Minetest logo

IRC log for #minetest, 2022-02-15

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:07 v-rob joined #minetest
00:08 asdflkj_sh joined #minetest
00:08 Markow joined #minetest
00:15 Alias2 joined #minetest
00:25 Menchers_ joined #minetest
00:49 v-rob joined #minetest
00:55 lagash joined #minetest
01:02 Yad joined #minetest
01:22 Oksanaa joined #minetest
01:31 ronoaldo joined #minetest
02:05 olliy joined #minetest
02:48 Miner_48er joined #minetest
03:01 Oksanaa joined #minetest
03:28 queria joined #minetest
03:33 queria joined #minetest
04:01 Toothless joined #minetest
04:01 Toothless Is anyone available I could use some help with creating a map for Capture The Flag
04:08 MTDiscord <Jonathon> @LandarVargan ^ since your online
04:08 iamweasel joined #minetest
04:57 MTDiscord <LandarVargan> I am working on a tutorial video for it, but until then the Discord Server is probably the best place to ask. Or maybe https://forum.minetest.net/viewtopic.php?f=12&amp;t=19729&amp;start=225
05:00 MTDiscord joined #minetest
05:13 lagash joined #minetest
05:28 Yad_ joined #minetest
06:01 riff-IRC joined #minetest
06:02 v-rob joined #minetest
06:40 calcul0n joined #minetest
07:53 appguru joined #minetest
08:07 olliy joined #minetest
08:10 appguru1 joined #minetest
08:24 proller joined #minetest
08:27 GNUHacker joined #minetest
08:41 proller joined #minetest
08:53 v-rob joined #minetest
08:56 KvL joined #minetest
08:57 KvL joined #minetest
09:13 Markow joined #minetest
09:18 bwarden joined #minetest
09:31 kabou joined #minetest
10:17 specing joined #minetest
10:24 JackFrost joined #minetest
10:29 Gustavo6046 joined #minetest
11:08 kabou question:
11:08 kabou I have registered a node,
11:09 kabou in the table declaration I have put some _my_key = value
11:09 kabou I want to read that value later
11:09 kabou but
11:11 kabou when I later in a callback try to do  minettest.get_meta(pos)  , the meta has no fields at all
11:11 kabou not _my_key
11:11 kabou but nothing else either that was defined at node registration
11:12 kabou I did check the meta:to_table().fields table and it is empty as well
11:13 kabou what elementary mistake am I making here?
11:13 kabou btw the pos, node, etc that the callback receives seem to be correct
11:14 kabou it is just that I cannot seem to find back whatever gets defined at nod registration
11:25 kabou hrrrm
11:26 kabou I can get all the fileds back from minetest.registered_nodes[node.name]
11:26 kabou but not from get_meat(pos)
11:26 * kabou confused
11:26 ROllerozxa extra node definition keys is not the same as node meta
11:29 kabou so node meat can only ever be set by minetest.get_meta():set(key, val)  ?
11:29 ROllerozxa yeah.
11:29 kabou or else it is never there?
11:29 ROllerozxa extra node definitions are global for that node type in particular, node meta is specific for each node placed in the world. you'll need to initialise the node's metadata with on_construct
11:31 kabou makes sense in a way, otherwise there'd be a lot of data duplication when every instance of node meta carried the node defs
11:33 kabou anyway tnx for confirming this
11:38 erlehmann luk3yx what do you think of my movement prediction without SSCSM idea? https://forum.minetest.net/viewtopic.php?f=7&amp;p=406922#p406922
11:43 tech_exorcist joined #minetest
11:47 Andrew luk said sscsm is needed for AmongTest
12:14 erlehmann Andrew most people say they wand sscsm for movement prediction or something else that needs to be responsive
12:21 rubenwardy petition to stop naming things *Test
12:28 erlehmann want
12:29 erlehmann rubenwardy you really dropped the ball by not naming ContentDB … ContentTest ^^
12:29 kabou no more game writeup conTests?
12:30 erlehmann no protest!
