Time Nick Message 01:11 ericnoan For the love of god, how do I change the GUI language? Windows, latest version (5.4.1) 01:13 ericnoan It defaulted to the language of my keyboard settings, but I would like to have the UI in English 01:13 ericnoan Any ideas? 01:17 Hawk777 Settings → All Settings → Client and Server → Language? 01:18 Hawk777 (untested, just a suggestion) 01:19 ericnoan i found a search function in the settings tab and was able to change it, thanks 02:34 leo_rockway fwiw, I've been using wayland for years with Plasma and Minetest works fine with xwayland. I haven't tried to use just plain wayland. 03:23 ShadowNinja It works under native Wayland with the Irrlicht SDL2 patch and SDL_VIDEODRIVER=wayland, but rotating the camera doesn't work properly (it rotates continuously because Minetest tries to warp the mouse to the center of the window on each frame and that doesn't work on Wayland). 03:54 erlehmann !up 127.0.0.1:22 03:54 MinetestBot 127.0.0.1:22 seems to be down 03:54 erlehmann !up 127.0.0.1:80 03:54 MinetestBot 127.0.0.1:80 seems to be down 03:54 erlehmann hehe 03:55 Hawk777 !up 127.0.0.1:100000 03:55 MinetestBot 127.0.0.1:100000 seems to be down 03:55 * Hawk777 ponders 03:55 Hawk777 What did it even just test? 04:31 fluxionary !up up 04:31 MinetestBot up:30000 seems to be down (host did not resolve) 04:31 fluxionary lol 05:24 cheapie https://cheapiesystems.com/media/images/screenshot_20220107_232207.png 05:24 cheapie Building diagonal roads is a pain. Building sloped diagonal roads even more so, and then come sloped spiral roads :P 13:53 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fully remove bitmap font support (#11863) 1376dbd0d https://git.io/J9sre (152022-01-08T13:53:25Z) 15:13 gargamel !up 69.247.56.186:30003 15:13 MinetestBot 69.247.56.186:30003 is up (125ms) 15:39 gargamel I might do a map rotation. A different mapgen every day. 16:29 gargamel I might not do fractals. 16:50 gargamel v5 v6 v7 valleys carpathian fractal and Sunday can be flat day. 19:17 swaggamer Is registration on forums.minetest.net broken right now? 19:24 sfan5 only email is broken perhaps, is that your issue? 19:26 swaggamer Yeah, I never got the confirmation email 19:27 sfan5 if you tell me the name I can activate the account 19:31 swaggamer Ok, cracksmoka420 19:32 sfan5 try now 19:39 swaggamer it still says "the specified username is currently inactive" 19:44 sfan5 hah sorry wrong button 19:44 sfan5 you can log in now 19:46 swaggamer it worked thanks 20:03 MTDiscord is it possible to use minetest 5.5's dynamic media api to make a bridge between it and mumble for positional audio? Can the dynamic media handle very small amounts of audio and work well? 20:03 MTDiscord and rapidly 20:03 rubenwardy no 20:04 rubenwardy there's no unloading of media, and you won't be able to space recordings correctly 20:04 MTDiscord there is unloading of media with ephemeral = true, isnt there 20:04 MTDiscord ? 20:05 MTDiscord well at least, it doesnt stick around for a long time 20:05 sfan5 it doesn't stick on the server 20:05 MTDiscord I guess thats not really "unloading" 20:05 sfan5 but it will on the client 20:05 MTDiscord ok 20:05 sfan5 trust me you don't want to attempt this 20:05 MTDiscord yeah I get it 20:05 MTDiscord I could quickly fill up the client's cache 20:06 MTDiscord right? 20:06 MTDiscord *it 20:06 sfan5 if by cache you mean RAM, yep 20:07 MTDiscord if I wanted to do poistional audo with mumble, the only was is with a csm, like has been done before, right? and then mumble needs to be installed too. 20:08 sfan5 I don't think a CSM would wor 20:08 sfan5 k 20:08 sfan5 you'd basically need support directly in the engine 20:10 MTDiscord https://www.youtube.com/watch?v=6AsHD9h8IE8 It only works becuase mumble supports positional audio, and has an api for it, it just needs a position to work with IIUC 20:11 MTDiscord minetestvideos knows more about it 20:20 erlehmann MisterE where is the mumble CSM? 20:21 MTDiscord not like its literally the newest csm post on the forums or anything 20:22 MTDiscord https://forum.minetest.net/viewtopic.php?f=53&t=21586&p=405195#p405195 https://github.com/Elkien3/minetest-mumble-wrapper 20:22 erlehmann thx 20:56 Yad Where does Minetest save the global variables displayed in `All Settings`? 