Time Nick Message 07:39 * Oblomov really wished they had a console client 15:01 Oblomov minetest with highdpi screens is weird. the fonts scale correctly, but the forms don't 15:02 sfan5 yes its basically all broken 16:05 MTDiscord what is planned for a graphical rework? Complete replacement of formspecs? Is that actually on the todo, and about what milestone is likely for it? 16:16 Oblomov or just use an MT game without them, like nodecore ;-) 16:59 rubenwardy MisterE: graphical rework is distinct from formspec replacement 17:01 rubenwardy formspec replacement is on the todo and roadmap, it's not on any particular milestone though but that doesn't necessarily mean much as milestones are used mostly for blockers rather than big new features 18:46 Oblomov even the game standard dialogs don't properly support hidpi 18:47 Oblomov s/standard/default/ like the ones before you enter any game 18:47 Oblomov it's a bit mixed though. for example the main dialog kind of works, but the keyboard configuration or volume control is all squished 18:48 sfan5 I belive those two are still pure C++ (no formspec / Lua) 19:53 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix -mwindows flag not being applied anymore 13837cea6 https://github.com/minetest/minetest/commit/837cea6b4a2315966b9670ae50cff9d3679bcff4 (152022-04-03T19:44:22Z) 23:57 MTDiscord How do I translate pixels into formspec units? If I want a main menu formspec that is as wide as the screen, I can use core.get_screen_info().window_width to get the width of the window in pixels. How do I translate that to formspec width and height? 23:57 MTDiscord sfan5, @rubenwardy 23:58 rubenwardy no idea 23:58 rubenwardy it's not something it's designed to do 23:58 rubenwardy padding[] may allow it now though 23:59 MTDiscord whats the use of the core.get_screen_info().window_width then? 23:59 MTDiscord image scaling I guess