12:31 erlehmann kabou node meta should be renamed to node meat hehe
12:34 kabou "node meat data is a table with filets"
12:34 kabou yumm
12:42 definitelya joined #minetest
12:50 kabou if I do minetest.get_node_timer(pos), , when does the NodeTimerRef get free'd / garbage collected?
12:50 kabou when on_timer callback returns false?
12:52 kabou I call ' local timer = minetest.get_node_timer(pos) ' inside an if block inside an auxiliary function
12:53 kabou not sure what the lifetime of local timer is, surely that is not the only ref to the NodeTimerRef object?
13:00 Andrew erlehmann: Oh, we need it for venting
13:01 Andrew Needs to be really time responsive
13:01 Andrew Also, I can't think of any way to get Amonguscameras working in Minetest
13:10 MTDiscord <MisterE> I need sscsm for physics for blockbomber's ice. I want classic arcade ice...
13:12 proller joined #minetest
13:12 kabou I need sscsm for access to wallets.  I want more bitcoins..
13:18 MTDiscord <MisterE> Andrew, look https://forum.minetest.net/viewtopic.php?p=406931#p406931
13:18 erlehmann <kabou> if I do minetest.get_node_timer(pos), , when does the NodeTimerRef get free'd / garbage collected?
13:18 erlehmann hahahahaha
13:18 erlehmann i recently had a node timer related memory leak
13:19 erlehmann you should make *really* sure that you need those node timers
13:19 erlehmann and don't make like, 40k of them
13:19 erlehmann or you'll have laggy minetest, like me
13:19 kabou yeah I read, and now I'm using it myself (albeit in moderation) and it got me wondering
13:19 erlehmann so the thing is
13:19 erlehmann i suspect node timers are actually stored in the mapblock
13:19 erlehmann not sure
13:19 erlehmann but after the fixed code was used
13:19 kabou use the source luke
13:19 erlehmann we still had all the fucky node timers
13:19 erlehmann that slowed everything down
13:19 kabou hahaha
13:20 erlehmann makes sense really, otherwise everything would fire or stop moving once you reload the world
13:20 erlehmann yeah so good that i caught it in review
13:20 erlehmann fixed corafire is live on oysterity
13:20 kabou should be properly documented if they are part of node metadata
13:20 kabou hidden node metadata
13:21 kabou oh wait maybe its part of the hidden documentation
13:21 erlehmann yes do not rely on anything
13:22 erlehmann or you'll fall for the oldest joke in minetest
13:22 erlehmann is it undocumented? if you are relying on it, you may fall victim to the API rugpull!
13:22 erlehmann very funny!
13:22 erlehmann but seriously, just don't create tens of thousands of timers and you'll be ok
13:23 erlehmann and don't give users the means to do that either
13:23 erlehmann fire was an extremely stupid case because it is a node that copies itself
13:23 kabou oh well, just focus on improving the documentation, that't nail the rug to the floors
13:23 kabou you are part of minetest-docs, no?
13:23 erlehmann i think you are trying to guilt me into documenting node timers lol
13:24 kabou nono just making "constructive suggestions"
13:24 kabou all in good spirits, chap
13:24 erlehmann i bet rubenwardy has done that better than i did, already
13:24 Andrew btw, luk3yx is in new zealand, so he is asleep
13:24 erlehmann or someone else
13:27 Andrew @MisterE, thanks!
13:27 kabou nah it's not documented very well
13:27 Andrew Well I'd need wireless digiline or just bake wireless in for those purposes, but meh
13:27 kabou https://minetest.gitlab.io/minetest/class-reference/#nodetimerref
13:29 Andrew How does Minetest transfer passwords around?
13:29 kabou some knowledge of the implementation beyond the mere interface can be useful
13:29 MTDiscord <Jonathon> andrew: it doesnt, it uses srp
13:30 Andrew Well, that was my question
13:30 Andrew So thanks :D
13:30 Andrew MITM would be hard, I guess
13:42 rubenwardy <kabou> if I do minetest.get_node_timer(pos), , when does the NodeTimerRef get free'd / garbage collected?