20:57 sfan5 minetest.conf 20:58 rubenwardy About > Open User Data Dir will open the directory where minetest.conf is 20:59 rubenwardy I think 20:59 Yad sfan5: Yes! Thank you. One step closer to making sense of this. :D 20:59 Yad Is it possible to override those variables on a per-world basis? Mantar suggested world.mt but that doesn't seem to be working. 21:00 rubenwardy depends on the setting but in general not currently 21:00 rubenwardy what you can do is use --config to have a different config when loading each world 21:01 rubenwardy this is from the terminal, it works will with servers but isn't great UX for players/client use 21:01 Yad I'm quite comfortable with the command-line for the time being. :) 21:02 rubenwardy you could create shortcuts for each world 21:02 rubenwardy minetest --username 'singleplayer' --password '' --worldname 'worldname' --config path/to/minetest.conf --go 21:02 rubenwardy or smth 21:03 Yad rubenwardy: I like your thinking. :D 21:03 Yad That would even make my worlds feel like their own games. I could put them on the Xfce Wisker Menu. ^^ 21:04 Yad Though that could be a problem since I'm using Minetest via Flatpak. 21:05 Yad I'm not sure how to pass command-line parameters into a Flatpak call. 22:10 Sokomine can someone tell me when (in which mt version?) the diffrent versions of formspecs have been added? 22:11 Yad Sokomine: Hmm, does FormSpec have standardized version numbers? 22:11 rubenwardy yes 22:11 MTDiscord v1 is 5.0 and below, v2 is 5.1, v3 is 5.2-5.3, v4 is 5.4 22:12 Sokomine it has. but that doesn't tell me how far away historicly version 1 and 2 are and if players can be expected to upgrade to a newer version 22:12 MTDiscord most mods have just updated to v4 22:12 MTDiscord see unified inventory, etc 22:12 Sokomine aah. thank you. v1 really looks quite bad with what i'm doing... 22:12 MTDiscord given you can use fs51 for backwards compat 22:12 MTDiscord v1 should burn which is annoying cords 22:13 MTDiscord . s/which/with 22:14 Sokomine i'm just sending formspec[version_nr] as the first line in a recent version and hope that's good enough for testing backwards compatibility 22:14 Sokomine v1 somehow doesn't seem to be able to adjust button height? 22:15 rubenwardy correct 22:16 rubenwardy v1 doesn't support button heights other than 0.86 22:16 rubenwardy or didn't at least, may have been fixed 22:17 Sokomine ah. so people with such an old client will have to live with a certain (huge) ugliness. no way around. the workaround AliasAlreadyTake implemented for older versions is ok for 2.0 (or at least can be adapted). so..5.1 has been around a while i think. it's hard to keep track 22:18 MTDiscord just use fs51 22:18 rubenwardy 5.1 was October 2019, 2 and quarter years ago 22:19 Sokomine will that help old clients? 22:19 rubenwardy yeah, it's a compatibility layer 22:19 Sokomine ok. so no reason to worry too much about those then 22:19 rubenwardy you don't even need to support fs51, it works automatically 22:20 rubenwardy your mod just needs to send formspec_version and FS51 will intercept for older clients 22:20 rubenwardy ~cdb fs51 22:20 rubenwardy !cdb fs51 22:20 rubenwardy https://content.minetest.net/packages/luk3yx/fs51/ 22:20 rubenwardy !help 22:20 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 22:20 MTDiscord lol, irc bot fails massively 22:20 rubenwardy no CDB command, it just supports krock's mod search :fixbug: 22:20 sfan5 !mod fs51 22:20 MinetestBot sfan5: FS51 [fs51] by luk3yx - https://forum.minetest.net/viewtopic.php?t=26399 - https://github.com/luk3yx/minetest-fs51 22:20 sfan5 if you want cdb search send a PR ;) 22:21 Sokomine aah. i really need to catch up reading the forum 22:21 MTDiscord just uses discord minetestbot instead 22:22 Sokomine ah. scroll containers are broken. so the local workaround in the mod i'm working at is still needed anyway 22:23 celeron55 fs51 is great, the only problem is it puts the engine in a bad light 8) 22:23 MTDiscord or use formspec_ast + kuto if you dont want to deal with cursed string based design 22:24 Sokomine working with formspecs makes you cry sometimes :-) but