed server-side (#12396) 133ac5a24 https://github.com/minetest/minetest/commit/3ac5a24b12950a2d92860d000b9477a11c1ad68b (152022-06-07T19:27:05Z) 19:37 Pexin careful what you say about "flesh tones" 19:39 muurkha those blocks cover a pretty wide range of flesh tones, though not the full human range 20:58 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix Gitlab-CI pipelines 13213d356 https://github.com/minetest/minetest/commit/213d3562bd29805e0bc8549a4e9e3aa2bf0f0349 (152022-06-07T20:56:22Z) 22:44 erle 3d rendering alignments hehe https://libredd.it/preview/external-pre/duExaWnhqyholtY_UY5bkY_Qil1WB6aK0Mx1hV9bxHg.jpg?auto=webp&s=750fc3348ada5bec8a796a2871400d355bcc76d8 22:56 lsab hello. I set up in my server a standard password, is there some way to reset all passowords to a new, it is an school I'm having some problems 23:16 lsab is there someone to recommend a mod to admin passwords in block