13:42 rubenwardy When you stop holding a reference to it
13:43 kabou rubenwardy it's not immediately clear to me what is holding references to it
13:43 rubenwardy local timer = minetest.get_node_timer(pos)
13:43 rubenwardy timer is a reference
13:43 erlehmann i guess the best advice is not “do not create 40k timers”, but “do not juggle them all at the same time”
13:43 kabou yeah, but that is located in an auxilary function
13:44 erlehmann scope?
13:44 erlehmann > local
13:44 erlehmann kabou can you tell us what you are trying to do
13:44 erlehmann so we can evaluate if node timers are indeed the correct thing here
13:44 kabou yeah it's a local inside an if block inside a function that is not inside the node def that has the callback
13:45 erlehmann and not minetest.after() or ABMs
13:45 * Andrew is the imposter
13:45 kabou oh I am making a composter block
13:45 erlehmann oh?
13:45 kabou after the last level of compost has been formed, it waits for a second to become ready to give bone meal
13:46 erlehmann that does not seem too bad
13:46 kabou I figured a timer was the way to go here
13:46 erlehmann hmmm
13:46 erlehmann i'd use minetest.after(), but i guess then it is unreliable on server shutdown
13:47 erlehmann and it does not matter ultimately ig
13:47 erlehmann because composters will be rare
13:47 rubenwardy kabou: ok, so once the reference is dropped then it'll be deleted when the GC runs
13:47 rubenwardy there's no need to worry about this really
13:48 erlehmann yeah, unless some fun-hater blankets your world in composters AND manages to fill them all at the same time
13:48 kabou not worried, just wondering
13:48 rubenwardy Time makes sense there
13:48 rubenwardy minetest.after doesn't make sense
13:48 erlehmann rubenwardy why?
13:48 rubenwardy because it doesn't persist after restarts
13:48 erlehmann we use it for nether portal destruction
13:48 rubenwardy and it's not related to a position either
13:48 erlehmann i guess i have to rewrite the nether portal despawning algorithm then
13:48 erlehmann to use node timers
13:49 rubenwardy oh, and .after won't work if the map block unloads
13:49 erlehmann otherwise crashing the server while the portal is despawning gives half a portal
13:49 rubenwardy unless you force load the block
13:49 erlehmann oh, i did not know THAT
13:49 erlehmann thanks!
13:49 kabou rubn
13:50 erlehmann rubenwardy oh wait, mesecons use minetest.after() right?
13:50 erlehmann i have a feeling you have given me the piece of the puzzle to solve the creation of the elusive half-piston
13:50 erlehmann or these cursed pistons
13:51 erlehmann that stay extended
13:51 kabou rubenwardy but I was wondering if my get_node_timer ref is in a local var inside an if block in a local function
13:51 kabou what holds the ref outside of the function call?
13:51 erlehmann i wonder if these were made through stratetic mapblock unloading https://forum.minetest.net/download/file.php?id=25617&amp;sid=8119ebfb2b8603179bb6bb325a2d0fac
13:53 kabou the function is defined outside the register_node defs
13:53 kamdard joined #minetest
13:53 kabou but it is called from within the register_node defs, and so is the on_timer callback
13:54 erlehmann o.0
13:54 erlehmann show code pls
13:54 kabou I'll admit that I'm not much of a lua wizzard and I'm oblivious to its darkest innerest scoping mechanics
13:55 rubenwardy kabou: don't worry, the timer itself isn't stored in the NodeTimerRef
13:55 rubenwardy NodeTimerRef is just a Lua API, the object can be destructed without breaking the timer
13:56 rubenwardy All NodeTimerRef has is a `map` reference, and a position
13:56 kabou allright, tnx.  So what does keep the timer refs and frees / garbage collects it?