at least it works most of the time. changing to something else would mean a huge change for some mods 22:24 rubenwardy formspecs would still be supported for a long time after the new GUI system is added 22:24 Sokomine that's very good to hear 22:24 Yad Also very good to hear that a new GUI system is forthcoming. :D 22:25 MTDiscord its currently vaporware just like sscsm 22:25 Sokomine in a way, that mod i took from AliasAlreadyTake (talking to npc in an rpg-like point&click adventure style - to some degree) is in the end mostly just a huge pile of formspecs 22:25 rubenwardy "forthcoming" is stretching it 22:25 celeron55 the fair way to put it is... everyone wants it to happen, so we damned hope it will 22:25 Yad rubenwardy: I figured, but the idea that code is already being written, is encouraging. :) 22:25 Sokomine well, at least there's hope that it may eventually become better. can't do all at once 22:26 celeron55 but hope is mostly what there is 22:26 MTDiscord right now the best solution is to use stuff that compiles down to string based formspecs 22:26 Sokomine at least something. hope for improvement (even if we don't know when) is important 22:27 MTDiscord still requires it to get through pr hell if its ever finished 22:28 Sokomine socerykid has done a lot regarding formspecs from what i saw on the forum. a lot of that looks very much like what i'd like to have. except that it seems to be its own ecosystem? 22:29 MTDiscord >formsepc_ast + kuto 22:29 Sokomine ah. could be. don't remember the exact names 22:29 MTDiscord its not there stuff, luk3yx has done a lot with formspecs and i rather knowledgable about them 22:30 MTDiscord like https://luk3yx.gitlab.io/minetest-formspec-editor/ 22:32 MTDiscord also if your doing pure text based stuff i recommend using the md to formspec converter 22:32 rubenwardy link? 22:33 Sokomine yes, i've heard about that. in the end i've now settled with hotloading the code for the changed formspecs so that i can develop them without having to constantly restart 22:33 MTDiscord i have to find the converter for you that you commented on here? common ruben 22:34 MTDiscord https://content.minetest.net/packages/Just_Visiting/markdown2formspec/ 22:34 rubenwardy weird, can't find that on google 22:34 rubenwardy ah, it appears if I remove "converter" 23:17 erlehmann rubenwardy did you know google lies to you? you can search for something like “climate change” and then go to the last page of search results … and it turns out while on the first few pages they often claim to have millions of results, the last page calls the bluff. it is rarely more than 500. 23:18 erlehmann a university library will give you more results for specific queries than google will nowadays 23:18 rubenwardy If I go beyond the first page, then I'm already failing 23:18 rubenwardy also just because they have millions of results doesn't mean they'll give them to you 23:29 erlehmann rubenwardy i doubt there is some deliberate conspiracy to keep all the articles about climate change from users lol 23:29 erlehmann i just think they are putting up a potemkin village as they figured out that ppl rarely go to page 19 23:30 erlehmann coincidentally, if you go to settings and set number of results to 100 per page, it shows a “suspicious activity” captcha 23:30 erlehmann (100 results per page makes it easy to call the bluff, as some queries only have 2 pages even though the top claims to have millions) 23:33 MTDiscord I've heard this conspiracy theory a lot 23:33 MTDiscord And how all conspiracy theories it has nothing to do with the truth 23:34 MTDiscord Do you have any ideas how google search works? 23:38 sfan5 does anyone? 23:38 MTDiscord I do 23:39 MTDiscord high page results shows a captcha because scraping bots want more data per search 23:40 MTDiscord sfan5: If I send the ephemeral media as a player joins, will it win the rat race and arrive before the client starts loading entities? 23:41 sfan5 of course not 23:41 MTDiscord :( 23:41 MTDiscord So the media must be added to the media sending process? 23:41 MTDiscord That means I must use ephemeral=false? 23:44 sfan5 yes, yes 23:50 MTDiscord Guess I'll just tell clients to clear their cache