13:56 rubenwardy and then a bunch of method
13:56 rubenwardy Lua
13:56 rubenwardy Lua is responsible for ensuring that variables are deleted when they're no longer referenced, as part of the GC
13:57 proller joined #minetest
13:57 kabou yeah I understand, I was just wondering how minetest handle the actual timer lifetime
13:57 rubenwardy ah, well that's part of the map code. I imagine it'll delete the timer when it expires and runs, and isn't renewed
13:58 kabou indeed this has nothingto do with lua I guess
13:58 rubenwardy C++ isn't GCed, it uses explicit `delete`
13:59 kabou yeah, it got me wondering when minclonia devs encountered huge lags from out of large fire spreadings
13:59 kabou they used timers to control the fire
14:00 kabou ask erlehmann
14:00 erlehmann well, mineclone2 fires used timers, but also had high CPU load
14:00 kabou so when I was using a timer myself and reading the docs it puzzled me a bit
14:00 erlehmann so cora optimized them so you could have bigger fires
14:00 erlehmann and that made them fill the RAM with timers
14:01 erlehmann because each fire used a timer to figure out when it should extinguish
14:01 erlehmann we are now using an ABM
14:01 erlehmann because no one really cares that the fire node lives exactly so and so long
14:02 erlehmann 40k nodes with ABMs on them do not need additional RAM, obviously
14:02 rubenwardy ~book timer
14:02 rubenwardy !book timer
14:02 MinetestBot rubenwardy: Node Timers and ABMs - https://rubenwardy.com/minetest_modding_book//en/map/timers.html
14:02 erlehmann > They have a high CPU overhead, but a low memory and storage overhead.
14:02 erlehmann i think the „high” is relative
14:03 erlehmann ABM satiation is a thing, obviously
14:03 rubenwardy that it is
14:03 erlehmann but mcl mods spam ABMs on all kinds of nodes to spawn mobs there
14:03 erlehmann and the only time it really is a problem for me is when i am in a jungle because the vine growing ABM seems to be a beast
14:03 rubenwardy some people swear on only using ABMs
14:04 erlehmann > Burnin’: Make every air node catch on fire. (Tip: “air” and “fire:basic_flame”). Warning: expect the game to crash.
14:04 erlehmann lol
14:04 kabou 2022-02-15 14:42:16: WARNING[Server]: active block modifiers took 215ms (processed 315 of 485 active blocks)
14:04 kabou 2022-02-15 14:42:17: WARNING[Server]: active block modifiers took 211ms (processed 330 of 485 active blocks)
14:04 kabou 2022-02-15 14:42:18: WARNING[Server]: active block modifiers took 204ms (processed 215 of 485 active blocks)
14:04 kabou 2022-02-15 14:42:19: WARNING[Server]: active block modifiers took 205ms (processed 344 of 485 active blocks)
14:04 kabou 2022-02-15 14:42:20: WARNING[Server]: active block modifiers took 219ms (processed 286 of 485 active blocks)
14:04 erlehmann now i wonder if minetest_game fire uses timers
14:04 kabou times a zillion
14:04 kabou was kicked by ShadowBot: Message flood detected. Use a pastebin like paste.ubuntu.com.
14:04 erlehmann kicked for ABM satiation
14:04 kabou joined #minetest
14:05 GNUHacker F
14:05 erlehmann kabou the thing is, obviously, we only use ABMs for stuff where it does not matter
14:05 erlehmann like if the fire does not go out right now because of lag, well, it will not contribute to further lag. it will go out later.
14:05 rubenwardy Also, one drawback that isn't mentioned is that Node Timers can be unreliable, as they don't actively search. So you can end up in situations where a timer isn't running on a node
14:05 erlehmann or grass spread on dirt
14:05 erlehmann oh, i did not know!
14:05 rubenwardy For things like furnaces, this isn't a problem
14:05 erlehmann so what would be such a situation? i have never seen a furnace bug out on me
14:06 erlehmann i mean … how would i even notice.
14:06 rubenwardy not entirely sure
14:06 rubenwardy it could never be started, for example if an LVM places the node that needs it
14:06 erlehmann oh yeah, but that's kinda obvious if you use LVMs
14:06 rubenwardy LVMs don't run callbacks or generation notifications
14:07 erlehmann funny LVM story, i have a nether roof fix in mineclonia. before i limited ores to only generate under the nether roof, the roof was LIT.
14:08 erlehmann reason probably glowstone being generated and then being zapped away by an LVM mapgen function
14:08 erlehmann it does not automatically update the lighting AFAIK
14:08 erlehmann whereas set_node() gets you a light update
14:08 erlehmann (but that would be a very slow way to clear an entire area)
14:13 erlehmann rubenwardy am i correct that this fix kay27 proposed might lead to a half-despawned portal? https://git.minetest.land/MineClone5/MineClone5/issues/202#issuecomment-32335
14:14 erlehmann (i just want to know if it makes sense to use node timers here)
14:15 rubenwardy yeah, if the map unloads or the server restarts then it will be lost
14:15 rubenwardy why not just use a for loop?
14:15 rubenwardy rather than recursion
14:15 erlehmann stack overflow
14:15 rubenwardy you can use minetest.bulk_set_node
14:15 erlehmann oh you mean, count the nodes, then despawn them?
14:15 erlehmann the despawning effect is cool
14:15 rubenwardy ah
14:15 erlehmann i kinda wanna keep it
14:16 erlehmann given that the previous recursive solution was a stuck overflow on, i think we'll live with the consequences of half-despawned portals for a while
14:16 erlehmann and i'll make a ticket to use node timers
14:17 erlehmann thank you!
14:17 kabou erlehmann you are too sentimental and attached to your sentiments to boot
14:18 kabou remind me to give you constructive suggestions to use minetest.bulk_set_node
14:18 erlehmann kabou bc it's a cool effect with an artifact if the server crashes?
14:18 erlehmann i think using node timers on the nodes would be the solution to keep the cool effect
14:18 erlehmann i mean making corrupted portals in-game is kinda like my thing
14:19 erlehmann kabou, see here ;) https://forum.minetest.net/viewtopic.php?p=406359&amp;sid=8119ebfb2b8603179bb6bb325a2d0fac#p406359
14:19 kabou not sure if meesed up world is a design goal for mineclone
14:19 erlehmann i'd say it is an unavoidable side effect of the way it is developed
14:20 erlehmann in this case, kay27 added screwdriver support to portal nodes for creative
14:20 erlehmann i did not tell him it also worked in survival
14:20 erlehmann because it was too funny
14:20 erlehmann he figured it out after some time
14:20 erlehmann :D
14:20 kabou yikes even the redering is messed up, look at that bottom portal node
14:21 erlehmann cursed yes
14:21 erlehmann i never noticed hehe
14:22 z812 joined #minetest
14:24 erlehmann rubenwardy any idea how much overhead a single timer has in terms of RAM?
14:24 rubenwardy probably not that much
14:39 erlehmann rubenwardy can node timers be used to make nodes update “in lockstep”?
14:39 erlehmann like for anxiety machines
14:42 Andrew GNUHacker: Hi there
14:42 GNUHacker Andrew: hi, sup?
14:43 Andrew Oh just waving helol as I found you here :)
14:43 Andrew s/ol/lo/
14:43 GNUHacker helol = hello + lol
14:43 Andrew lol
14:44 GNUHacker exactly
15:07 definitelya_ joined #minetest
15:10 GNUHacker joined #minetest
15:14 tech_exorcist joined #minetest
15:25 Fixer joined #minetest
15:41 panwolfram joined #minetest
15:53 iamweasel joined #minetest
15:56 mazes_80 joined #minetest
16:25 kabou joined #minetest
16:26 kabou meh, finicky lua
16:26 kabou doesn't like me building a table with node names as keys
16:27 kabou : is a reserved token
16:27 kabou have to [" "] all node names
16:42 Andrew Hi.  I've got a random Minecraft map and I wanna convert it.  I don't have Minecraft installed on my system in any way, and I would avoid it (nonfree software).  Can I convert a .scheme into a WE file?
16:43 Andrew Wow, mcimport doesn't even mention that GTK is a dependency.  Time to bloat my system hehe
16:46 lemonzest joined #minetest
16:47 kabou joined #minetest
16:51 appguru joined #minetest
16:52 Andrew the .schem files are big binary messes
16:53 mazes_83 joined #minetest
16:58 GNUHacker Andrew: you can convert a mc map
16:59 GNUHacker but idk what format is .scheme
16:59 GNUHacker it is not mc i think
16:59 Andrew It is
17:00 Andrew I'm trying to convert the minecraft schematic to a minecraft world
17:00 Andrew Then I can use https://github.com/ShadowNinja/MC2MT
17:00 ROllerozxa By .scheme do you mean Minecraft .schematic files? If so you'd need to import them with MCEdit and then save it as a normal Minecraft world.
17:01 Markow joined #minetest
17:01 ROllerozxa (MCEdit is an open source program btw, there's several versions of it but any one should work)
17:03 Andrew Well, it requries a bunch of GTK stuff, and I'm not feeling like building that
17:03 Andrew And it just fails compilation on Gentoo systems
17:03 GNUHacker mcedit only work on Windows i think, dont work with libre software
17:03 Andrew It has a GNU/"Linux" version
17:03 ROllerozxa MCEdit is literally written in Python.
17:03 GNUHacker oh, idk
17:04 Andrew It is free software, GNUHacker
17:04 Andrew And it works with GNU/Linux, at least it says so
17:04 Andrew But I can't get it to compile
17:04 Andrew It's only tested on Ubuntu
17:04 GNUHacker nice
17:05 Andrew not nice lol
17:05 Andrew I can't compile it
17:05 GNUHacker gtk?
17:06 sfan5 does mcedit even still exist
17:06 Andrew GTK I just compiled fine, but their install script is confusing
17:06 sfan5 the legacy version has been basically broken for some time
17:06 Andrew sfan5: Apparantly so
17:06 sfan5 and idk about the new version
17:08 behalebabo joined #minetest
17:11 ROllerozxa Oh wow, MCEdit does look quite dead. Both Unified and 2 still only support Python 2 and neither support anything above 1.12.
17:12 Andrew trying to pip install amulet_map_editor
17:12 Andrew might as well  do the trick
17:13 Andrew It's a small schematic (Just The Skeld), no reason to compile the progam
17:13 GNUHacker just build it lol
17:14 Andrew Well, they don't provide good docs
17:14 Andrew It's mostly a python script being compiled with cythin
17:15 Andrew s/in/on
17:15 GNUHacker you can write the doc lol
17:16 v-rob joined #minetest
17:16 Andrew ... lol
17:17 sagax joined #minetest
17:35 ilomiglio joined #minetest
17:38 kabou joined #minetest
17:43 Andrew I'd highly appreciate somebody helping me convert https://static.planetminecraft.com/files/resource_media/schematic/skeld.schem into MT WE, MT world, or MC world (order by preference)
17:45 Andrew I only know of that schematic, nothing else
17:45 v-rob joined #minetest
17:54 erlehmann kabou this is what minetest.after() leads to https://git.minetest.land/attachments/f3bbae71-8958-458c-9934-ecea71449d3b
17:54 erlehmann i crashed the game while the portal was despawning
18:12 Talkless joined #minetest
18:16 Toothless joined #minetest
18:17 tech_exorcist joined #minetest
18:19 proller joined #minetest
18:22 ___nick___ joined #minetest
18:24 est31 joined #minetest
18:25 Gustavo6046 joined #minetest
18:58 kabou erlehmann hmm yeah, that's what rubenwardy said
18:59 kabou I still think he was right in suggesting to use bul_set_node
18:59 kabou (friendly reminder and constructive suggestion)
19:00 kabou also, a portal is not some physical brane that pops in slowmotion
19:00 kabou it is metaphysical
19:00 kabou once you pop it, the magic is gone instantly
19:00 kabou its not worldly, hence not bound by worldly inertias
19:02 kabou if the portal has a list of all its portal nodes (should be made at portal creation)
19:02 sobkas joined #minetest
19:02 erlehmann it will pop like a bubble!
19:02 kabou then it is a piece of cake to bulk remove
19:02 erlehmann nah, you can just count them
19:02 kabou it should not pop like a bubble
19:02 kabou why not keep a list?
19:03 kabou its the neat & tidy way to do it
19:03 erlehmann why would i keep a list of portal nodes instead of counting?
19:03 erlehmann you konw what, i'll give portal nodes a node timer
19:03 erlehmann and NOT activate it, HA!
19:03 erlehmann unless an adjacest obsidian is dug
19:04 Toothless I'm working on A capture the flag map I could use some help.
19:04 kabou 1. a list of all the obsidians of the frame
19:05 kabou 2 a list of all the portal nodes
19:05 kabou store it in the meta of one of the frame nodes
19:05 kabou every frame node has a reference to that special node
19:05 erlehmann what
19:05 proller joined #minetest
19:05 erlehmann kabou this is not workable
19:06 erlehmann what if an obsidian frame node is part of multiple portals
19:06 kabou that ref then helps to determine that any frame node is part of a prtal
19:06 kabou have multiple refs?
19:06 kabou as long as there is one ref, you know that it is part of a portal
19:06 erlehmann i think your proposal leads to a brittle solution
19:07 erlehmann because any node in the game world can be replaced by something
19:07 kabou if a frame node is broken, handle all the refs it has in its met
19:07 erlehmann for example, if someone spawns a portal right into it
19:08 kabou how so? do you mean with overlapping frames?
19:08 kabou the nodes of the pre-existing frame get updated with extra refs to the new portal meta node
19:09 kabou if the frames do not touch, then they don't have to interact
19:13 erlehmann i think you are overengineering it
19:16 kabou oh well
19:17 kabou a little preparation goes a long way in preventing escalating quagmires
19:18 kabou anyway, I don't care, it's all academic
19:18 kabou right now I'm more concerned with the composter
19:20 erlehmann well
19:20 erlehmann i am right now doing the following
19:20 erlehmann hmmm
19:20 erlehmann probably crashing?
19:20 erlehmann i see
19:30 MinetestBot [git] baytuch -> minetest/minetest_game: Fix translation of "cotton" for UK and RU locales 240f9a6 https://github.com/minetest/minetest_game/commit/240f9a6a8527d71376839d9efac70db9a6dd6566 (2022-02-15T19:29:34Z)
19:41 sobkas joined #minetest
19:42 demo_ joined #minetest
19:47 gargamel joined #minetest
19:56 v-rob joined #minetest
19:57 tech_exorcist joined #minetest
20:14 Verticen joined #minetest
20:16 sobkas joined #minetest
20:17 Yad joined #minetest
20:42 v-rob joined #minetest
20:45 sec^nd joined #minetest
20:52 sobkas joined #minetest
21:15 troller joined #minetest
21:48 v-rob joined #minetest
22:16 specing_ joined #minetest
22:34 Bombo joined #minetest
22:34 Bombo joined #minetest
22:38 erlehmann wait, are node timers super-unreliable maybe?
22:38 erlehmann i got this https://mister-muffin.de/p/_bZE.jpg
22:38 erlehmann when despawning portals using node timers
22:38 erlehmann i am disappointed
22:38 erlehmann rubenwardy, is it to be expected that node timers sometimes just fail to trigger?
22:39 Sokomine joined #minetest
22:41 kabou what is that? a portal cube?
22:41 kabou a frameless portal cube
22:48 erlehmann kabou i made a 23x23x23 hollow cube using worldedit and spawned a bunch of portals. then destroyed them.
22:48 erlehmann seems node timers can sometimes not fire
22:48 erlehmann how stupid is that
22:48 erlehmann :(
22:49 kabou could it be related to this:
22:49 kabou 2022-02-15 23:38:45: WARNING[Server]: active block modifiers took 213ms (processed 252 of 485 active blocks)
22:49 kabou abm have a time budget, maybe timers do too?
23:23 Alias2 joined #minetest
23:23 nogajun[m] joined #minetest
23:23 citrons joined #minetest
23:23 erstazi_ joined #minetest
23:23 Calinou joined #minetest
23:23 dzho joined #minetest
23:59 jonadab joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext